Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 171 / 25% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 27 (base 10) |
| Constitution | 70 (base 49) |
| Magic | 147 (base 100) |
| Willpower | 127 (base 100) |
| Cunning | 104 (base 81) |
Resources
| Life | 3342/3342 |
| Mana | 952/1349 |
| Healing Factor | 1 |
| Regeneration | 12.55 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +250.20458176521% |
Vision
| Sight | 10 |
| Lite | 20 |
| Infravision | 2 |
| See Stealth | 61.387939263727 |
| See Invisible | 146.57213219726 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, dragon, demon/minor, demon/major |
Offense: Mainhand
| Damage | 72 |
| Accuracy | 35 |
| Crit Chance | 57% |
| APR | 30 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 121 |
| Crit Chance | 100% |
| Speed | 1 |
| Cooldown Reduction | 50 |
Offense: Mind
| Mindpower | 69 |
| Crit Chance | 53% |
| Speed | 1 |
Offense: Damage Bonus
| All | +28% |
Defense: Base
| Armour (hardiness) | 24.083213795925 (30%) |
| Defense | 32 |
| Ranged Defense | 48 |
| Fatigue | 7 |
| Physical Save | 48 |
| Spell Save | 69 |
| Mental Save | 54 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Confusion Resistance | 40% |
| Knockback Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 17% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 494 damage for 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 8 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
| Spell / Meta | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 17/5 |
| Spell / Air | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Spell / Arcane | 1.30 |
| 6/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Fire | 1.50 |
| 8/5 |
| 5/5 |
| 16/5 |
| 5/5 |
| Spell / Wildfire | 1.30 |
| 5/5 |
| 8/5 |
| 10/5 |
| 15/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 3/5 |
| 16/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 6/5 |
| 1/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 7/5 |
| 1/5 |
| 1/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 4/5 |
| 9/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Secrets of the Eternals |
| talent | Keen Senses |
| talent | Quicken Spells |
| talent | Arcane Shield |
| talent | Shielding |
| talent | Thunderstorm |
| talent | Burning Wake |
| talent | Disruption Shield |
| talent | Arcane Power |
| talent | Essence of Speed |
| talent | Premonition |
| talent | Wildfire |
| talent | Feather Wind |
| beneficial effect | Reduces fire damage received by 29%. Premonition Shield |
| beneficial effect | The target's spellpower has been increased by 84. Spellsurge |
Quests
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | blightbringer's pair of dwarven-steel boots of spellbinding (0 def, 4 armour) blightbringer's pair of dwarven-steel boots of spellbinding (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +12 Mag Changes damage: +8% acid / +8% blight Spell save: +6 (+2 eff.) Disease immunity: +28% Spellpower: +8 (+1 eff.) Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern 'Kilnvengeance' dwarven lantern 'Kilnvengeance'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +3 Wil / +12 Con Changes resistances: +30% blight / +6% fire Changes resistances penetration: +15% blight / +10% fire Changes damage: +6% blight Spell save: +3 (+1 eff.) Blindness immunity: +50% Confusion immunity: +30% Life regen: +12.30 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +18 Spellpower: +8 (+1 eff.) Light radius: +10 See stealth: +25 See invisible: +24 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 37 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+7 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 652.90 fire and 332.56 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| Tool | Muharagorn (dig speed 25 turns) Muharagorn (dig speed 25 turns)Requires: - Level 15 Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +5% arcane / +6% temporal Changes resistances penetration: +10% arcane Changes damage: +6% temporal Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
| On fingers | Boltbait BoltbaitInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +29 (+11 eff.) Armour penetration: +17 Defense: +17 (+8 eff.) Effects on melee hit: * 90% chance to corrode armour Changes stats: +10 Cun / +8 Dex Changes resistances: +30% acid / +38% fire Changes resistances penetration: +20% acid / +10% temporal / +10% mind Changes damage: +6% lightning / +19% fire Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +6 (+1 eff.) Spell crit. chance: +2% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | painweaver's voratun ring of power painweaver's voratun ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +29 (+12 eff.) Changes damage: +8% all Spellpower: +23 (+4 eff.) Mindpower: +28 (+7 eff.) Rings can have magical properties. |
| Around waist | Beliduleg the Splendournull Beliduleg the SplendournullPowered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Damage when hit (Melee): 8 blight / 12 light Changes stats: +4 Mag Changes resistances: +6% temporal / +3% light / +3% fire / +11% arcane / +3% cold Changes resistances penetration: +5% arcane Changes damage: +12% light Physical save: +39 (+12 eff.) Mental save: +9 (+3 eff.) Confusion immunity: +10% Mana each turn: +0.57 Maximum life: +129.00 Maximum mana: +140.00 Maximum stamina: +65.00 Maximum hate: +17.00 Maximum psi: +39.00 Maximum vim: +39.00 Maximum pos.energy: +39.00 Maximum neg.energy: +40.00 Spellpower: +12 (+2 eff.) Light radius: +3 Reduces paradox anomalies(equivalent to willpower): +20 A belt that goes around your waist. |
| In main hand | Uryregomas (136% power, 6 apr, fire element) Uryregomas (136% power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +12 mind When wielded/worn: Damage (Melee): 29 fire Damage when hit (Melee): 12 temporal Changes stats: +6 Mag / +5 Wil Changes damage: +30% fire Grants telepathy: Demon/Minor Demon/Major Talent granted: +1 Command Staff Critical mult.: +40.00% Spell save: +12 (+3 eff.) Knockback immunity: +10% Mana each turn: +0.40 Maximum mana: +110.00 Spellpower: +55 (+8 eff.) Spell crit. chance: +5% Light radius: +4 See invisible: +32 It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | spellstreaming voratun gauntlets of the starseeker (0 def, 3 armour) spellstreaming voratun gauntlets of the starseeker (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +6 Cun / +5 Mag Changes resistances: +10% light / +10% darkness Mana each turn: +0.40 Spellpower: +16 (+3 eff.) Spell crit. chance: +10% Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 162.66 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | spellwoven elven-silk robe of power (5 def, 0 armour) spellwoven elven-silk robe of power (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+3 eff.) Changes damage: +20% all Spell save: +30 (+8 eff.) Spellpower: +26 (+4 eff.) Spell crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Hathivor the Magmafiend (3 def, 0 armour) Hathivor the Magmafiend (3 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Damage when hit (Melee): 4 blight / 8 fire / 4 arcane Changes stats: +6 Str / +2 Dex / +7 Mag / +10 Wil / +9 Con Changes resistances: +3% blight Changes resistances penetration: +5% blight / +10% fire Changes damage: +12% fire Grants telepathy: Dragon Reduces incoming crit damage: 5.00% Physical save: +15 (+5 eff.) Spell save: +13 (+4 eff.) Mental save: +15 (+5 eff.) Maximum life: +110.00 Maximum mana: +69.00 See invisible: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starseer's stralite amulet of soulsearing starseer's stralite amulet of soulsearingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Mag Changes damage: +8% temporal / +8% light / +13% blight / +13% fire / +8% physical / +8% darkness Critical mult.: +18.00% Spellpower: +19 (+3 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
Inventory
heroism infusion of the duelist (+11 for 13 turns, die at -790) heroism infusion of the duelist (+11 for 13 turns, die at -790)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 11 for 13 turns. While Heroism is active, you will only die when reaching -790 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+23 for 13 turns, die at -1076) heroism infusion of the sneak (+23 for 13 turns, die at -1076)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 13 turns. While Heroism is active, you will only die when reaching -1076 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+22 for 12 turns, die at -840) heroism infusion of the sneak (+22 for 12 turns, die at -840)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 12 turns. While Heroism is active, you will only die when reaching -840 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+23 for 13 turns, die at -1114) heroism infusion of the sneak (+23 for 13 turns, die at -1114)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 13 turns. While Heroism is active, you will only die when reaching -1114 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (1093% speed; 7 turns) movement infusion of the psychic (1093% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1093% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 30%; cure mental) wild infusion (resist 30%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 7 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 30%; cure mental) wild infusion (resist 30%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 8 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the wizard (1299% regen over 10 turns; 65 instant mana) manasurge rune of the wizard (1299% regen over 10 turns; 65 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1299% for 10 turns and instantly restoring 65 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 462 for 8 turns) shielding rune (absorb 462 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 462 for 8 turns) shielding rune (absorb 462 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Activating this item is instant. It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Sunstone SunstoneRequires: - Level 15 Powered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+3 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? This item has been sent to the Item's Vault. |
archmage's stralite amulet of perfection (0.34 Spell / Wildfire,0.34 Technique / Combat training) archmage's stralite amulet of perfection (0.34 Spell / Wildfire,0.34 Technique / Combat training)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Mag Changes damage: +7% acid / +8% fire / +7% cold / +8% lightning Talent masteries: +0.34 Spell / Wildfire +0.34 Technique / Combat training Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
wanderer's gold amulet wanderer's gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +6 Dex / +5 Cun / +5 Con Life regen: +0.30 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. |
warmaker's steel amulet warmaker's steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Wil Amulets can have magical properties. |
Brightriver BrightriverPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +15 (+8 eff.) Fatigue: -9% Damage when hit (Melee): 8 physical Changes stats: +9 Str / +9 Con Changes damage: +15% fire Maximum encumbrance: +35 Physical save: +12 (+4 eff.) Blindness immunity: +44% Infravision radius: +5 See stealth: +25 See invisible: +25 Rings can have magical properties. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 28.57 cold and 30.36 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
conjurer's voratun ring conjurer's voratun ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Mag / +8 Wil Spellpower: +15 (+2 eff.) Rings can have magical properties. |
gladiator's voratun ring of blinding strikes gladiator's voratun ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+8 eff.) Effects on melee hit: * 35% chance to blind Effects on ranged hit: * 28% chance to blind Changes stats: +10 Str / +10 Con Rings can have magical properties. |
sneakthief's stralite ring of blinding strikes sneakthief's stralite ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+5 eff.) Effects on melee hit: * 18% chance to blind Effects on ranged hit: * 25% chance to blind Changes stats: +7 Cun / +7 Dex Rings can have magical properties. |
sneakthief's voratun ring of life sneakthief's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+7 eff.) Changes stats: +9 Cun / +10 Dex Life regen: +1.50 Maximum life: +93.00 Healing mod.: +27% Rings can have magical properties. |
Life Drinker (152% power, 11 apr) Life Drinker (152% power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 152% Range: 1.3x Uses stats: 55% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+2 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: 600% of base Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 34.68 acid and 39.53 blight damage. If not cleared after five turns it will inflict 196.93 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Scorchtide the voratun dagger (148% power, 9 apr) Scorchtide the voratun dagger (148% power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 148% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% Damage Shield penetration (this weapon only): +30% Damage (Melee): +16 lightning / +12 fire Burst (radius 1) on hit: +4 fire When wielded/worn: Accuracy: +12 (+6 eff.) Changes stats: +5 Dex / +2 Wil Changes resistances: +11% arcane / +12% fire Changes resistances penetration: +15% arcane Changes damage: +9% arcane / +12% fire Critical mult.: +15.00% Maximum mana: +40.00 Sharp, short and deadly. |
voratun dagger 'Emelekira' (148% power, 9 apr) voratun dagger 'Emelekira' (148% power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% Damage (Melee): +22 cold / +16 nature / +12 temporal Burst (radius 1) on hit: +12 arcane When wielded/worn: Armour penetration: +12 Physical crit. chance: +11.0% Changes stats: +3 Cun / +2 Dex Critical mult.: +31.00% Mental crit. chance: +1% Light radius: +3 Infravision radius: +2 Sharp, short and deadly. |
living mindstar 'Poruleravea' (113% power, 42 apr, mind damage) living mindstar 'Poruleravea' (113% power, 42 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural frost should be returned to the wyrm. This mindstar projects psionic energy if enough is absorbed. This mindstar will resonate with other psionic mindstars. Power: 113% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +42 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +24 blight When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+4 eff.) Armour: +9 Effects on melee hit: * 60% chance to gain 10% of a turn Damage when hit (Melee): 19 ice Changes stats: +4 Con Changes resistances: +6% blight / +20% cold / +8% mind / +12% temporal Changes resistances penetration: +10% mind / +18% cold Changes damage: +22% lightning / +9% temporal / +18% fire / +10% mind / +29% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Psi when hit: +2.50 Maximum life: +30.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Damage Resonance (when hit): +20% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Smearstalker the drakeskin leather belt Smearstalker the drakeskin leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -2% Changes stats: +3 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun / +10 Lck Changes resistances: +15% darkness / +9% nature / +15% light Changes resistances penetration: +10% nature Changes damage: +12% fire / +6% darkness / +6% physical Trap disarming bonus: +30 Stealth bonus: +15 Only die when reaching: -80.00 life Spell crit. chance: +6% Infravision radius: +6 A belt that goes around your waist. |
Tyldir (5 def, 0 armour) Tyldir (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +6 Mag / +6 Wil Changes resistances: +26% acid / +20% physical / +6% lightning / +20% fire / +20% mind / +31% cold Changes resistances penetration: +10% blight Changes damage: +15% acid / +15% physical / +20% mind / +15% fire / +9% arcane / +13% cold Talent cooldown: Refit Golem (-6 turns) Blindness immunity: +15% Silence immunity: +41% Stun/Freeze immunity: +20% Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +19 (+3 eff.) Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed elven-silk robe of Linaniil (12 def, 8 armour) sunsealed elven-silk robe of Linaniil (12 def, 8 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+6 eff.) Changes stats: +10 Mag Changes resistances: +15% light / +14% darkness Changes damage: +20% light Mana each turn: +0.40 Maximum life: +68.00 Maximum mana: +94.00 Spellpower: +30 (+5 eff.) Spell crit. chance: +13% Light radius: +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Increases all damage by 4% of current vim Current Bonus: 0% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 5.0 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 426.79 fire damage and 217.39 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
spellstreaming hardened leather gloves of dispersion (0 def, 2 armour) spellstreaming hardened leather gloves of dispersion (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 13 arcane Changes stats: +7 Mag / +8 Wil Changes resistances: +8% arcane Mana each turn: +0.28 Spellpower: +11 (+2 eff.) Spell crit. chance: +8% It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 4 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +5 Mag / +8 Wil / +3 Cun Changes resistances penetration: +5% blight / +5% mind Changes damage: +10% blight / +14% arcane Mental save: +6 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Maximum vim: +25.00 Spell crit. chance: +4% Mindpower: +4 (+1 eff.) It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 41%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Morningwrest (11 def, 0 armour) Morningwrest (11 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +11 (+6 eff.) Ranged Defense: +8 (+3 eff.) Changes stats: +10 Mag / +10 Con Changes resistances: +12% cold / +9% temporal / +3% mind / +65% darkness Changes damage: +38% darkness / +20% arcane Silence immunity: +15% Confusion immunity: +15% Stun/Freeze immunity: +10% Light radius: +2 Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 6.5 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Yvirariabeth' (3 def, 0 armour) elven-silk wizard hat 'Yvirariabeth' (3 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +2 Defense: +3 (+2 eff.) Changes stats: +5 Str / +6 Mag / +7 Wil / +10 Cun Changes resistances: +30% lightning / +6% darkness / +3% blight / +12% cold / +6% acid Changes resistances penetration: +10% physical Changes damage: +20% lightning Spell save: +3 (+1 eff.) Mental save: +15 (+5 eff.) Silence immunity: +20% Pinning immunity: +15% Spellpower: +6 (+1 eff.) Healing mod.: +15% A pointy cloth hat, very wizardly... |
59 agate 59 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1899 alchemist agate 1899 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
55 onyx 55 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
56 aquamarine 56 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
53 lapis lazuli 53 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
53 opal 53 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
48 sapphire 48 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
50 topaz 50 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Shimmerlady the voratun pickaxe (dig speed 6 turns) Shimmerlady the voratun pickaxe (dig speed 6 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +7 Str / +8 Wil Changes resistances: +6% lightning / +10% fire / +10% darkness / +12% temporal Changes resistances penetration: +10% arcane Changes damage: +6% lightning / +9% temporal Critical mult.: +10.00% Spell save: +15 (+4 eff.) Mana when firing critical spell: +4.00 Maximum life: +40.00 Maximum stamina: +26.00 Damage Shield penetration: +40% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Xonn' (dig speed 7 turns) voratun pickaxe 'Xonn' (dig speed 7 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +7 Physical crit. chance: +17.0% Physical power: +10 (+5 eff.) Changes stats: +12 Str / +9 Dex / +10 Wil / +6 Con Reduces incoming crit damage: 20.00% Physical save: +6 (+2 eff.) Only die when reaching: -20.00 life Maximum life: +60.00 Maximum stamina: +40.00 Mental crit. chance: +15% Movement speed: +10% Healing mod.: +35% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
50 emerald 50 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
39 jade 39 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
54 spinel 54 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
43 turquoise 43 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Umbraphage UmbraphageRequires: - Level 15 Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+4 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 403.92 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. This item has been sent to the Item's Vault. |
ethereal alchemist's lamp of corpselight ethereal alchemist's lamp of corpselightPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +6 Mag Changes resistances: +10% blight / +11% darkness Spellpower: +18 (+3 eff.) Spell crit. chance: +5% Light radius: +5 Infravision radius: +5 See invisible: +11 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 42 blight damage or heals 40 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
Bladed Rift Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyeRequires: - Level 15 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. This item has been sent to the Item's Vault. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
27 bloodstone 27 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
43 fire opal 43 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
52 garnet 52 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
44 ruby 44 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
49 amethyst 49 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Tempestmonster the elm wand of trap destruction [power 20] (15 cooldown) Tempestmonster the elm wand of trap destruction [power 20] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Changes stats: +6 Wil Changes resistances penetration: +15% lightning / +25% mind Changes damage: +6% mind Grants telepathy: Dragon Equilibrium when hit: +0.16 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to disarm traps (20 bonus disarm power, based on Magic) along a range 5 line, putting all charms on cooldown for 15 turns. When used: 100% chance to regenerate 2 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+2 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 350.74 temporal and 335.92 darkness damage (based on Magic), costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
dragonbone wand of conjuration 'Duskdare' [power 535] (10 cooldown) dragonbone wand of conjuration 'Duskdare' [power 535] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 45% Damage when hit (Melee): 12 acid / 16 darkness / 8 nature Changes resistances: +9% nature / +18% mind Changes resistances penetration: +35% darkness Changes damage: +12% mind Talents granted: +5 Volcano +10 Strike It can be used to fire a bolt of a random element with (base) damage 268 to 535, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 0/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
37 diamond 37 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
35 moonstone 35 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
32 pearl 32 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
47 quartz 47 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
38 amber 38 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
52 ametrine 52 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
52 citrine 52 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
59 zircon 59 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold
Buy an item from an AAA.By Hot Stuff XIV the Shalore Archmage level 42
67th Dusk 122nd year of Ascendancy at 17:16 see stats
Ay ay captain!
Turn into a pirate!By Hot Stuff XIV the Shalore Archmage level 135
20th Pyre 123rd year of Ascendancy at 14:34 see stats
Bringer of Doom
Killed a Bringer of Doom.By Hot Stuff XIV the Shalore Archmage level 25
23rd Dusk 122nd year of Ascendancy at 18:59 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Hot Stuff XIV the Shalore Archmage level 46
78th Dusk 122nd year of Ascendancy at 20:00 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Hot Stuff XIV the Shalore Archmage level 24
21st Dusk 122nd year of Ascendancy at 20:21 see stats
Exterminator
Killed 1000 creatures.By Hot Stuff XIV the Shalore Archmage level 20
9th Dusk 122nd year of Ascendancy at 11:12 see stats
Fear me not!
Survived the Fearscape!By Hot Stuff XIV the Shalore Archmage level 55
19th Haze 122nd year of Ascendancy at 21:14 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Hot Stuff XIV the Shalore Archmage level 12
3rd Flare 122nd year of Ascendancy at 17:46 see stats
Infinite x100
Got to level 100 of the infinite dungeon.By Hot Stuff XIV the Shalore Archmage level 76
62nd Haze 122nd year of Ascendancy at 07:39 see stats
Infinite x150
Got to level 150 of the infinite dungeon.By Hot Stuff XIV the Shalore Archmage level 106
30th Regrowth 123rd year of Ascendancy at 07:21 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By Hot Stuff XIV the Shalore Archmage level 22
17th Dusk 122nd year of Ascendancy at 02:33 see stats
Infinite x200
Got to level 200 of the infinite dungeon.By Hot Stuff XIV the Shalore Archmage level 132
11st Pyre 123rd year of Ascendancy at 16:18 see stats
Infinite x30
Got to level 30 of the infinite dungeon.By Hot Stuff XIV the Shalore Archmage level 32
42nd Dusk 122nd year of Ascendancy at 04:28 see stats
Infinite x40
Got to level 40 of the infinite dungeon.By Hot Stuff XIV the Shalore Archmage level 37
59th Dusk 122nd year of Ascendancy at 06:01 see stats
Infinite x50
Got to level 50 of the infinite dungeon.By Hot Stuff XIV the Shalore Archmage level 46
78th Dusk 122nd year of Ascendancy at 20:00 see stats
Infinite x60
Got to level 60 of the infinite dungeon.By Hot Stuff XIV the Shalore Archmage level 52
11st Haze 122nd year of Ascendancy at 17:25 see stats
Infinite x70
Got to level 70 of the infinite dungeon.By Hot Stuff XIV the Shalore Archmage level 58
26th Haze 122nd year of Ascendancy at 01:41 see stats
Infinite x80
Got to level 80 of the infinite dungeon.By Hot Stuff XIV the Shalore Archmage level 64
38th Haze 122nd year of Ascendancy at 10:08 see stats
Infinite x90
Got to level 90 of the infinite dungeon.By Hot Stuff XIV the Shalore Archmage level 70
50th Haze 122nd year of Ascendancy at 16:17 see stats
Level 10
Got a character to level 10.By Hot Stuff XIV the Shalore Archmage level 10
6th Mirth 122nd year of Ascendancy at 13:52 see stats
Level 20
Got a character to level 20.By Hot Stuff XIV the Shalore Archmage level 20
9th Dusk 122nd year of Ascendancy at 10:07 see stats
Level 30
Got a character to level 30.By Hot Stuff XIV the Shalore Archmage level 30
35th Dusk 122nd year of Ascendancy at 18:16 see stats
Level 40
Got a character to level 40.By Hot Stuff XIV the Shalore Archmage level 40
63rd Dusk 122nd year of Ascendancy at 14:44 see stats
Level 50
Got a character to level 50.By Hot Stuff XIV the Shalore Archmage level 50
5th Haze 122nd year of Ascendancy at 23:53 see stats
Overpowered!
Did over 6000 damage in one attack.By Hot Stuff XIV the Shalore Archmage level 124
75th Regrowth 123rd year of Ascendancy at 08:35 see stats
Pest Control
Killed 1000 reproducing vermin.By Hot Stuff XIV the Shalore Archmage level 88
9th Decay 122nd year of Ascendancy at 13:13 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Hot Stuff XIV the Shalore Archmage level 151
66th Pyre 123rd year of Ascendancy at 11:50 see stats
Size is everything
Did over 1500 damage in one attack.By Hot Stuff XIV the Shalore Archmage level 44
75th Dusk 122nd year of Ascendancy at 20:40 see stats
Size matters
Did over 600 damage in one attack.By Hot Stuff XIV the Shalore Archmage level 25
23rd Dusk 122nd year of Ascendancy at 23:59 see stats
The Old Ones
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Hot Stuff XIV the Shalore Archmage level 53
13rd Haze 122nd year of Ascendancy at 08:31 see stats
The bigger the better!
Did over 3000 damage in one attack.By Hot Stuff XIV the Shalore Archmage level 79
70th Haze 122nd year of Ascendancy at 19:55 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Hot Stuff XIV the Shalore Archmage level 31
40th Dusk 122nd year of Ascendancy at 23:55 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Hot Stuff XIV the Shalore Archmage level 19
8th Dusk 122nd year of Ascendancy at 21:07 see stats
Log
The fabric of space around Hot Stuff XIV stabilizes to normal.
The protective shield of Hot Stuff XIV disappears.
Talent Manathrust is ready to use.
Talent Blastwave is ready to use.
Talent Flame is ready to use.
Hot Stuff XIV brandishes the Burning Star which radiates in all directions!
Hot Stuff XIV casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Hot Stuff XIV's cleansing fire area effect hits Hot Stuff XIV for 0 fire damage.
Hot Stuff XIV's cleansing fire area effect hits Hot Stuff XIV for 0 fire damage.
Hot Stuff XIV's cleansing fire area effect hits Hot Stuff XIV for 0 fire damage.
Hot Stuff XIV deactivates Feather Wind.
Hot Stuff XIV deactivates Premonition.
Hot Stuff XIV deactivates Stone Skin.
Hot Stuff XIV deactivates Arcane Power.
Hot Stuff XIV deactivates Thunderstorm.
The furious lightning storm around Hot Stuff XIV calms down and disappears.
Hot Stuff XIV deactivates Shielding.
The protective shield of Hot Stuff XIV disappears.
Hot Stuff XIV deactivates Quicken Spells.
Hot Stuff XIV deactivates Essence of Speed.
Hot Stuff XIV is no longer surging arcane power.
Hot Stuff XIV deactivates Arcane Shield.
Hot Stuff XIV deactivates Keen Senses.
Hot Stuff XIV deactivates Burning Wake.
Hot Stuff XIV deactivates Secrets of the Eternals.
Hot Stuff XIV deactivates Wildfire.
Hot Stuff XIV deactivates Disruption Shield.
