Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Shadowblade |
| Level / Exp | 15 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by gloomy giant venus flytrap at level 11 on the 1st Summertide 122nd year of Ascendancy at 11:21 0 / 6Killed by Vrekho the dwarf at level 13 on the 24th Dusk 122nd year of Ascendancy at 06:27 Killed by golem at level 14 on the 70th Dusk 122nd year of Ascendancy at 10:20 Killed by Velinn the golem at level 15 on the 70th Dusk 122nd year of Ascendancy at 21:06 Killed by Durond the thalore at level 15 on the 2nd Haze 122nd year of Ascendancy at 17:35 Killed by Liohro the shalore at level 15 on the 25th Haze 122nd year of Ascendancy at 14:08 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 33 (base 27) |
| Constitution | 11 (base 10) |
| Magic | 37 (base 24) |
| Willpower | 26 (base 10) |
| Cunning | 43 (base 33) |
Resources
| Life | -7/371 |
| Mana | 134/264 |
| Stamina | 9/132 |
| Equilibrium | 20 |
| Healing Factor | 0.87 |
| Regeneration | 41.1423 |
Speed
| Mental | +6.1332026724451% |
| Attack | 0% |
| Movement | +20% |
| Spell | +6.1332026724451% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -8 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 45 |
| Crit Chance | 19% |
| APR | 12 |
| Speed | 0.94 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 45 |
| Crit Chance | 19% |
| APR | 12 |
| Speed | 0.94 |
Offense: Spell
| Spellpower | 33.198989333086 |
| Crit Chance | 13% |
| Speed | 0.9422122152351 |
Offense: Mind
| Mindpower | 30.7 |
| Crit Chance | 10% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 25.392710115539 |
| Ranged Defense | 25.392710115539 |
| Fatigue | 0 |
| Physical Save | 12.35 |
| Spell Save | 30.025 |
| Mental Save | 25.075 |
Defense: Resistances
| All | + 14%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 226 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (94% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 3/5 |
Effects
| talent | Shadow Feed |
| talent | Shadow Combat |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 3.43 nature damage per turn and decreasing all heals received by 24%. Insidious Poison |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| beneficial effect | A flow of life spins around the target, regenerating 45.24 life per turn. Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | insulating pair of rough leather boots (0 def, 1 armour) insulating pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% cold / +6% fire A pair of boots made of leather. |
| Light source | burglar's brass lantern of health burglar's brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Cun Maximum life: +40.00 Light radius: -8 Infravision radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | thaloren rough leather cap of trickery (0 def, 1 armour) thaloren rough leather cap of trickery (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +1 Fatigue: +1% Changes stats: +2 Dex / +2 Wil / +2 Cun Changes resistances: +6% blight Mental save: +6 (+3 eff.) A cap made of leather. |
| Tool | Flowerfame [power 217] (30 cooldown) Flowerfame [power 217] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to blind Changes resistances: +3% light / +6% nature Maximum wards: +2 physical / +2 mind / +3 darkness Changes resistances penetration: +5% nature Talent cooldown: Telekinetic Blast (+5 turn) Talents granted: +3 Telekinetic Blast +1 Ward It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 217 for 7 turns, putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | wizard's copper ring wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Rings can have magical properties. |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Wil / +5 Cun / +1 Con Changes resistances: +3% blight / +11% mind / +5% arcane Changes resistances penetration: +5% blight Changes damage: +11% mind Spell save: +12 (+6 eff.) Maximum stamina: +10.00 Mindpower: +6 (+3 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | elemental dwarven-steel dagger (19-24.7 power, 7 apr) elemental dwarven-steel dagger (19-24.7 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +8% acid / +8% fire / +6% cold / +8% lightning Sharp, short and deadly. |
| Around waist | noble's rough leather belt of magery noble's rough leather belt of mageryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil / +4 Mag Reduced damage from: +16% Summoned Spell crit. chance: +3% A belt that goes around your waist. |
| In off hand | elemental dwarven-steel dagger (16.5-21.45 power, 7 apr) elemental dwarven-steel dagger (16.5-21.45 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 16.5 - 21.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +8% acid / +6% fire / +8% cold / +8% lightning Sharp, short and deadly. |
| Cloak | enveloping linen cloak of the Shaloren (7 def, 0 armour) enveloping linen cloak of the Shaloren (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Changes stats: +1 Wil / +1 Mag Physical save: +5 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | focusing linen robe of life (0 def, 0 armour) focusing linen robe of life (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Wil / +5 Mag Changes resistances: +6% blight Life regen: +1.80 Mana each turn: +0.11 Psi each turn: +0.12 Maximum life: +44.00 Healing mod.: +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level. wild infusion (resist 22%; cure magical)wild infusion (resist 22%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel greatsword of massacre (43-68.8 power, 2 apr)acidic dwarven-steel greatsword of massacre (43-68.8 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 43.0 - 68.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +13 acid Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. ash longbow of recursionash longbow of recursion Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When this weapon hits: Shoot (10% chance level 1). Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. impenetrable dwarven-steel mail armour of Eyal (3 def, 18 armour)impenetrable dwarven-steel mail armour of Eyal (3 def, 18 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +18 Defense: +3 (+1 eff.) Fatigue: +16% Life regen: +2.30 Maximum life: +61.00 Healing mod.: +11% A suit of armour made of mail. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked hardened leather armour of acid resistance (3 def, 6 armour)spiked hardened leather armour of acid resistance (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 15 physical Changes resistances: +17% acid A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hateful quiver of yew arrows (16/20, 32.5-45.5 power, 10 apr)hateful quiver of yew arrows (16/20, 32.5-45.5 power, 10 apr) Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 32.5 - 45.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 20 Damage (Ranged): +5 darkness Damage against: +5% Living Arrows are used with bows to pierce your foes to death. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of kinetic psionic shield [power 49] (20 cooldown) steel torque of kinetic psionic shield [power 49] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 49 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Ardee the Cornac Shadowblade level 10
6th Mirth 122nd year of Ascendancy at 01:30 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Ardee the Cornac Shadowblade level 14
50th Dusk 122nd year of Ascendancy at 00:12 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Ardee the Cornac Shadowblade level 8
1st Mirth 122nd year of Ascendancy at 06:59 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Ardee the Cornac Shadowblade level 14
36th Dusk 122nd year of Ascendancy at 17:22 see stats
Log
Liohro the shalore misses Ardee.
Liohro the shalore hits Ardee for 51 physical, 9 darkness, 19 physical (80 total damage).
Liohro the shalore loses sight!
Ardee hits Liohro the shalore for (21 to psi shield), 13 physical, , (5 to psi shield), 5 darkness, 29 cold, (14 to psi shield), 8 physical, , (5 to psi shield), 5 darkness (63 total damage).
Liohro the shalore misses Ardee.
Liohro the shalore casts Timeless.
Liohro the shalore recovers sight.
Ardee performs a melee critical strike against Liohro the shalore!
Ardee hits Liohro the shalore for (23 to psi shield), 14 physical, , (5 to psi shield), 5 darkness, (14 to psi shield), 14 lightning, (28 to psi shield), 18 physical, , (5 to psi shield), 5 darkness (60 total damage).
Liohro the shalore misses Ardee.
Liohro the shalore uses Thermal Strike.
Liohro the shalore performs a melee critical strike against Ardee!
Ardee is poisoned!
Ardee is encased in ice!
Liohro the shalore hits Ardee for 79 cold, 3 nature, 14 temporal, 11 nature, 19 physical, 87 cold (215 total damage).
Ardee uses Infusion: Wild.
Ardee is free from the ice.
Ardee is cured!
Ardee lessens the pain.
Talent Time Shield is ready to use.
Insidious Poison from Liohro the shalore hits Ardee for 2 nature damage.
Ardee hits Liohro the shalore for (23 to psi shield), 14 physical, , (5 to psi shield), 5 darkness, (18 to psi shield), 11 acid, (14 to psi shield), 9 physical, , (5 to psi shield), 5 darkness (47 total damage).
Liohro the shalore performs a melee critical strike against Ardee!
Beyond the Flesh hits Ardee for 60 physical, 7 darkness, 16 physical (85 total damage).
Liohro the shalore uses Telekinetic Smash.
Liohro the shalore misses Ardee.
Saving game...
