Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Brawler |
| Level / Exp | 41 / 84% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 62 (base 49) |
| Dexterity | 60 (base 55) |
| Constitution | 42 (base 14) |
| Magic | 18 (base 10) |
| Willpower | 24 (base 14) |
| Cunning | 62 (base 50) |
Resources
| Life | 1205/1205 |
| Mana | 362/410 |
| Stamina | 255/255 |
| Healing Factor | 1 |
| Regeneration | 17.125721723907 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.672421493586% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
Offense: Barehand
| Damage | 89 |
| Accuracy | 54 |
| Crit Chance | 40% |
| APR | 15 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30.8 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 27 (64.2%) |
| Defense | 37.115384615385 |
| Ranged Defense | 37.115384615385 |
| Fatigue | 10.181573275862 |
| Physical Save | 40.425 |
| Spell Save | 43.358333333333 |
| Mental Save | 27.4875 |
Defense: Resistances
| All | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 45% |
| Poison Resistance | 12% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 458 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 171 damage for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 80 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Grappling | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Striking Stance |
| beneficial effect | Countering melee attacks: Has a 51% chance to get an automatic counter attack when avoiding a melee attack. (1.9 counters remaining) Counter Attacking |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+2 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Trails fire behind you, dealing damage based on spellpower. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
| On hands | alchemist's voratun gauntlets of the nighthunter (0 def, 3 armour) alchemist's voratun gauntlets of the nighthunter (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +11 (+4 eff.) Armour: +3 Damage (Melee): 6 acid / 7 fire / 6 cold / 7 lightning Changes stats: +4 Mag / +4 Wil / +3 Cun Changes resistances: +13% darkness Infravision radius: +2 When used to modify unarmed attacks: Base power: 30.0 - 42.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +10 Armour Penetration: +15 Physical crit. chance: +20.0% Attack speed: 125% When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +11 ice / +6 darkness / +27 fire / +15 lightning / +17 acid It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | miner's hardened leather cap of absorption (0 def, 5 armour) miner's hardened leather cap of absorption (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +5 Fatigue: +3% Stamina when hit: +1.00 Equilibrium when hit: +1.60 Infravision radius: +3 A cap made of leather. |
| Tool | striking elven-wood wand of firewall [power 233] (6 cooldown) striking elven-wood wand of firewall [power 233] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +4 Strike It can be used to creates a wall of flames lasting for 4 turns (dam 233 overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | treant's copper ring of perseverance treant's copper ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +5% nature / +6% blight Poison immunity: +12% Disease immunity: +11% Stun/Freeze immunity: +22% Life regen: +1.20 Rings can have magical properties. |
| On fingers | Nyhir the Unlightwell Nyhir the UnlightwellInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to disease Changes stats: +4 Con / +2 Wil Changes resistances penetration: +5% blight / +25% darkness Changes damage: +6% darkness Physical save: +8 (+3 eff.) Mental save: +4 (+2 eff.) Stun/Freeze immunity: +23% Life regen: +2.20 Rings can have magical properties. |
| Around neck | restful steel amulet restful steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Life regen: +2.00 Amulets can have magical properties. |
| Main armor | rejuvenating drakeskin leather armour of stability (5 def, 8 armour) rejuvenating drakeskin leather armour of stability (5 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+3 eff.) Fatigue: +8% Changes resistances: +7% physical Physical save: +16 (+5 eff.) Life regen: +3.50 Stamina each turn: +0.60 A suit of armour made of leather. |
| Light source | nightwalker's alchemist's lamp of health nightwalker's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +7 (+2 eff.) Changes stats: +4 Wil Critical mult.: +12.00% Maximum life: +40.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | thick linen cloak of Eldoral (1 def, 6 armour) thick linen cloak of Eldoral (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Dex Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | blurring rough leather belt of the giants blurring rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) Defense: +9 (+5 eff.) Stealth bonus: +6 Spell save: +5 (+2 eff.) Size category: +1 A belt that goes around your waist. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Askaelb the Halfling Brawler level 20
76th Pyre 122nd year of Ascendancy at 10:51 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Askaelb the Halfling Brawler level 36
1st Mirth 122nd year of Ascendancy at 01:10 see stats
Level 10 (Roguelike)
Got a character to level 10.By Askaelb the Halfling Brawler level 10
75th Pyre 122nd year of Ascendancy at 06:16 see stats
Level 20 (Roguelike)
Got a character to level 20.By Askaelb the Halfling Brawler level 20
76th Pyre 122nd year of Ascendancy at 10:51 see stats
Level 30 (Roguelike)
Got a character to level 30.By Askaelb the Halfling Brawler level 30
78th Pyre 122nd year of Ascendancy at 01:35 see stats
Level 40 (Roguelike)
Got a character to level 40.By Askaelb the Halfling Brawler level 40
1st Mirth 122nd year of Ascendancy at 19:56 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Askaelb the Halfling Brawler level 41
2nd Mirth 122nd year of Ascendancy at 05:14 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Askaelb the Halfling Brawler level 34
79th Pyre 122nd year of Ascendancy at 16:32 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Askaelb the Halfling Brawler level 41
2nd Mirth 122nd year of Ascendancy at 02:30 see stats
Log
Quest 'The Arena' completed! (Press 'j' to see the quest log)
Personal New Achievement: Master of Arena (Roguelike)!
Askaelb hits Rej Arkatis for 143 physical damage.
Rej Arkatis hits Askaelb for (5 resist armour), 0 temporal (0 total damage).
Askaelb killed Rej Arkatis!
Askaelb's awareness returns to normal.
Talent Double Strike is ready to use.
Talent Uppercut is ready to use.
There is an item here: Isalratira the steel shield (11 def, 2 armour, 40.5 block)
Talent Combination Kick is ready to use.
Talent Rush is ready to use.
Talent Take Down is ready to use.
Talent Rune: Shielding is ready to use.
Talent Luck of the Little Folk is ready to use.
You don't see how to get there...
There is an item here: Isalratira the steel shield (11 def, 2 armour, 40.5 block)
Ran for 2 turns (stop reason: object seen).
Askaelb uses Giant Leap.
Talent Giant Leap is ready to use.
Askaelb deactivates Striking Stance.
