
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 16 / 78% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 16 on the 76th Pyre 122nd year of Ascendancy at 06:48 / 1 |
Primary Stats
| Strength | 40 (base 40) |
| Dexterity | 15 (base 10) |
| Constitution | 26 (base 26) |
| Magic | 14 (base 10) |
| Willpower | 19 (base 21) |
| Cunning | 13 (base 10) |
Resources
| Life | -4/412 |
| Hate | 100/100 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 70 |
| Accuracy | 37 |
| Crit Chance | 12% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18.5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +11% |
| Darkness | +11% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 19.75 |
| Ranged Defense | 20.375 |
| Fatigue | 4 |
| Physical Save | 24.55 |
| Spell Save | 11.55 |
| Mental Save | 11.2 |
Defense: Resistances
| Darkness | + 22%( 70%) |
| Mind | + 10%( 70%) |
| Blight | + 11%( 70%) |
| Fire | + 6%( 70%) |
| Cold | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Poison Resistance | 30% |
| Confusion Resistance | 23% |
Inscriptions (3/3)
| Infusion | Effective talent level: 1.0 RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusion | Effective talent level: 1.0 WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 20% for 5 turns. |
Class Talents
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/10 |
| 4/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Gloom |
| talent | Stalk |
| detrimental effect | Badly off guard. Attackers gain a 10% bonus to physical critcal strike chance and physical critcal strike power. Off-guard |
| beneficial effect | Mayhem and destruction seem to follow you. Level 1 Curse of Misfortune 1Penalty: Lost Fortune: You seem to find less gold in your journeys. Level 1: Missed Opportunities: +2 Defense, +1 Ranged Defense Level 2: -1 Luck, +3 Cunning Level 3: Devious Mind: You have an affinity for seeing the devious plans of others (+20% chance to avoid traps). Level 4: Unfortunate End: There is a 30% chance that the damage you deal will increase by 40% if it is enough to kill your opponent. |
| detrimental effect | The target is crippled, reducing attack by 14 and damage by 14. Cripple |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | Stalking skeleton warrior. Bonus level 3: +6 attack, +18% melee damage, +1.50 hate/turn prey was hit. Stalking 67/299 +3 |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | a pair of leather boots of rushing (0 def, 2 armour) (1/1) a pair of leather boots of rushing (0 def, 2 armour) (1/1)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% It can be used to activate talent Rush (costing 32 power out of 32/32) : Effective talent level: 2.0 Power cost: 32 out of 32/32. Range: 7.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached you get a free attack doing 120% weapon damage. If the attack hits the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. They seem to be of exceptional quality. |
| On fingers | copper ring of darkness (+22%) copper ring of darkness (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% darkness Changes damage: +11% darkness Rings can have magical properties. |
| On fingers | marksman's copper ring of blight (+11%) marksman's copper ring of blight (+11%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Changes resistances: +11% blight Changes damage: +11% blight Rings can have magical properties. |
| Around neck | clarifying steel amulet of magic (+4) clarifying steel amulet of magic (+4)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Mag Changes resistances: +10% mind Confusion immunity: +23% Amulets can have magical properties. |
| In main hand | acidic steel greatmaul of crippling (27-40.5 power, 2 apr) (Misfortune) acidic steel greatmaul of crippling (27-40.5 power, 2 apr) (Misfortune)Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.0 - 40.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +9 acid When wielded/worn: Physical crit. chance: +10.0% Curse of Misfortune Massive two-handed maul. |
| Around waist | hardened hardened leather belt hardened hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +6 Defense: +6 Physical save: +6 A belt that goes around your waist. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | insulating rough leather cap (0 def, 1 armour) insulating rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% fire / +6% cold A cap made of leather. |
| Main armor | slippery armour slippery armourInfused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 |
Inventory
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Achievements
Level 10
Got a character to level 10.By Morranugh the Cornac Cursed level 10
75th Pyre 122nd year of Ascendancy at 14:53 see stats
Log
Rogue misses Morranugh.
Rogue misses Morranugh.
Morranugh hits rogue for 129 physical, 9 acid damage (total 137.80).
Morranugh hits rogue for 114 physical damage.
Morranugh killed rogue!
Morranugh hits skeleton warrior for 110 physical, 9 acid damage (total 118.62).
Skeleton warrior uses Stunning Blow.
You fight through the pain! (+6 hate)
Morranugh is stunned!
Skeleton warrior hits Morranugh for 97 physical, 12 lightning damage (total 108.91).
Skeleton warrior is being stalked by Morranugh!
Morranugh has shrugged off 36 damage and is ready for more.
Morranugh hits skeleton warrior for 34 physical, 3 acid damage (total 36.00).
Morranugh hits skeleton warrior for 43 physical, 3 acid damage (total 45.42).
Morranugh is no longer rampaging.
Skeleton warrior performs a critical strike!
You fight through the pain! (+13 hate)
Morranugh is crippled.
Skeleton warrior uses Stunning Blow.
Skeleton warrior performs a critical strike!
Your hatred grows even as your life fades! (+9 hate)
Skeleton warrior hits Morranugh for 90 physical damage.
Skeleton warrior hits Morranugh for 150 physical, 12 lightning damage (total 162.00).
Infusion: Regeneration is still on cooldown for 1 turns.
Morranugh hits skeleton warrior for 30 physical, 3 acid damage (total 31.96).
Your hatred grows even as your life fades! (+8 hate)
Skeleton warrior hits Morranugh for 75 physical, 12 lightning damage (total 87.00).
Skeleton warrior killed Morranugh!
Morranugh the level 16 cornac cursed was zapped to death by a skeleton warrior (yet again) on level 17 of The Arena.
Skeleton warrior is no longer being stalked by Morranugh.
