Redrum the level 1 Halfling Archer by crober02

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassArcher
Level / Exp1 / 73%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity18 (base 15)
Constitution12 (base 11)
Magic10 (base 10)
Willpower10 (base 10)
Cunning16 (base 13)

Resources

Life118/118
Stamina100/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage19
Accuracy24
Crit Chance7%
APR1
Speed0.80

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower13.4
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense5.8
Ranged Defense5.8
Fatigue6
Physical Save8.575
Spell Save7.875
Mental Save9.975

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran0.90
1/5
0/5
0/5
0/5
Technique / Archery - slings1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Archery prowess1.30
2/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Field control1.00
0/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log

There is a way to the next level here (press '' or right click to use).
Ran for 2 turns (stop reason: hostile spotted to the south (wolf - offscreen)).


Redrum uses Steady Shot.


Redrum uses Steady Shot.

Redrum's Steady Shot hits Wolf for
35 physical damage.

Redrum uses Flare.

Redrum's Flare hits Wolf for
21 fire damage.

Redrum shoots!

Redrum's Shoot hits Wolf for
18 physical damage.
Redrum's Shoot killed Wolf!

Resting starts...

Talent Steady Shot is ready to use.
Talent Flare is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 56 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 1.13 gold from the transmogrification of
sun infusion of the wizard (rad 6; power 32; turns 3; dispells darkness).
There is a Passageway into the Trollmire here (press '' or right click to use).