This isn't gonna work the level 2 Yeek Mindslayer by gfder

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
Kestin Highfin's Vault 1.0.0
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassMindslayer
Level / Exp2 / 64%
Sizesmall
Lifes / Deaths

Primary Stats

Strength12 (base 15)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic10 (base 10)
Willpower22 (base 16)
Cunning18 (base 14)

Resources

Life94/103
Psi52/52
Healing Factor1
Regeneration0.85

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy12
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage5
Accuracy23
Crit Chance5%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower21.8
Crit Chance4%
Speed1

Offense: Damage Bonus

Darkness+3%
Cold+10%
Mind+3%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save5.95
Spell Save11.2
Mental Save14

Defense: Resistances

Cold+ 26%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Psionic / Absorption1.30
1/5
0/5
0/5
0/5
Psionic / Focus1.30
3/5
0/5
0/5
0/5
Psionic / Projection1.30
1/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Voracity1.30
1/5
0/5
0/5
0/5
Psionic / Mental discipline1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

On fingers
Around waist
In main hand
Light source
Main armor
In off hand

Inventory

Achievements

Log

You switch your weapons to: .
Talent Beyond the Flesh is ready to use.

You switch your weapons to:
iron mace of daylight (7.5-10.5 power, 2 apr) and iron greatsword (11-17.6 power, 1 apr).

This isn't gonna work wears(replacing):
horrifying mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage).

You switch your weapons to: .


This isn't gonna work wears:
iron mace of daylight (7.5-10.5 power, 2 apr).

This isn't gonna work wears(offslot):
horrifying mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage).

You switch your weapons to: .


This isn't gonna work activates Beyond the Flesh.

This isn't gonna work wears:
iron mace of daylight (7.5-10.5 power, 2 apr).

This isn't gonna work wears(replacing):
horrifying mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage).

This isn't gonna work deactivates Beyond the Flesh.

This isn't gonna work wears:
iron mace of daylight (7.5-10.5 power, 2 apr).
Talent Beyond the Flesh is ready to use.

This isn't gonna work wears(replacing):
horrifying mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage).

This isn't gonna work wears:
iron mace of daylight (7.5-10.5 power, 2 apr).

This isn't gonna work wears(offslot):
horrifying mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage).