Stone Warden the level 15 Dwarf Stone Warden by gfder

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.2
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDwarf
ClassStone Warden
Level / Exp15 / 34%
Sizemedium
Lifes / Deaths

Primary Stats

Strength38 (base 27)
Dexterity8 (base 10)
Constitution26 (base 10)
Magic26 (base 28)
Willpower55 (base 29)
Cunning15 (base 10)

Resources

Life431/431
Mana409/409
Equilibrium15
Healing Factor1.3
Regeneration5.655

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision3
See Stealth7
See Invisible8

Offense: Mainhand

Damage48
Accuracy31
Crit Chance18%
APR9
Speed1.00

Offense: Offhand

Damage27
Accuracy31
Crit Chance8%
APR5
Speed1.00

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower32.25
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)47.4 (74.117647058824%)
Defense24.15
Ranged Defense25.65
Fatigue46
Physical Save42.133333333333
Spell Save37.175
Mental Save42.5

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Earth1.20
0/5
0/5
0/5
0/5
Wild-gift / Dwarven nature1.30
5/5
1/5
1/5
1/5
Spell / Eldritch shield1.30
1/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
1/5
1/5
1/5
1/5
Wild-gift / Earthen vines1.30
5/5
2/5
1/5
1/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
3/5
0/5
0/5
Race / Dwarf1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
1/5
0/5
Technique / Combat training1.00
1/5
3/5
4/5
3/5
0/5

Effects

talent

Quests

done
active
done
done
done
done
active
done
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Stone Warden the Dwarf Stone Warden level 10
1st Profit 122nd year of Ascendancy at 09:09
see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty) Rescued the merchant from the assassin lord.
By Stone Warden the Dwarf Stone Warden level 14
40th Profit 122nd year of Ascendancy at 17:09
see stats
Squadmate (Nightmare (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Stone Warden the Dwarf Stone Warden level 6
22nd Voratun 122nd year of Ascendancy at 06:02
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Stone Warden the Dwarf Stone Warden level 10
4th Profit 122nd year of Ascendancy at 03:02
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Stone Warden the Dwarf Stone Warden level 12
17th Profit 122nd year of Ascendancy at 00:34
see stats

Log


Stone Warden wears:
gold amulet 'Pitchhacker'.

You gain 0.35 gold from the transmogrification of
shadowy ash wand of clairvoyance [power 10] (6 cooldown).
You gain 2.23 gold from the transmogrification of
brass lantern of clarity.
You gain 1.55 gold from the transmogrification of
self-loading quiver of ash arrows (15/15, 24-33.6 power, 7 apr).
You gain 7.01 gold from the transmogrification of
rejuvenating hardened leather armour of stability (3 def, 6 armour).
You gain 1.14 gold from the transmogrification of
insulating iron helm of strength (+3) (0 def, 3 armour).
You gain 1.00 gold from the transmogrification of
dwarven-steel helm of strength (+3) (0 def, 4 armour).
You gain 1.14 gold from the transmogrification of
cleansing rough leather cap of dexterity (+2) (0 def, 1 armour).
You gain 3.30 gold from the transmogrification of
bladed rough leather cap of knowledge (0 def, 1 armour).
You gain 2.75 gold from the transmogrification of
Duroblek the Voidpeal (2 def, 0 armour).
You gain 1.70 gold from the transmogrification of
blurring rough leather belt of resilience.
You gain 5.10 gold from the transmogrification of
Velewyn.
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane element).
You gain 1.90 gold from the transmogrification of
ash vilestaff of might (15-18 power, 3 apr, fire element).
You gain 0.50 gold from the transmogrification of
vined mindstar (4-4.4 power, 18 apr, mind damage).
You gain 1.35 gold from the transmogrification of
arcing steel greatsword (23-36.8 power, 2 apr).
You gain 1.35 gold from the transmogrification of
arcing steel greatsword (20.5-32.8 power, 2 apr).
You gain 2.34 gold from the transmogrification of
arcing steel greatmaul of projection (31-46.5 power, 2 apr).
You gain 0.70 gold from the transmogrification of
steel dagger of massacre (17-22.1 power, 6 apr).
You gain 1.69 gold from the transmogrification of
slime-covered steel battleaxe of massacre (30.5-45.75 power, 2 apr).
You gain 2.08 gold from the transmogrification of
grounding steel amulet of willpower (+3).
You gain 2.00 gold from the transmogrification of
phase door rune (range 7; power 23; dur 5).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 21; turns 3; dispells darkness).
You gain 1.71 gold from the transmogrification of
movement infusion (322% speed; 4 turns).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.