Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Steamtech UI 1.1.4 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 21 / 26% |
| Size | medium |
| Lifes / Deaths | Killed by alchemist at level 21 on the 18th Voratun 122nd year of Ascendancy at 04:46 5 / 1 |
Primary Stats
| Strength | 16 (base 12) |
| Dexterity | 13 (base 10) |
| Constitution | 24 (base 21) |
| Magic | 36 (base 38) |
| Willpower | 47 (base 41) |
| Cunning | 10 (base 10) |
Resources
| Life | -77/554 |
| Mana | 325/325 |
| Equilibrium | 30 |
| Healing Factor | 0.75 |
| Regeneration | 0.1875 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 16 |
| Accuracy | 22 |
| Crit Chance | 2% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 8 |
| Accuracy | 22 |
| Crit Chance | 2% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29.5 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28.45 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 42.720324287801 (66.666666666667%) |
| Defense | 18.05 |
| Ranged Defense | 23.025 |
| Fatigue | 32 |
| Physical Save | 19.103486238532 |
| Spell Save | 27.076743119266 |
| Mental Save | 28.526743119266 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Light | + 8%( 70%) |
| Physical | + 9%( 70%) |
| Darkness | + 8%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Deeprock | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Stone | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 3/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stone Skin |
| talent | Stone Vines |
| talent | Eldritch Infusion |
| detrimental effect | The target is poisoned, taking 18.29 nature damage per turn and decreasing all heals received by 25%. Insidious Poison |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | miner's pair of dwarven-steel boots of tirelessness (0 def, 9 armour) miner's pair of dwarven-steel boots of tirelessness (0 def, 9 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Stamina each turn: +0.50 Maximum stamina: +19.00 Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | miner's iron helm of dexterity (+2) (0 def, 5 armour) miner's iron helm of dexterity (+2) (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +2 Dex Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
| On fingers | marksman's copper ring of clarity marksman's copper ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Mental save: +5 Confusion immunity: +20% Rings can have magical properties. |
| Around neck | warrior's copper amulet of willpower (+3) warrior's copper amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +6% physical Stamina each turn: +0.20 Amulets can have magical properties. |
| In main hand | iron shield (4 def, 2 armour, 8 dam, 18 block) iron shield (4 def, 2 armour, 8 dam, 18 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.0 - 9.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +2.5% Block value: +18 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices |
| Around waist | nightruned rough leather belt of the mystic nightruned rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% darkness / +5% light Mental save: +6 Spellpower: +3 A belt that goes around your waist. |
| In off hand | iron shield (4 def, 2 armour, 8.5 dam, 17.5 block) iron shield (4 def, 2 armour, 8.5 dam, 17.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +2.5% Block value: +18 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices |
| Cloak | enveloping linen cloak of protection (7 def, 0 armour) enveloping linen cloak of protection (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Physical save: +5 Spell save: +5 Mental save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable iron mail armour of acid resistance (2 def, 11 armour) impenetrable iron mail armour of acid resistance (2 def, 11 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +11 Defense: +2 Fatigue: +12% Changes resistances: +16% acid A suit of armour made of mail. |
Inventory
scholar's pair of iron boots (0 def, 3 armour) scholar's pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Spellpower: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather cap of dexterity (+2) (0 def, 1 armour) rough leather cap of dexterity (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex A cap made of leather. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Log
Alchemist casts Throw Bomb.
Alchemist's spell attains critical power!
Stone Vine from Tails hits Alchemist for 21 physical, 21 arcane (41 total damage).
Alchemist hits tails for 57 acid damage.
High gladiator is seized by a stone vine.
The gates close!
Insidious Poison from Blood mage hits tails for 18 nature damage.
High gladiator uses Infusion: Healing.
High gladiator receives 116 healing from Infusion: Healing.
Stone Vine from Tails hits High gladiator for 20 physical, 21 arcane (40 total damage).
Closed gate hits High gladiator for 190 physical damage.
Giant fire ant uses Flamespit.
Stone Vine from Tails hits Giant fire ant for 21 physical, 21 arcane (41 total damage).
Giant fire ant hits tails for 11 fire damage.
Alchemist casts Elemental Bolt!
Stone Vine from Tails hits Alchemist for 21 physical, 21 arcane (41 total damage).
Giant yellow ant is seized by a stone vine.
Insidious Poison from Blood mage hits tails for 18 nature damage.
High gladiator is free from the stone vine.
High gladiator uses Disengage.
Closed gate hits High gladiator for 190 physical damage.
Giant fire ant uses Flamespit.
Stone Vine from Tails hits Giant yellow ant for 14 physical, 21 arcane (35 total damage).
Stone Vine from Tails hits Giant fire ant for 21 physical, 21 arcane (41 total damage).
Giant fire ant hits tails for 11 fire damage.
Stone Vine from Tails hits Alchemist for 21 physical, 21 arcane (41 total damage).
Alchemist's Elemental bolt hits tails for 97 acid damage.
tails the level 21 dwarf stone warden was melted to death by an alchemist on level 16 of The Arena.
Alchemist's Elemental bolt killed tails!
