Garuda the level 10 Orc Archmage by Born2Hula

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceOrc
ClassArchmage
Level / Exp10 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity11 (base 10)
Constitution16 (base 15)
Magic34 (base 34)
Willpower15 (base 13)
Cunning12 (base 11)

Resources

Life204/204
Mana188/188
Healing Factor1.0545771506545
Regeneration0.26364428766362

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage14
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance7%
Speed1

Offense: Mind

Mindpower22
Crit Chance11%
Speed1

Offense: Damage Bonus

Blight+12%
Lightning+11%
All0%

Defense: Base

Armour (hardiness)3 (30%)
Defense6
Ranged Defense6
Fatigue3
Physical Save22
Spell Save21
Mental Save22

Defense: Resistances

Lightning+ 22%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Orc1.00
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
1/5
1/5
0/5
Spell / Conveyance1.30
0/5
0/5
0/5
0/5

Effects

Quests

active
done
active
active
done

Equipment

Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Garuda the Orc Archmage level 10
24th Retaking 124th year of Ascendancy at 04:40
see stats

Log

You gain 2.50 gold from the melting of thought-forged iron dagger of erosion (10-12 power, 5 apr).
You gain 0.25 gold from the melting of
elm longbow.
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (2-2 power, 12 apr, mind damage).
You gain 0.25 gold from the melting of
elm magestaff (10-12 power, 2 apr, lightning element).
Garuda wears (replacing
cruel elm magestaff of might (10-12 power, 2 apr, lightning element)): potent elm vilestaff of fate (12-14 power, 2 apr, blight element).

You gain 2.73 gold from the melting of
cruel elm magestaff of might (10-12 power, 2 apr, lightning element).
You gain 0.05 gold from the melting of
Mankini (0 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 2.30 gold from the melting of
chilling iron steamsaw of daylight (10-16 power, 0 apr).
You gain 0.02 gold from the melting of
linen robe (0 def, 0 armour).
You gain 1.50 gold from the melting of
steam generator implant (steam 4).
You collect a new ingredient:
lump of iron (1).
You gain 1.92 gold from the melting of
blazing pouch of iron shots of accuracy (13/13, 17-20 power, 1 apr).
You gain 1.26 gold from the melting of
cleansing cured leather armour (6 def, 4 armour).
Garuda wears (replacing
mindwoven linen robe (0 def, 0 armour)): mindwoven linen robe of corrosion (+15%) (0 def, 0 armour).

You gain 0.49 gold from the melting of
mindwoven linen robe (0 def, 0 armour).
Garuda wears (replacing
mindwoven linen robe of corrosion (+15%) (0 def, 0 armour)): linen robe of lightning (+16%) (0 def, 0 armour).

You gain 1.10 gold from the melting of
mindwoven linen robe of corrosion (+15%) (0 def, 0 armour).
You gain 4.00 gold from the melting of
zircon.
You gain 4.00 gold from the melting of
spinel.
You gain 4.00 gold from the melting of
agate.
You collect a new ingredient:
lump of iron (1).
You gain 22.50 gold from the melting of
Spellhunt Remnants (1 def, 2 armour).
You gain 3.20 gold from the melting of
Surefire.
Talent Command Staff is ready to use.