




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
| Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.3Donators/Buyers bonus! Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Go to Landmark 1.7.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Writhing One |
| Level / Exp | 22 / 90% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks (servant of Wretch) at level 15 on the 39th Profit 122nd year of Ascendancy at 05:53 0 / 6Killed by Belewe the degenerated skeleton archer at level 18 on the 41st Dearth 122nd year of Ascendancy at 08:34 Killed by corrupted dremling at level 20 on the 44th Dearth 122nd year of Ascendancy at 18:18 Killed by orc high pyromancer at level 21 on the 12nd Shortage 122nd year of Ascendancy at 03:24 Killed by Urkis, the High Tempest at level 21 on the 13rd Shortage 122nd year of Ascendancy at 13:26 Killed by Onear the human at level 22 on the 27th Shortage 122nd year of Ascendancy at 20:57 |
Primary Stats
| Strength | 29 (base 25) |
| Dexterity | 8 (base 10) |
| Constitution | 33 (base 30) |
| Magic | 53 (base 50) |
| Willpower | 16 (base 13) |
| Cunning | 10 (base 10) |
Resources
| Life | -188/702 |
| Insanity | 0/100 |
| Equilibrium | 20 |
| Healing Factor | 1.1789294477288 |
| Regeneration | 0.2947323619322 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
Offense: Barehand
| Damage | 11 |
| Accuracy | 36 |
| Crit Chance | 0% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +4% |
| Darkness | +4% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 26 |
| Mental Save | 17 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 146 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 25 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Constitution stat. |
Class Talents
| Demented / Tentacles | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Demented / Beyond sanity | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You abandoned repented thief, to death. Escort: repented thief (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 47. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed minotaur nose. * You've found the needed snow giant kidney. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of squid ink. * You've found the needed black mamba head. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Inventory
gold ring 'Sulfurwrack'0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind Melee Ret 4 mind On Hit (Melee): * 10% chance to slow global speed by 35% ----- def ----- Resists +12% mind +6% nature HP.reg +3.00 Stun/Frz- +34% Rings make your fingers look great! |
dwarven-steel longsword 'Corpsewisp' (32-45 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 32.0 - 44.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +20 nature While equipped: Stats +2 Mag +1 Con dps ---------- Dmg.mod +3% mind ----- def ----- Crit.dmg- 15.00% Sharp, long, and deadly. |
Winteridol the stralite mace (40-55 power, 22 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Random Unique] Arcane/Master Power 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +22 Crit +2.5% Atk.spd 100% Phasing +15% While equipped: Stats +3 Str dps ---------- Dmg.mod +9% arcane +9% physical Res.pen +10% cold +9% physical Acc +23 (+9 eff.) Apr +9 Melee Ret 6 arcane Blunt and deadly. |
Kinetic Focus (6-7 power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+6 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+3 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. This item has been sent to the Item's Vault. |
Crystal Shard (16-19 power, 4 apr, physical element)5.0 T2 staff 2H weapon [Unique] Arcane Power 16.0 - 19.2 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+5 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. This item has been sent to the Item's Vault. |
cashmere cloak 'Scorpionbrand' (9 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% nature On Hit (Melee): * 10% chance to slow global speed by 35% ----- def ----- Defense +9 (+7 eff.) Resists +20% nature Phys.save +7 (+4 eff.) ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of protection (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +1 Mag +2 Wil ----- def ----- Defense +2 (+0 eff.) Spell.save +18 (+9 eff.) Mind.save +6 (+4 eff.) ---------- misc Max.mana +46.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Daimichik (3 def, 3 armour)2.0 T2 cloth armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Str +5 Mag +5 Wil dps ---------- Dmg.mod +9% lightning +9% physical +8% cold ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +15% lightning +8% darkness +8% light +6% fire +10% blight +13% cold +5% arcane +9% all Crit.dmg- 10.00% Phys.save +31 (+16 eff.) Spell.save +23 (+11 eff.) Mind.save +12 (+7 eff.) Silence- +20% Confus- +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Borandur (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Resists +9% blight +3% physical +3% fire +9% lightning HP.reg +4.00 A pair of boots made of leather. |
Filthrend the pair of rough leather boots (0 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +18% nature Res.pen +15% mind Melee Ret 4 nature On Hit (Melee): * 20% chance to reduce all saves and defense by 10 ----- def ----- Armour +2 Resists +3% nature ---------- misc Infravis +2 A pair of boots made of leather. |
Layeba the Glintblur (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Str +3 Con dps ---------- Dmg.mod +6% cold +9% physical Res.pen +10% physical ----- def ----- Armour +1 Resists +6% light ---------- misc Max.stam +30.00 Light +3 Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Olyvon the Shadedare (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +3 Con +3 Wil dps ---------- Mind.pwr +5 (+5 eff.) Dmg.mod +3% acid +12% darkness Res.pen +7% physical Melee Ret 4 acid ----- def ----- Armour +3 Resists +6% acid +9% light +5% arcane Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 8 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Shinelady (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Con +4 Wil dps ---------- Crit.mult +15.00% Mind.pwr +6 (+5 eff.) Dmg.mod +6% light Res.pen +10% blight +7% physical +15% mind ----- def ----- Armour +4 Fatigue +3% ---------- misc Light +2 Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 8 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Veloriba the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane/Master/Psionic While equipped: Stats +1 Wil dps ---------- Phys.pwr +7 (+4 eff.) Spell.pwr +8 (+3 eff.) Mind.pwr +2 (+2 eff.) ----- def ----- Armour +3 Resists +6% blight +2% physical Spell.save +3 (+1 eff.) Poison- +20% ---------- misc Light +3 A pair of boots made of leather. |
wanderer's pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +1 Cun +1 Con ----- def ----- Armour +3 Fatigue +2% Phys.save +11 (+6 eff.) Mind.save +10 (+6 eff.) Disease- +15% ---------- misc Stam/turn +0.30 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. It was changed by the digestive sack. |
Xanuvea (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Str +1 Dex +4 Con dps ---------- Melee+ 8 lightning Dmg.mod +4% lightning ----- def ----- Armour +2 Fatigue +3% Resists +7% lightning Spell.save +6 (+3 eff.) Heal.mod +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel helm 'Chalybers' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Fatigue +4% Resists +12% lightning +6% light Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +8 (+5 eff.) Heal.mod +15% Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Arthazilarin the iron mail armour (12 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Con ----- def ----- Armour +4 Defense +12 (+10 eff.) Fatigue +12% Resists +10% light +11% darkness HP.reg +2.00 Teleport- +20% A suit of armour made of mail. |
Jetspiker (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold Res.pen +15% darkness On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +19% fire +5% arcane +3% nature Spell.save +12 (+6 eff.) A suit of armour made of mail. |
duelist's hardened leather armour of command (19 def, 16 armour)9.0 T3 light armor [Ego++] Master/Psionic While equipped: Stats +7 Cun +3 Dex ----- def ----- Armour +16 Defense +19 (+17 eff.) Fatigue +8% Mind.save +13 (+8 eff.) A suit of armour made of leather. |
Arykor the iron plate armour (0 def, 12 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +8 Con dps ---------- Crit.mult +5.00% Apr +2 ----- def ----- Armour +12 Fatigue +22% ---------- misc Max.stam +10.00 A suit of armour made of metal plates. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Exterminator
Killed 1000 creatures.By Wretch the Dwarf Writhing One level 19
43rd Dearth 122nd year of Ascendancy at 07:34 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Wretch the Dwarf Writhing One level 22
17th Shortage 122nd year of Ascendancy at 19:49 see stats
Level 10
Got a character to level 10.By Wretch the Dwarf Writhing One level 10
28th Voratun 122nd year of Ascendancy at 06:43 see stats
Level 20
Got a character to level 20.By Wretch the Dwarf Writhing One level 20
44th Dearth 122nd year of Ascendancy at 16:48 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Wretch the Dwarf Writhing One level 20
1st Loss 122nd year of Ascendancy at 16:23 see stats
The Arena
Unlocked Arena mode.By Wretch the Dwarf Writhing One level 5
22nd Voratun 122nd year of Ascendancy at 05:11 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Wretch the Dwarf Writhing One level 21
11st Shortage 122nd year of Ascendancy at 22:24 see stats
The secret city
Discovered the truth about mages.By Wretch the Dwarf Writhing One level 14
36th Profit 122nd year of Ascendancy at 22:43 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Wretch the Dwarf Writhing One level 19
44th Dearth 122nd year of Ascendancy at 16:30 see stats
Log
Character control switched to worm that walks (servant of Wretch).
Uroduan the thalore hits Wretch for 191 physical damage.
Onear the human is confused and fails to use Attack.
Uroduan the thalore killed Wretch!
Carrion worm mass's wormblight area effect hits Thum the thalore for (4 exoskeleton), 4 blight (4 total damage).
Epidemic from Worm that walks (servant of Wretch) hits Onear the human for 9 blight damage.
Thum the thalore shoots!
Uroduan the thalore uses Second Wind.
Worm that walks (servant of Wretch)'s prismatic shield fades.
Talent Blindside is ready to use.
Talent Virulent Disease is ready to use.
Onear the human is confused and fails to use Attack.
Thum the thalore's Shoot performs a ranged critical strike against worm that walks (servant of Wretch)!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 16.
Worm that walks (servant of Wretch) is silenced!
Thum the thalore's Shoot hits worm that walks (servant of Wretch) for 123 physical, 7 nature, 22 fire (152 total damage).
Thum the thalore's Shoot hits Carrion worm mass for 22 fire damage.
Onear the human is afflicted by a weakness disease!
worm that walks (servant of Wretch) hits Onear the human for 1 physical, 5 blight (6 total damage).
worm that walks (servant of Wretch) receives 1 healing from Ruin.
Carrion worm mass's wormblight area effect hits Thum the thalore for (4 exoskeleton), 4 blight (4 total damage).
Thum the thalore is no longer attuned.
Weakness Disease from Worm that walks (servant of Wretch) hits Onear the human for 9 blight damage.
Epidemic from Worm that walks (servant of Wretch) hits Onear the human for 10 blight damage.
Thum the thalore shoots!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 15.
Character control switched to Wretch.
Onear the human hits Worm that walks (servant of Wretch) for 116 physical damage.
Wretch the level 22 dwarf writhing one was maimed to death by Onear the human on level 1 of Ambush!.







































































