Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Bulwark |
| Level / Exp | 22 / 27% |
| Size | medium |
| Lifes / Deaths | Killed by ritch hunter at level 22 on the 77th Pyre 122nd year of Ascendancy at 11:53 / 1 |
Primary Stats
| Strength | 62 (base 51) |
| Dexterity | 15 (base 12) |
| Constitution | 43 (base 42) |
| Magic | 8 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | -22/634 |
| Stamina | 7/136 |
| Healing Factor | 1.2040646114866 |
| Regeneration | 30.375460936098 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 97 |
| Accuracy | 39 |
| Crit Chance | 6% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13.3 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | -8% |
| Darkness | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 65.735336916221 (86.818181818182%) |
| Defense | 2.2741925191653 |
| Ranged Defense | 11.274192519165 |
| Fatigue | 25 |
| Physical Save | 36.375 |
| Spell Save | 6.65 |
| Mental Save | 8.75 |
Defense: Resistances
| Darkness | + 16%( 70%) |
| Fire | + 17%( 70%) |
| Physical | + 50%( 70%) |
| Cold | + 28%( 70%) |
| All | + 12%( 70%) |
Defense: Immunities
| Stun Resistance | 57% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 57% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 146 damage for 4 turns. |
Class Talents
| Technique / Superiority | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| detrimental effect | The target is on fire, taking 42.65 fire damage per turn. Burning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is recovering 9 life each turn and its healing modifier has been increased by 20%. Recovery |
| detrimental effect | The target is infected by a disease, reducing its constitution by 9 and doing 17.00 blight damage per turn. Rotting Disease |
| beneficial effect | Absorbs 40 damage from the next blockable attack. Blocking |
| beneficial effect | Reduces physical damage received by 31%. Juggernaut |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | traveler's pair of iron boots of uncanny dodging (3 def, 3 armour) traveler's pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 Ranged Defense: +3 Fatigue: -2% Maximum encumbrance: +22 Physical save: +5 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | umbral hardened leather gloves (0 def, 2 armour) umbral hardened leather gloves (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage when the wearer hits(melee): 7 darkness Changes resistances: +5% darkness Changes damage: +5% darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | stabilizing rough leather cap of constitution (+3) (0 def, 1 armour) stabilizing rough leather cap of constitution (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con Physical save: +11 A cap made of leather. |
| Tool | natural yew totem of thorny skin [power 40] (3/20 cooldown) natural yew totem of thorny skin [power 40] (3/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to harden the skin for 6 turns increasing armour by 40 and armour hardiness by 50%, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 7 equilibrium. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold ring of misery gold ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Cun Damage when the wearer hits(melee): 29 bleed / 12 gloom Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 5.2 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 51%. Rings can have magical properties. |
| On fingers | warrior's gold ring of the mountain (+12%) warrior's gold ring of the mountain (+12%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +12% physical Changes damage: +12% physical Rings can have magical properties. |
| Around neck | Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 30 power out of 40/60) : Effective talent level: 2.6 Power cost: 30 out of 40/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | balanced stralite longsword of projection (32-44.8 power, 5 apr) balanced stralite longsword of projection (32-44.8 power, 5 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +10 mind When wielded/worn: Accuracy: +10 Defense: +9 It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
| In off hand | steel shield (6 def, 2 armour, 17 dam, 39.5 block) steel shield (6 def, 2 armour, 17 dam, 39.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 17.0 - 20.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +3.0% Block value: +40 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Talent granted: +2 Block Handheld deflection devices |
| Light source | scorching brass lantern scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer is hit: 10 fire Changes resistances: +6% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | spiked dwarven-steel mail armour of cold resistance (3 def, 8 armour) spiked dwarven-steel mail armour of cold resistance (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Damage when the wearer is hit: 10 physical Changes resistances: +18% cold A suit of armour made of mail. |
Inventory
acidic steel mace (12-16.8 power, 3 apr) acidic steel mace (12-16.8 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +5 acid Blunt and deadly. |
Newly picked up barbed quiver of elven-wood arrows of erosion (13/13, 45.5-63.7 power, 14 apr)barbed quiver of elven-wood arrows of erosion (13/13, 45.5-63.7 power, 14 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.5 - 63.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 13 Special effect when this weapon crits: wounds the target Damage when this weapon hits(ranged): +9 nature / +14 bleed / +12 temporal Arrows are used with bows to pierce your foes to death. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By Pelican the Thalore Bulwark level 13
75th Pyre 122nd year of Ascendancy at 23:43 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Pelican the Thalore Bulwark level 10
75th Pyre 122nd year of Ascendancy at 10:18 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Pelican the Thalore Bulwark level 20
76th Pyre 122nd year of Ascendancy at 23:43 see stats
Log
Ritch hunter hits Pelican for 41 blight damage.
Rotting Disease from Ritch hunter hits Pelican for 15 blight damage.
Burning from Ritch hunter hits Pelican for 24 fire damage.
Bleeding from Pelican hits Storm wyrmic for 7 physical damage.
Pelican hits Stone troll for 9 physical, 15 fire (24 total damage).
Stone troll hits Pelican for 3 physical damage.
Bleeding from Pelican hits Ritch hunter for 9 physical damage.
Ritch hunter misses Pelican.
Pelican hits Ritch hunter for 9 physical, 0 fire (9 total damage).
Pelican hits Ritch hunter for 9 physical, 0 fire (9 total damage).
Ritch hunter hits Pelican for 41 blight damage.
Ritch hunter hits Pelican for 43 blight damage.
Pelican uses Block.
Brown bear hits Pelican for (5 blocked), 0 physical (0 total damage).
Pelican hits Brown bear for 9 physical, 8 fire (17 total damage).
Burning from Ritch hunter hits Pelican for 24 fire damage.
Rotting Disease from Ritch hunter hits Pelican for 15 blight damage.
Pelican hits Cave bear for 9 physical, 8 fire (17 total damage).
Cave bear hits Pelican for (6 blocked), 0 physical (0 total damage).
Bleeding from Pelican hits Storm wyrmic for 7 physical damage.
Ritch hunter casts Flame.
Bleeding from Pelican hits Ritch hunter for 9 physical damage.
Ritch hunter hits Pelican for 40 blight damage.
Ritch hunter hits Pelican for 41 blight damage.
Ritch hunter hits Pelican for 47 fire damage.
Pelican hits Ritch hunter for 9 physical, 0 fire (9 total damage).
Pelican hits Ritch hunter for 9 physical, 0 fire (9 total damage).
Pelican the level 22 thalore bulwark was infected to death by a ritch hunter on level 33 of The Arena.
Ritch hunter killed Pelican!
