Tara the level 18 Halfling Skirmisher by Swok

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceHalfling
ClassSkirmisher
Level / Exp18 / 19%
Sizesmall
Lifes / Deaths

Primary Stats

Strength12 (base 13)
Dexterity52 (base 44)
Constitution13 (base 10)
Magic10 (base 10)
Willpower16 (base 11)
Cunning40 (base 32)

Resources

Life508/508
Stamina166/166
Healing Factor1.1283363011315
Regeneration11.462210679067

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision5
See Stealth34.182604915697
See Invisible34.182604915697

Offense: Mainhand

Damage62
Accuracy54
Crit Chance15%
APR17
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower27
Crit Chance12%
Speed1

Offense: Mind

Mindpower26
Crit Chance12%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+9%
Nature+4%
Blight+5%
Arcane+6%
Cold+10%
All0%

Offense: Damage Penetration

Fire+15%

Defense: Base

Armour (hardiness)23.719009130622 (56.026343845506%)
Defense53
Ranged Defense53
Fatigue5.9238052216851
Physical Save9
Spell Save18
Mental Save23

Defense: Resistances

Acid+ 16%( 70%)
Arcane+ 5%( 70%)
Cold+ 31%( 70%)
All 0%( 70%)
Lightning+ 15%( 70%)
Temporal+ 11%( 70%)
Physical+ 1%( 70%)
Mind+ 3%( 70%)
Fire+ 10%( 70%)
Nature+ 13%( 70%)

Defense: Immunities

Pinning Resistance23%
Confusion Resistance33%
Instadeath Resistance100%
Disarm Resistance22%
Poison Resistance10%
Knockback Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
3/5
5/5
3/5
0/5
Technique / Skirmisher - Slings1.30
5/5
0/5
0/5
0/5
Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
1/5
4/5
1/5

Generic Talents

Cunning / Survival1.30
1/5
1/5
1/5
1/5
Race / Halfling1.00
1/5
1/5
1/5
0/5
Technique / Mobility1.30
1/5
1/5
1/5
1/5
Cunning / Scoundrel1.30
1/5
1/5
1/5
1/5
Technique / Combat training1.30
0/5
0/5
1/5
4/5
0/5
0/5

Effects

Quests

done
done
done
done
done
active
done
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Tara the Halfling Skirmisher level 15
26th Haze 122nd year of Ascendancy at 01:32
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Tara the Halfling Skirmisher level 10
1st Summertide 122nd year of Ascendancy at 18:12
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Tara the Halfling Skirmisher level 10
68th Dusk 122nd year of Ascendancy at 18:14
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Tara the Halfling Skirmisher level 10
1st Flare 122nd year of Ascendancy at 10:46
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Tara the Halfling Skirmisher level 17
42nd Haze 122nd year of Ascendancy at 11:24
see stats

Log

Corrupted minotaur's light area effect hits Tara for (24 flat reduction), (5 to ice), 8 light (8 total damage).
Corrupted minotaur casts
Twilight Surge.
Corrupted minotaur hits Tara for (24 flat reduction), (7 to ice), 10 light, (24 flat reduction), (8 to ice), 12 darkness (23 total damage).
Tara the level 18 halfling skirmisher was shadowed to death by corrupted minotaur on level 1 of The Maze.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Corrupted minotaur killed Tara!
Saving game...

Resting starts...

Talent Kneecapper is ready to use.
Talent Trained Reactions is ready to use.
Talent Block is ready to use.
Talent Infusion: Wild is ready to use.
Talent Pace Yourself is ready to use.
Talent Counter Shot is ready to use.
Talent Infusion: Healing is ready to use.
Talent Evasion is ready to use.
Rested for 25 turns (stop reason: all resources and life at maximum).


Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting character).


There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...

Saving done.