
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 14 / 76% |
| Size | big |
| Lifes / Deaths | Killed by blood mage at level 14 on the 18th Voratun 122nd year of Ascendancy at 06:22 5 / 1 |
Primary Stats
| Strength | 39 (base 28) |
| Dexterity | 17 (base 19) |
| Constitution | 41 (base 34) |
| Magic | 11 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -72/510 |
| Stamina | 106/159 |
| Healing Factor | 1 |
| Regeneration | 20.754815176242 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 28 |
| Crit Chance | 7% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13.8 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Arcane | +4% |
Defense: Base
| Armour (hardiness) | 53.091384500792 (88.454810495627%) |
| Defense | 6.45 |
| Ranged Defense | 6.45 |
| Fatigue | 23 |
| Physical Save | 36.162156949023 |
| Spell Save | 29.887156949023 |
| Mental Save | 8.4 |
Defense: Resistances
| Darkness | + 14%( 70%) |
| Cold | + 19%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Two-handed maiming | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed weapons | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| detrimental effect | The target is poisoned and sick, doing 11.90 nature damage per turn. All damage it does is reduced by 16%. Numbing Poison |
| detrimental effect | The target is poisoned, taking 31.90 nature damage per turn. Poison |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target's skin turns to stone, granting 16 armour, 19 physical save and 19 spell save. Dwarven Resilience |
| beneficial effect | The thrill of combat improves the target's maximum life by 2%, life regeneration by 1.95, and stamina regeneration by 0.39. Bloodbath |
| beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | pair of iron boots of tirelessness (0 def, 3 armour) pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.40 Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | umbral rough leather gloves of magic (+2) (0 def, 1 armour) umbral rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Damage when the wearer hits(melee): 5 darkness Changes resistances: +5% darkness Changes damage: +4% arcane / +3% darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | rough leather cap of strength (+3) (0 def, 1 armour) rough leather cap of strength (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str A cap made of leather. |
| Tool | defiled ash wand of conjuration [power 145] (6 cooldown) defiled ash wand of conjuration [power 145] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Maximum vim: +10.00 It can be used to fire a bolt of a random element (dam 72-145), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| Around waist | monstrous rough leather belt monstrous rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +6 Changes stats: +4 Str / +4 Con Physical save: +5 Size category: +1 A belt that goes around your waist. |
| Main armor | rejuvenating iron plate armour (3 def, 7 armour) rejuvenating iron plate armour (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Life regen: +2.30 Stamina each turn: +0.50 A suit of armour made of metal plates. |
| In main hand | steel greatsword of projection (20-32 power, 2 apr) steel greatsword of projection (20-32 power, 2 apr)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 20.0 - 32.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +9 mind It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed swords. |
| Cloak | thick linen cloak of the Shaloren (1 def, 5 armour) thick linen cloak of the Shaloren (1 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 Changes stats: +1 Mag / +1 Wil Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Newly picked up linen wizard hat of madness (1 def, 0 armour)linen wizard hat of madness (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Cun / +1 Wil Mental save: +13 Confusion immunity: -20% Fear immunity: -20% Mental crit. chance: +5% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 43 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.8. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
ash totem of healing [power 105] (35 cooldown) ash totem of healing [power 105] (35 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal the target for 105, placing all other charms into a 35 cooldown. Natural totems are made by powerful wilders to store nature power. |
Achievements
Level 10
Got a character to level 10.By Instora the Dwarf Berserker level 10
17th Voratun 122nd year of Ascendancy at 08:16 see stats
Log
Instora misses Orc assassin.
Instora is poisoned!
Orc assassin hits Instora for 0 fire, 1 physical, 1 physical (3 total damage).
Orc assassin hits Instora for 2 physical, 5 mind, 1 physical (8 total damage).
Instora is poisoned!
Orc assassin hits Instora for 1 fire, 2 physical, 1 physical (4 total damage).
Poison from Orc assassin hits Instora for 12 nature damage.
Numbing Poison from Orc assassin hits Instora for 11 nature damage.
Orc assassin hits Instora for 6 mind damage.
Instora hits Orc assassin for 48 physical, 6 mind, 4 darkness (58 total damage).
Orc assassin hits Instora for 3 physical, 5 mind, 1 physical (9 total damage).
Orc assassin hits Instora for 0 fire, 1 physical, 1 physical (3 total damage).
Poison from Orc assassin hits Instora for 21 nature damage.
Numbing Poison from Orc assassin hits Instora for 11 nature damage.
Instora misses Orc assassin.
Orc assassin hits Instora for 3 physical, 5 mind, 1 physical (9 total damage).
Orc assassin hits Instora for 0 fire, 1 physical, 1 physical (3 total damage).
Poison from Orc assassin hits Instora for 29 nature damage.
Numbing Poison from Orc assassin hits Instora for 11 nature damage.
Blood mage casts Blood Grasp.
Blood mage's spell attains critical power!
Blood mage drains life from Instora!
Blood mage's Blood Grasp hits Instora for 189 blight damage.
Blood mage receives 94 healing from Instora.
Instora the level 14 dwarf berserker was poxed to death by a blood mage on level 19 of The Arena.
Blood mage's Blood Grasp killed Instora!
Instora no longer revels in blood quite so much.
