Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Tower Defense 1.1.5This addon adds a Tower Defense Campaign. --- Set in a war-torn Derth, you are all alone against an endless onslaught of enemies. You'll have to make smart use of your towers, as well as your own brawn, to survive and flourish. Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Anorithil |
| Level / Exp | 21 / 52% |
| Size | small |
| Lifes / Deaths | Killed by skeleton master archer at level 21 on the 76th Pyre 122nd year of Ascendancy at 04:15 / 1 |
Primary Stats
| Strength | 7 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 36 (base 31) |
| Magic | 53 (base 50) |
| Willpower | 17 (base 10) |
| Cunning | 27 (base 21) |
Resources
| Life | -59/557 |
| Positive | 80/80 |
| Negative | 50/80 |
| Healing Factor | 0.81 |
| Regeneration | 1.0935 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +83.263946711074% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 15 |
| Crit Chance | 10% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 43.333333333333 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21.35 |
| Crit Chance | 8% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 6.43875 |
| Ranged Defense | 6.43875 |
| Fatigue | 0 |
| Physical Save | 24.9625 |
| Spell Save | 30.1875 |
| Mental Save | 23.6375 |
Defense: Resistances
| All | + 9%( 70%) |
Defense: Immunities
| Confusion Resistance | 56% |
| Stun Resistance | 56% |
| Instadeath Resistance | 100% |
| Blind Resistance | 56% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Celestial / Eclipse | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Circles | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Celestial / Twilight | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Hymn of Perseverance |
| talent | Corona |
| talent | Chant of Resistance |
| detrimental effect | Reduces global action speed by 20%. Slow |
| beneficial effect | The target has 50% chance to evade melee attacks and gains 1 defense. Evasion |
| detrimental effect | The target is poisoned, taking 2.71 nature damage per turn and decreasing all heals received by 19%. Insidious Poison |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | scholar's pair of rough leather boots (0 def, 1 armour) scholar's pair of rough leather boots (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Spellpower: +3 A pair of boots made of leather. |
| On hands | steady rough leather gloves of dispersion (0 def, 1 armour) steady rough leather gloves of dispersion (0 def, 1 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 Armour: +1 Damage (Melee): 4 arcane Changes stats: +3 Mag / +4 Wil Changes resistances: +3% arcane Physical save: +6 Mental save: +6 It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | clarifying linen wizard hat of darkness (+15%) (1 def, 0 armour) clarifying linen wizard hat of darkness (+15%) (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Cun Changes resistances: +15% darkness Changes damage: +10% darkness Mental save: +5 A pointy cloth hat, very wizardly... |
| On fingers | titan's gold ring titan's gold ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Physical save: +8 Rings can have magical properties. |
| Around neck | restful steel amulet of willpower (+3) restful steel amulet of willpower (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +3 Wil Life regen: +1.10 Amulets can have magical properties. |
| In main hand | Eclipse (18-21.6 power, 4 apr, physical element) Eclipse (18-21.6 power, 4 apr, physical element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
| Main armor | spellwoven linen robe (0 def, 0 armour) spellwoven linen robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Spell save: +15 Spellpower: +2 Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | resilient linen cloak (1 def, 0 armour) resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Olczezi the Halfling Anorithil level 21
76th Pyre 122nd year of Ascendancy at 00:41 see stats
Level 10 (Roguelike)
Got a character to level 10.By Olczezi the Halfling Anorithil level 10
74th Pyre 122nd year of Ascendancy at 20:21 see stats
Level 20 (Roguelike)
Got a character to level 20.By Olczezi the Halfling Anorithil level 20
75th Pyre 122nd year of Ascendancy at 19:30 see stats
Log
Skeleton master archer shoots!
Insidious Poison from Skeleton master archer hits Olczezi for 2 nature damage.
Olczezi casts Firebeam.
You collect a new ingredient: skeleton mage skull.
Olczezi hits Skeleton mage for 134 fire damage.
Olczezi killed Skeleton mage!
Skeleton master archer's Shoot hits Olczezi for 78 physical, 8 acid, 2 nature (88 total damage).
Skeleton master archer shoots!
Talent Moonlight Ray is ready to use.
Insidious Poison from Skeleton master archer hits Olczezi for 2 nature damage.
Skeleton master archer's Shoot hits Olczezi for 71 physical, 8 acid, 2 nature (81 total damage).
Olczezi casts Healing Light.
Skeleton master archer shoots!
Olczezi receives 176 healing.
Insidious Poison from Skeleton master archer hits Olczezi for 2 nature damage.
Skeleton master archer's Shoot hits Olczezi for 77 physical, 8 acid, 2 nature (87 total damage).
Skeleton master archer shoots!
You are unable to move!
Olczezi casts Moonlight Ray.
Olczezi hits Skeleton master archer for 201 darkness damage.
Skeleton master archer's Shoot hits Olczezi for 80 physical, 8 acid, 2 nature (90 total damage).
Olczezi is no longer pinned.
Insidious Poison from Skeleton master archer hits Olczezi for 2 nature damage.
Skeleton master archer shoots!
Skeleton master archer's Shoot hits Olczezi for 81 physical damage.
Olczezi the level 21 halfling anorithil was ground to death by a skeleton master archer on level 22 of The Arena.
Skeleton master archer's Shoot killed Olczezi!
