





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 15 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 36 (base 32) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 26 (base 26) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 324/324 |
| Hate | 100/100 |
| Vim | 86/86 |
| Healing Factor | 0.51648351648352 |
| Regeneration | 0.51648351648352 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 42 |
| Crit Chance | 9% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 42 |
| Crit Chance | 11% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | -38% |
| Fire | -57% |
| All | -60% |
Offense: Damage Penetration
| Physical | +16% |
Defense: Base
| Armour (hardiness) | 14.413408721348 (66.666666666667%) |
| Defense | 20 |
| Ranged Defense | 25 |
| Fatigue | 16 |
| Physical Save | 20 |
| Spell Save | 27 |
| Mental Save | 9 |
Defense: Resistances
| Acid | +100%(100%) |
| Light | + 5%(100%) |
| Temporal | + 6%(100%) |
| Blight | +100%(100%) |
| Fire | -31%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
Quests
Equipment
| In off hand | dwarven-steel longsword 'Brodundur' (26-36.4 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 26.0 - 36.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 12 bleeding, 49% reduced healing When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +7 Physical crit. chance: +8.0% Physical power: +7 (+4 eff.) Defense: +9 (+5 eff.) Ranged Defense: +9 (+4 eff.) Changes stats: +4 Str Changes resistances: +9% fire Changes resistances penetration: +8% physical Changes damage: +22% physical Spell save: +20 (+10 eff.) Stamina when hit: +1.30 Sharp, long, and deadly. |
| Main armor | dwarven-steel mail armour of resilience (3 def, 8 armour)Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +16% Maximum life: +34.00 A suit of armour made of mail. |
| In main hand | Armadar the Pyreroar (30.5-42.7 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +15 (+5 eff.) Armour penetration: +11 Defense: +9 (+5 eff.) Changes resistances: +6% temporal Changes resistances penetration: +8% physical Changes damage: +3% fire Disarm immunity: +20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Blunt and deadly. |
Inventory
steel waraxe (12-16.8 power, 3 apr)Requires: - Strength 16 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% One-handed war axes. |
steel waraxe (12.5-17.5 power, 3 apr)Requires: - Strength 16 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% One-handed war axes. |
Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
Achievements
Log
Worm that walks (servant of Lewd Ctulhu) is no longer out of phase.
There is a way to the previous level here (press '' or right click to use).
Ran for 59 turns (stop reason: at exit).
Lewd Ctulhu drops on the floor: pair of iron boots 'Xerethra' (0 def, 3 armour).
Lewd Ctulhu wears (replacing Corruptionrazor (3 def, 1 armour)): stabilizing iron helm of strength (+3) (0 def, 3 armour).
Lewd Ctulhu wears (replacing dwarven-steel longsword 'Brodundur' (26-36.4 power, 4 apr)): arcing voratun greatsword of massacre (71-113.6 power, 4 apr).
You give dwarven-steel longsword 'Brodundur' (26-36.4 power, 4 apr) to worm that walks (servant of Lewd Ctulhu).
Character control switched to worm that walks (servant of Lewd Ctulhu).
Worm that walks (servant of Lewd Ctulhu) deactivates Infestation.
Worm that walks (servant of Lewd Ctulhu) activates Infestation.
Worm that walks (servant of Lewd Ctulhu) deactivates Worm that Walks Link.
Worm that walks (servant of Lewd Ctulhu) activates Worm that Walks Link.
Worm that walks (servant of Lewd Ctulhu) deactivates Ruin.
Worm that walks (servant of Lewd Ctulhu) activates Ruin.
Worm that walks (servant of Lewd Ctulhu) wears (replacing steel waraxe (12.5-17.5 power, 3 apr)): dwarven-steel longsword 'Brodundur' (26-36.4 power, 4 apr).
Worm that walks (servant of Lewd Ctulhu) deactivates Infestation.
Worm that walks (servant of Lewd Ctulhu) activates Infestation.
Worm that walks (servant of Lewd Ctulhu) deactivates Worm that Walks Link.
Worm that walks (servant of Lewd Ctulhu) activates Worm that Walks Link.
Worm that walks (servant of Lewd Ctulhu) deactivates Ruin.
Worm that walks (servant of Lewd Ctulhu) activates Ruin.
Worm that walks (servant of Lewd Ctulhu) deactivates Ruin.
Worm that walks (servant of Lewd Ctulhu) deactivates Worm that Walks Link.
Worm that walks (servant of Lewd Ctulhu) deactivates Infestation.
































