









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Yeek |
| Class | Doomed |
| Level / Exp | 32 / 19% |
| Size | small |
| Lifes / Deaths | Killed by Cyrymissra the forest troll at level 10 on the 2nd Summertide 122nd year of Ascendancy at 00:18 0 / 7Killed by worm that walks at level 21 on the 32nd Dusk 122nd year of Ascendancy at 16:08 Killed by armoured skeleton warrior at level 26 on the 42nd Dusk 122nd year of Ascendancy at 18:01 Killed by Belaba the elven warrior at level 26 on the 42nd Dusk 122nd year of Ascendancy at 22:13 Killed by Isluldann the corrupted plasmic disruptor at level 32 on the 12nd Haze 122nd year of Ascendancy at 18:26 Killed by shadow at level 32 on the 12nd Haze 122nd year of Ascendancy at 23:29 Killed by shadow at level 32 on the 13rd Haze 122nd year of Ascendancy at 00:11 |
Primary Stats
| Strength | 20 (base 15) |
| Dexterity | 12 (base 10) |
| Constitution | 12 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 78 (base 60) |
| Cunning | 68 (base 51) |
Resources
| Life | -94/552 |
| Hate | 112/112 |
| Healing Factor | 1.2426230277257 |
| Regeneration | 11.762272380141 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +116.1628753251% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 7 |
| See Stealth | 24 |
| See Invisible | 32 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 51 |
| Crit Chance | 28% |
| APR | 32 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 32 |
| Accuracy | 51 |
| Crit Chance | 28% |
| APR | 32 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Nature | +21% |
| Mind | +21% |
| Arcane | +5% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| Mind | +20% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 30 (60%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 43 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Blight | + 42%( 70%) |
| Physical | + 25%( 70%) |
| Cold | + 42%( 70%) |
| All | + 25%( 70%) |
| Darkness | + 34%( 70%) |
| Light | + 31%( 70%) |
| Temporal | + 38%( 70%) |
| Lightning | + 25%( 70%) |
| Mind | + 34%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 60% |
| Confusion Resistance | 97% |
| Fear Resistance | 28% |
| Poison Resistance | 35% |
| Blind Resistance | 32% |
| Silence Resistance | 34% |
| Pinning Resistance | 32% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 68% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 353 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 176 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 793% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Cursed / Punishments | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Cursed / One with shadows | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Dark sustenance | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 2/5 |
| 4/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lost sun paladin from death by Salovena the ice wyrm. Escort: lost sun paladin (level 2 of Daikara) | failed |
You failed to protect the lost sun paladin from death by Betebreda the hornet swarm. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You successfully escorted the lost tinker to the recall portal on level 1 of Daikara. Escort: lost tinker (level 1 of Daikara)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Islelranne the hornet swarm. Escort: temporal explorer (level 2 of Old Forest) | failed |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 3. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | Frost Treads (Madness) (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. Curse of Madness A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Obsidianquarry the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +1 Cun dps ---------- Crit.mult +10.00% Res.pen +5% darkness ----- def ----- Resists +6% darkness Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.04 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Khelylen' (Nightmares) (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Phys.pwr +25 (+11 eff.) Acc +15 (+7 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% nature Spell.save +4 (+2 eff.) Max.HP +46.00 Heal.mod +12% ---------- misc Hate/m.crit +3.00 Max.hate +4.00 Curse of Nightmares A cap made of leather. |
| On hands | Yvuma the hardened leather gloves (Shrouds) (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Str +5 Mag +2 Cun dps ---------- Dmg.mod +5% arcane ----- def ----- Armour +2 Resists +6% light +6% darkness Crit.chn- 5.00% HP.reg +2.00 ---------- misc Stam/turn +1.00 Max.stam +16.00 Infravis +2 See.Invis +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Starfall: Puts all charms on 20 cooldown Level 2.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 48.85 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Stormpyre the ash wand of lightning storm [power 206] (15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.pwr +20 (+5 eff.) Res.pen +10% lightning ----- def ----- Resists +3% cold ---------- misc Max.psi +40.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 41 lightning damage and will be dazed for 1 turn (206 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Hailwinnow (Shrouds)0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex dps ---------- Res.pen +10% mind Acc +8 (+4 eff.) Melee Ret 2 cold ----- def ----- Resists +15% blight +16% nature +12% mind Poison- +35% Disease- +27% Curse of Shrouds Rings make your fingers look great! |
| On fingers | gold ring 'Eclipserace' (Madness)0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun +1 Wil dps ---------- Melee+ 10 physical Ranged+ 14 physical Dmg.mod +6% mind Res.pen +10% mind Melee Ret 2 darkness On Hit (Melee): * 13% chance to reduce all saves and defense by 37 * 20% chance to reduce damage dealt by 30% On Hit (Ranged): * 13% chance to reduce all saves and defense by 37 ----- def ----- HP.reg +1.00 Blind- +32% Stun/Frz- +32% ---------- misc Psi/ret +0.08 Hate/m.crit +3.00 Max.hate +8.00 Infravis +5 See.Stealth +14 See.Invis +13 Curse of Madness Bleeding Edge: Puts all charms on 20 cooldown Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Erobers the pulsing mindstar (Nightmares) (12-13 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit.r1 +8 temporal While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- Resists +15% temporal Crit.chn- 10.00% Phys.save +6 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +5 (+2 eff.) Max.HP +37.00 HP.reg +1.10 ---------- misc Equi/ret +1.70 Hate/kill +2.00 Psi/kill +2.00 See.Invis +3 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Curse of Nightmares Inflict 153.91 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Mighty Girdle (Madness)1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Curse of Madness This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Mirestun the pulsing mindstar (Nightmares) (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 13.5 - 14.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +20 blight On Hit: * 20% chance to slow global speed by 65% While equipped: dps ---------- Spell.crit +8% Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +6% nature Phasing +30% ----- def ----- Resists +8% blight +12% acid Spell.save +18 (+6 eff.) Disease- +22% ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Starwilter (Madness) (1 def, 4 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Phys.crit +2.0% Melee Ret 4 light ----- def ----- Armour +4 Defense +1 (+1 eff.) Resists +9% acid +3% temporal +3% light Mind.save +6 (+2 eff.) Die.at -60.00 life Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (Shrouds) (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+8 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Curse of Shrouds This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
movement infusion of the warrior (speed 598%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 598% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of the Rift (462.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 462.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 6; phase 22; cd 14)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
insulating copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% fire +11% cold Amulets make your neck look great! |
copper ring 'Toxinmire' (Shrouds)0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% lightning +9% mind Res.pen +10% nature Melee Ret 10 mind 4 darkness On Hit (Melee): * 10% chance to slow global speed by 65% ----- def ----- Resists +20% lightning Curse of Shrouds Rings make your fingers look great! |
solipsist's gold ring of misery (Madness)0.1 T3 ring jewelry [Ego++] Psionic While equipped: Stats +8 Cun +5 Wil dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5 physical Ranged+ 16 physical On Hit (Melee): * 15% chance to reduce all saves and defense by 37 On Hit (Ranged): * 12% chance to reduce all saves and defense by 37 ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Curse of Madness Bleeding Edge: Puts all charms on 20 cooldown Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
voratun ring 'Gloomsweeper' (Madness)0.1 T5 ring jewelry [Random Unique] Master While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +25 (+15 eff.) ----- def ----- Resists +3% darkness Phys.save +11 (+6 eff.) Spell.save +15 (+5 eff.) Mind.save +14 (+5 eff.) Max.HP +43.00 HP.reg +7.00 Disarm- +38% Pinning- +42% Stun/Frz- +43% Knockbk- +49% ---------- misc Mana/s.crit +2.00 Curse of Madness Rings make your fingers look great! |
warrior's copper ring of perseverance (Madness)0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 HP.reg +2.00 Stun/Frz- +22% Curse of Madness Rings make your fingers look great! |
plaguebringer's voratun battleaxe (Corpses) (58-88 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Arcane Power 58.5 - 87.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +10 blight On Hit: 20% Epidemic 5 On Hit: * 24% chance to reduce strength, dexterity, and constitution by 9 While equipped: ----- def ----- Disease- +46% Curse of Corpses Massive two-handed battleaxes. |
Ce'Nuvena (Madness) (30-39 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Master Power 30.0 - 39.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 128 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +13 (+7 eff.) Mind.pwr +20 (+5 eff.) ----- def ----- Resists +15% acid +6% physical +9% nature +5% arcane Spell.save +18 (+6 eff.) Pinning- +20% Curse of Madness Sharp, short and deadly. |
truestriking voratun dagger of rage (Shrouds) (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Master Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +6 Str dps ---------- Dmg.mod +10% physical Res.pen +10% physical Acc +32 (+15 eff.) Apr +14 Curse of Shrouds Sharp, short and deadly. |
balanced dwarven-steel greatsword of ruin (Nightmares) (36-58 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego+] Master Power 36.0 - 57.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +14.0% Crit.mult +19.00% Acc +12 (+6 eff.) Apr +9 ----- def ----- Defense +12 (+9 eff.) Disarm- +43% Curse of Nightmares Massive two-handed swords. |
balanced voratun greatsword of crippling (Shrouds) (61-98 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Power 61.0 - 97.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +16.0% Acc +14 (+7 eff.) ----- def ----- Defense +14 (+10 eff.) Disarm- +39% Curse of Shrouds Massive two-handed swords. |
truestriking voratun greatsword of massacre (Corpses) (79-126 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Power 79.0 - 126.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +16% physical Acc +21 (+10 eff.) Apr +13 Curse of Corpses Massive two-handed swords. |
penetrating elven-wood longbow of enduring (Nightmares)4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego++] Arcane/Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: Stats +14 Con +14 Wil dps ---------- Res.pen +18% physical ----- def ----- Max.HP +84.00 Curse of Nightmares Longbows are used to shoot arrows at your foes. |
ranger's dragonbone longbow of lightning (Shrouds)4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +27 lightning While equipped: Stats +8 Dex dps ---------- Dmg.mod +27% lightning Curse of Shrouds Longbows are used to shoot arrows at your foes. |
Coalsever (Madness) (42-59 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Rare] Arcane Power 42.5 - 59.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 cold +19 temporal While equipped: dps ---------- Dmg.mod +15% blight On Hit (Melee): * 20% chance to reduce damage dealt by 30% ----- def ----- Resists +20% temporal +5% arcane +15% darkness ---------- misc Mana/turn +0.20 Curse of Madness Sharp, long, and deadly. |
caustic voratun longsword of erosion (Shrouds) (42-58 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Nature Power 41.5 - 58.1 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 nature On Crit.r2 +19 acid +18 nature While equipped: dps ---------- Res.pen +12% acid +15% nature Apr +10 Curse of Shrouds Sharp, long, and deadly. |
hateful voratun mace of phasing (Misfortune) (46-64 power, 23 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego] Arcane/Psionic Power 45.5 - 63.7 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +23 Crit +3.0% Atk.spd 100% Phasing +15% Melee+ +14 darkness Against +16% Living Curse of Misfortune Blunt and deadly. |
pulsing mindstar of frost (Madness) (12-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 12 cold Dmg.mod +10% cold Res.pen +7% cold ----- def ----- Armour +11 Resists +11% cold ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating living mindstar of sand (Shrouds) (18-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 17.5 - 19.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 13 physical Dmg.mod +8% mind +14% physical Res.pen +7% mind +7% physical ----- def ----- Resists +4% mind +17% physical Dmg.Resnn +21% ---------- misc Psi/ret +1.20 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cruel dragonbone magestaff of power (Nightmares) (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Crit.mult +15.00% Spell.pwr +26 (+15 eff.) Dmg.mod +30% cold ---------- misc Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
Grinirach the Flashnail (Corpses) (41-57 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Psionic Power 41.0 - 57.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +19 darkness Against +17% Living On Hit.r1 +12 cold On Crit.r2 +12 blight +8 lightning While equipped: dps ---------- Dmg.mod +6% blight Melee Ret 8 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 9 ----- def ----- Resists +15% blight +12% lightning Curse of Corpses One-handed war axes. |
Barkpierce the drakeskin leather belt (Misfortune)1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +12 (+6 eff.) Dmg.mod +15% fire Res.pen +20% nature Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 65% ----- def ----- Resists +30% fire +9% nature +6% cold Spell.save +14 (+5 eff.) ---------- misc Size +1 Curse of Misfortune A belt that goes around your waist. |
Elenigavon (Shrouds)1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +3 (+1 eff.) Dmg.mod +6% blight Acc +5 (+2 eff.) ----- def ----- Armour +2 Defense +20 (+13 eff.) Phys.save +6 (+3 eff.) Curse of Shrouds A belt that goes around your waist. |
Bethadhetha the linen cloak (Madness) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Mag +2 Con dps ---------- Dmg.mod +3% temporal Melee Ret 4 arcane On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +1 (+1 eff.) ---------- misc Mana/turn +0.04 Vim/s.crit +1.00 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of battle (Shrouds) (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -2% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of Force (Nightmares) (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+9 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Curse of Nightmares Send out a range 5 beam of kinetic energy, dealing 50.93 to 63.67 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
linen robe (Madness) (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of darkness (+16%) (Misfortune) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +16% darkness +7% all Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of corrosion (+15%) (Shrouds) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +10% acid ----- def ----- Resists +15% acid +7% all Mind.save +16 (+6 eff.) Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's elven-silk robe (Madness) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Psionic While equipped: Stats +5 Cun dps ---------- Crit.mult +16.00% ----- def ----- Resists +15% all ---------- misc Hate/m.crit +4.00 Psi/m.crit +3.00 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Adann the pair of hardened leather boots (Madness) (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +3 Fatigue -7% Resists +6% acid +6% mind +15% darkness Crit.chn- 10.00% Phys.save +12 (+6 eff.) Max.HP +42.00 Pinning- +20% Stun/Frz- +20% ---------- misc Stam/turn +0.60 Curse of Madness A pair of boots made of leather. |
Healspawner (Misfortune) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +7 Lck +4 Dex ----- def ----- Armour +1 Resists +2% physical +3% mind +6% nature Mind.save +6 (+2 eff.) Stealth +6 Heal.mod +5% Knockbk- +10% Curse of Misfortune A pair of boots made of leather. |
Heatmark the pair of rough leather boots (Nightmares) (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Dmg.mod +12% fire ----- def ----- Armour +3 ---------- misc Stam/turn +2.00 Infravis +4 Curse of Nightmares A pair of boots made of leather. |
blood-soaked pair of voratun boots of rushing (Shrouds) (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +4 Str +3 Con dps ---------- Phys.crit +4.0% Phys.pwr +4 (+2 eff.) Apr +7 ----- def ----- Armour +5 Fatigue +4% Curse of Shrouds Rush: Puts all charms on 25 cooldown Level 4.5 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Porydassra' (Misfortune) (0 def, 7 armour)2.0 T3 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Cun +5 Wil dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +7 HP.reg +5.00 Heal.mod +13% Silence- +20% Confus- +26% Stun/Frz- +23% ---------- misc Light +2 Infravis +2 Curse of Misfortune A pair of boots made of leather. |
scholar's pair of rough leather boots (Shrouds) (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+3 eff.) ----- def ----- Armour +1 Curse of Shrouds A pair of boots made of leather. |
Cloud Caller (Nightmares) (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Curse of Nightmares Call Lightning: Level 2.5 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 74.05 to 222.14 lightning damage (148.09 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Steel Helm of Garkul (Corpses) (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Curse of Corpses A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
drakeskin leather cap 'Emyssra' (Shrouds) (0 def, 11 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +12% physical ----- def ----- Armour +11 Fatigue +5% Resists +12% lightning +13% fire +13% cold +5% arcane +3% mind Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +2 Breathe water Curse of Shrouds A cap made of leather. |
enlightening voratun mail armour of delving (Nightmares) (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Master/Psionic While equipped: Stats +6 Str +6 Wil +6 Cun ----- def ----- Armour +10 Defense +5 (+5 eff.) Fatigue +12% Resists +14% darkness +9% physical Mind.save +22 (+8 eff.) ---------- misc Light +1 Curse of Nightmares Track: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Breath of Eyal (Madness) (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +10 Defense +10 (+8 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+7 eff.) Curse of Madness This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Death's Embrace (Corpses) (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Cun +5 Mag dps ---------- Crit.mult +20.00% Spell.pwr +10 (+7 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+12 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Curse of Corpses Turn yourself invisible (power 24, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Eel-skin armour (Madness) (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+11 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Curse of Madness Call Lightning: Level 3.5 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 86.27 to 258.80 lightning damage (172.53 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
rejuvenating drakeskin leather armour of the deep (Shrouds) (20 def, 14 armour)9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +14 Defense +20 (+13 eff.) Fatigue +8% Resists +11% acid +8% cold HP.reg +6.40 ---------- misc Stam/turn +0.70 Breathe water Curse of Shrouds A suit of armour made of leather. |
enlightening voratun plate armour of stability (Corpses) (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Master/Psionic While equipped: Stats +6 Cun +3 Wil ----- def ----- Armour +16 Fatigue +22% Resists +10% physical Phys.save +10 (+5 eff.) Mind.save +20 (+7 eff.) Curse of Corpses A suit of armour made of metal plates. |
crackling voratun shield of reflection (Shrouds) (0 def, 10 armour, 200 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Dex dps ---------- Melee Ret 6 lightning ----- def ----- Armour +10 Fatigue +8% Resists +15% lightning +12% light +16% darkness ---------- misc Talents +1 Block Curse of Shrouds Handheld deflection devices. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
464 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(133 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching dwarven lantern of corpselight1.0 T5 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +4 (+4 eff.) Melee Ret 19 fire ----- def ----- Resists +11% blight +7% fire +9% darkness ---------- misc Light +5 Infravis +4 See.Invis +11 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 17 blight damage or heals 26 life. Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Dayreaper [power 200] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +4 Cun +8 Mag dps ---------- Mind.crit +2% Crit.mult +20.00% Dmg.mod +3% light ---------- misc Hate/m.crit +1.00 Sting an enemy dealing 242 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
focusing elm wand of lightning storm [power 110] (15 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 22 lightning damage and will be dazed for 1 turn (110 total damage) Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+8 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+8 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Doomed to fail the Yeek Doomed level 23
36th Dusk 122nd year of Ascendancy at 12:58 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Doomed to fail the Yeek Doomed level 23
36th Dusk 122nd year of Ascendancy at 10:55 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Doomed to fail the Yeek Doomed level 31
7th Haze 122nd year of Ascendancy at 02:42 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Doomed to fail the Yeek Doomed level 10
1st Summertide 122nd year of Ascendancy at 04:10 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Doomed to fail the Yeek Doomed level 20
31st Dusk 122nd year of Ascendancy at 06:39 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Doomed to fail the Yeek Doomed level 30
73rd Dusk 122nd year of Ascendancy at 12:36 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Doomed to fail the Yeek Doomed level 25
41st Dusk 122nd year of Ascendancy at 23:32 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Doomed to fail the Yeek Doomed level 31
12nd Haze 122nd year of Ascendancy at 10:31 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Doomed to fail the Yeek Doomed level 9
10th Mirth 122nd year of Ascendancy at 03:33 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Doomed to fail the Yeek Doomed level 15
11st Dusk 122nd year of Ascendancy at 20:57 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Doomed to fail the Yeek Doomed level 25
42nd Dusk 122nd year of Ascendancy at 04:33 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Doomed to fail the Yeek Doomed level 19
27th Dusk 122nd year of Ascendancy at 05:50 see stats
Log
Yeek mindslayer hits Shadow for 0 physical, 0 acid, 0 nature, 0 physical, 0 lightning, 0 physical, 0 physical, 0 lightning (0 total damage).
Yeek mindslayer hits Bloated ooze for 8 acid, 2 nature (10 total damage).
Yeek mindslayer hits Ritch flamespitter for 6 acid, 2 nature (8 total damage).
Yeek mindslayer hits Giant spider for 7 acid, 2 nature (8 total damage).
Yeek mindslayer misses Giant spider.
Yeek mindslayer hits Shadow for 4 mind, 2 arcane, 5 physical, 4 lightning (15 total damage).
Yeek mindslayer hits Turtle for 3 physical, 1 physical, 1 lightning, 1 physical, 0 arcane, 1 physical, 1 lightning (9 total damage).
Yeek mindslayer hits Shadow for 0 physical, 0 blight, 0 physical, 0 lightning, 0 physical, 0 physical, 0 lightning (0 total damage).
You have deflected 20 incoming damage!
Doomed to fail lashes back at Giant spider!
Giant spider has been maligned!
Melee retaliation hits Giant spider for 9 nature, 2 light, 1 darkness, 1 cold, 1 nature (14 total damage).
Doomed to fail hits Turtle for 0 temporal damage.
Doomed to fail hits Shadow for 0 temporal damage.
Doomed to fail hits Shadow for 0 temporal damage.
Doomed to fail hits Giant spider for 84 mind, 6 physical, 4 mind, 5 temporal, 6 blight, 6 physical, 4 mind (115 total damage).
Doomed to fail hits Ritch flamespitter for 3 temporal damage.
Giant spider hits Doomed to fail for (12 gestured), (20 deflected), 21 nature (21 total damage).
Bloated ooze has heard the hateful whisper!
Bloated ooze is not dazed anymore.
Hateful Whisper from Doomed to fail hits Bloated ooze for 303 mind damage.
Hateful Whisper from Doomed to fail killed Bloated ooze!
You have deflected 12 incoming damage!
Shadow hits Doomed to fail for (8 gestured), (12 deflected), 33 physical (33 total damage).
Melee retaliation hits Shadow for 5 nature, 3 light, 0 darkness, 1 cold, 1 nature (10 total damage).
Shadow slows down.
Shadow hits Doomed to fail for 51 physical damage.
Melee retaliation hits Shadow for 9 nature, 3 light, 0 darkness, 1 cold, 1 nature (15 total damage).
Doomed to fail the level 32 yeek doomed was battered to death by a shadow on level 1 of The Godfeaster.
Shadow killed Doomed to fail!


























































































































