Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 10 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by shadowblade at level 10 on the 23rd Dusk 122nd year of Ascendancy at 09:32 / 1 |
Primary Stats
| Strength | 38 (base 33) |
| Dexterity | 13 (base 13) |
| Constitution | 20 (base 20) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -2/306 |
| Stamina | 127/127 |
| Healing Factor | 0.4646186440678 |
| Regeneration | 5.3431144067797 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 30 |
| Crit Chance | 9% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +4% |
| Acid | +10% |
| Light | +3% |
Offense: Damage Penetration
| Blight | +5% |
Defense: Base
| Armour (hardiness) | 31.56 (88.454810495627%) |
| Defense | 6.05 |
| Ranged Defense | 6.05 |
| Fatigue | 18 |
| Physical Save | 25.65 |
| Spell Save | 27 |
| Mental Save | 13 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Mind | + 10%( 70%) |
| Temporal | + 3%( 70%) |
| Fire | + 6%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 22%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Two-handed weapons | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed maiming | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Conditioning | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| detrimental effect | The target is poisoned, taking 14.21 nature damage per turn and decreasing all heals received by 54%. Insidious Poison |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 15.35 nature damage per turn. Poison |
| beneficial effect | The target is waiting to be recalled back to the worldmap. Recalling |
Quests
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 11 minutes and 0 seconds to find it! | active |
You failed to protect the lone alchemist from death by deformed giant venus flytrap. Escort: lone alchemist (level 2 of Heart of the Gloom) | failed |
You failed to protect the lost sun paladin from death by war hound. Escort: lost sun paladin (level 1 of Heart of the Gloom) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
| On feet | traveler's pair of iron boots (0 def, 3 armour) traveler's pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -2% Maximum encumbrance: +20 Physical save: +5 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | iron gauntlets 'Dayspawner' (0 def, 1 armour) iron gauntlets 'Dayspawner' (0 def, 1 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 Armour: +1 Damage when the wearer hits(melee): 4 light Changes damage: +3% light Physical save: +6 Mental save: +6 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | linen wizard hat 'Arovena' (1 def, 0 armour) linen wizard hat 'Arovena' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +5% arcane / +3% temporal / +15% acid Changes damage: +10% acid A pointy cloth hat, very wizardly... |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| Around waist | Tarrorion the rough leather belt Tarrorion the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 2 blight Changes resistances: +6% cold / +6% fire Changes resistances penetration: +5% blight Spell crit. chance: +2% A belt that goes around your waist. |
| Main armor | impenetrable iron plate armour of cold resistance (3 def, 13 armour) impenetrable iron plate armour of cold resistance (3 def, 13 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +13 Defense: +3 Fatigue: +20% Changes resistances: +16% cold A suit of armour made of metal plates. |
| In main hand | steel longsword of evisceration (15.5-21.7 power, 3 apr) steel longsword of evisceration (15.5-21.7 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 Sharp, long, and deadly. |
| Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 27/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
| Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | clarifying copper amulet of strength (+3) clarifying copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +10% mind Confusion immunity: +20% Amulets can have magical properties. |
Inventory
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (0/1) Rod of Recall (0/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 201/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By Hyruks the Cornac Berserker level 10
7th Mirth 122nd year of Ascendancy at 21:01 see stats
Log
Hyruks hits Bandit for 16 blight, 16 blight (31 total damage).
Space around you starts to dissolve...
Hyruks stops regenerating health quickly.
Poison from Assassin Lord hits Hyruks for 15 nature damage.
Assassin Lord is no longer covered by shadows.
Assassin Lord hits Hyruks for 2 physical, 0 physical, 5 fire (7 total damage).
Hyruks hits Assassin Lord for 13 blight, 13 blight (27 total damage).
Bandit hits Hyruks for 11 physical, 3 acid, 5 physical, 5 darkness (24 total damage).
Hyruks hits Bandit for 16 blight, 16 blight (31 total damage).
Hyruks has finished recovering.
Poison from Assassin Lord hits Hyruks for 15 nature damage.
Hyruks hits Bandit for 39 physical damage.
Hyruks killed Bandit!
Assassin Lord activates Numbing Poison.
Assassin Lord deactivates Deadly Poison.
Hyruks is poisoned!
Assassin Lord hits Hyruks for 2 physical, 0 physical, 5 fire (7 total damage).
Hyruks hits Assassin Lord for 13 blight, 13 blight (27 total damage).
Poison from Assassin Lord hits Hyruks for 15 nature damage.
Insidious Poison from Assassin Lord hits Hyruks for 14 nature damage.
Assassin Lord hits Hyruks for 10 physical damage.
Hyruks hits Assassin Lord for 37 physical, 2 blight, 4 light (43 total damage).
Assassin Lord misses Hyruks.
Assassin Lord misses Hyruks.
Shadowblade casts Shadowstep.
Hyruks resists the mind attack!
Saving game...
