Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Steamtech UI 1.1.4 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 14 / 39% |
| Size | medium |
| Lifes / Deaths | Killed by shadowblade at level 11 on the 60th Dusk 122nd year of Ascendancy at 07:04 0 / 6Killed by armoured skeleton warrior at level 12 on the 36th Haze 122nd year of Ascendancy at 16:46 Killed by Subject Z at level 12 on the 37th Haze 122nd year of Ascendancy at 08:52 Killed by Eilinora the skeleton archer at level 13 on the 38th Haze 122nd year of Ascendancy at 09:03 Killed by slaver at level 14 on the 11st Regrowth 123rd year of Ascendancy at 13:51 Killed by orc corruptor at level 14 on the 37th Regrowth 123rd year of Ascendancy at 02:52 |
| Antimagic | Follower |
Primary Stats
| Strength | 40 (base 31) |
| Dexterity | 10 (base 10) |
| Constitution | 16 (base 14) |
| Magic | 10 (base 10) |
| Willpower | 36 (base 36) |
| Cunning | 10 (base 10) |
Resources
| Life | -82/390 |
| Hate | 102/102 |
| Equilibrium | 10 |
| Healing Factor | 0.99280700074936 |
| Regeneration | 12.16188575918 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +23.30160560588% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 24 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 3.3333333333333 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.1 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +4% |
| Light | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 32.19 (73.452380952381%) |
| Defense | 10.8 |
| Ranged Defense | 12.8 |
| Fatigue | 23 |
| Physical Save | 27.5375 |
| Spell Save | 15.575 |
| Mental Save | 15.575 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Light | + 15%( 70%) |
| Blight | -16%( 70%) |
| Mind | -15%( 70%) |
| Fire | -18%( 70%) |
| All | -22%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Pinning Resistance | 26% |
| Silence Resistance | 5% |
| Confusion Resistance | 50% |
| Fear Resistance | 50% |
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 74% |
Inscriptions (2/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Surge |
| talent | Gloom |
| talent | Stalk |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is cursed, reducing all resistances by 22%. Curse of Vulnerability |
| beneficial effect | Stalking orc corruptor. Bonus level 1: +5 attack, +6% melee damage, +0.50 hate/turn prey was hit. Stalking 440/705 +1 |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | miner's pair of iron boots of uncanny dodging (3 def, 7 armour) miner's pair of iron boots of uncanny dodging (3 def, 7 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Ranged Defense: +2 Fatigue: +2% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | stabilizing iron helm of strength (+2) (0 def, 3 armour) stabilizing iron helm of strength (+2) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str Physical save: +10 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | dwarven-steel pickaxe 'Arcrot' (dig speed 30 turns) dwarven-steel pickaxe 'Arcrot' (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +5 Str / +2 Con Damage when the wearer hits(melee): 4 mind Damage when the wearer is hit: 4 lightning Maximum hate: +2.00 Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +20% Pinning immunity: +21% Knockback immunity: +24% Maximum life: +22.00 Rings can have magical properties. |
| Around waist | cleansing rough leather belt of resilience cleansing rough leather belt of resilienceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% blight / +5% acid Maximum life: +31.00 A belt that goes around your waist. |
| In main hand | insidious steel battleaxe of purging (15-22.5 power, 2 apr) insidious steel battleaxe of purging (15-22.5 power, 2 apr)Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 15.0 - 22.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to remove a magical effect Damage when this weapon hits: +9 nature / +22 insidious poison Massive two-handed battleaxes. |
| On hands | sand rough leather gloves of strength (+2) (0 def, 6 armour) sand rough leather gloves of strength (+2) (0 def, 6 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 Armour: +6 Changes stats: +2 Str Damage when the wearer hits(melee): 6 physical Changes damage: +4% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Duvilin (3 def, 8 armour) Duvilin (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes resistances: +6% mind / +18% acid / +3% fire Silence immunity: +5% Pinning immunity: +5% A suit of armour made of mail. |
| Cloak | Harutir (6 def, 0 armour) Harutir (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 Critical mult.: +10.00% Physical save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 238 for 3 turns)shielding rune (absorb 238 for 3 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 238 damage for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Glimmerglory (23.5-37.6 power, 2 apr) Glimmerglory (23.5-37.6 power, 2 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.5 - 37.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +9 darkness / +4 light Damage against: +9% Humanoid When wielded/worn: Accuracy: +15 Defense: +16 Changes resistances: +3% temporal / +9% light Changes resistances penetration: +5% light Massive two-handed swords. |
cured leather armour of the deep (2 def, 6 armour) cured leather armour of the deep (2 def, 6 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +7% Changes resistances: +5% cold / +6% acid Allows you to breathe in: water A suit of armour made of leather. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Huedakasier the Cornac Cursed level 9
2nd Dusk 122nd year of Ascendancy at 10:48 see stats
Level 10
Got a character to level 10.By Huedakasier the Cornac Cursed level 10
13rd Dusk 122nd year of Ascendancy at 05:02 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Huedakasier the Cornac Cursed level 11
60th Dusk 122nd year of Ascendancy at 10:00 see stats
That was close
Killed your target while having only 1 life left.By Huedakasier the Cornac Cursed level 12
36th Haze 122nd year of Ascendancy at 16:46 see stats
The Arena
Unlocked Arena mode.By Huedakasier the Cornac Cursed level 9
12nd Dusk 122nd year of Ascendancy at 00:44 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Huedakasier the Cornac Cursed level 14
11st Regrowth 123rd year of Ascendancy at 15:55 see stats
Log
Huedakasier performs a melee critical strike against Orc corruptor!
Your rampage is invigorated by your fierce attack! (+1 duration)
Orc corruptor resists the mind attack!
Orc corruptor resists the mind attack!
The shield around orc corruptor crumbles.
You feel your rampage slowing down. (-1 duration)
Huedakasier hits Orc corruptor for (22 absorbed), 0 physical, (8 absorbed), 0 nature, (3 absorbed), 0 nature, (8 absorbed), 0 mind, (7 absorbed), 0 physical, (29 absorbed), 0 physical, (8 absorbed), 0 nature, (3 absorbed), 0 nature, (8 absorbed), 0 mind, (7 absorbed), 0 physical, (21 absorbed), 0 physical, (8 absorbed), 0 nature, (3 absorbed), 0 nature, (4 absorbed), 0 mind, (7 absorbed), 0 physical, (22 absorbed), 0 physical, (8 absorbed), 0 nature, (3 absorbed), 0 nature, (2 absorbed), 2 mind, 7 physical (9 total damage).
Orc corruptor is no longer dominated.
Orc corruptor casts Soul Rot.
Orc corruptor's spell attains critical power!
Insidious Poison from Huedakasier hits Orc corruptor for 3 nature damage.
Your hatred grows even as your life fades! (+32 hate)
Orc corruptor's Soul Rot hits Huedakasier for 263 blight damage.
Huedakasier has shrugged off 19 damage and is ready for more.
Huedakasier uses Nature's Touch.
Huedakasier receives 123 healing.
Orc corruptor is no longer harassed.
Orc corruptor casts Blood Spray.
You fight through the pain! (+7 hate)
Insidious Poison from Huedakasier hits Orc corruptor for 3 nature damage.
Orc corruptor hits Huedakasier for 98 blight damage.
Huedakasier is no longer rampaging.
Huedakasier uses Infusion: Regeneration.
Huedakasier starts regenerating health quickly.
Orc corruptor casts Blood Grasp.
Insidious Poison from Huedakasier hits Orc corruptor for 3 nature damage.
Your hatred grows even as your life fades! (+24 hate)
Saving game...
