Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 17 / 9% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 13 on the 13rd Shortage 122nd year of Ascendancy at 11:00 0 / 6Killed by Sidaie the thalore at level 13 on the 17th Shortage 122nd year of Ascendancy at 17:35 Killed by Betora the skeleton warrior at level 17 on the 21st Voratun 123rd year of Ascendancy at 13:23 Killed by Celia at level 17 on the 21st Voratun 123rd year of Ascendancy at 17:35 Killed by Velyssra the cold drake hatchling at level 17 on the 1st Acquisition 123rd year of Ascendancy at 09:59 Killed by Velyssra the cold drake hatchling at level 17 on the 8th Profit 123rd year of Ascendancy at 00:56 |
| Antimagic | Follower |
Primary Stats
| Strength | 54 (base 44) |
| Dexterity | 18 (base 12) |
| Constitution | 40 (base 34) |
| Magic | 8 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | -41/560 |
| Stamina | 140/140 |
| Healing Factor | 1.1329957965787 |
| Regeneration | 25.228763149235 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
| See Stealth | 7 |
| See Invisible | 14 |
Offense: Mainhand
| Damage | 82 |
| Accuracy | 47 |
| Crit Chance | 5% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15.3 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| All | 0% |
| Blight | +3% |
| Physical | -16% |
| Mind | +9% |
| Nature | +6% |
Offense: Damage Penetration
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 84.793156312787 (81.030927835052%) |
| Defense | 41.711357789433 |
| Ranged Defense | 45.711357789433 |
| Fatigue | 40 |
| Physical Save | 38.690129032258 |
| Spell Save | 35.965129032258 |
| Mental Save | 26.965129032258 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Mind | + 15%( 70%) |
| Nature | + 21%( 70%) |
| Arcane | + 11%( 70%) |
| Cold | + 15%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Stun Resistance | 57% |
| Confusion Resistance | 25% |
| Pinning Resistance | 21% |
| Disarm Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 78% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 173 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 212 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 31 with a minimum range of 15. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| detrimental effect | An arcane vortex followes the target. Each turn a manathrust fires from it to a random foe in sight doing 31.35 arcane damage to all. If no foes are found the main target takes 150% more arcane damage this turn. If the target dies the remaining damage is deal as a radius 2 ball of arcane. Arcane Vortex |
| beneficial effect | The target is recovering 6 life each turn and its healing modifier has been increased by 13%. Recovery |
| beneficial effect | You gain 5% resistance against arcane. Resolve |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You failed to protect the lost sun paladin from death by ghoul. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Constitution by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed length of troll intestine. * You've found the needed wretchling eyeball. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Betubrelle the pair of dwarven-steel boots (0 def, 4 armour) Betubrelle the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Ranged Defense: +4 Fatigue: +3% Changes resistances: +6% nature Confusion immunity: +5% Stamina each turn: +0.30 Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Unrimabar the Blindbright Unrimabar the BlindbrightInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Wil Damage when the wearer hits(melee): 2 darkness Changes damage: +9% mind Mental save: +8 Light radius: +3 See stealth: +7 See invisible: +14 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | miner's rough leather cap of trickery (0 def, 3 armour) miner's rough leather cap of trickery (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +1% Changes stats: +2 Cun / +2 Dex Infravision radius: +1 A cap made of leather. |
| On hands | sand iron gauntlets of dexterity (+2) (0 def, 7 armour) sand iron gauntlets of dexterity (+2) (0 def, 7 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 Armour: +7 Changes stats: +2 Dex Damage when the wearer hits(melee): 6 physical Changes damage: +4% physical Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +22% Pinning immunity: +21% Knockback immunity: +21% Maximum life: +20.00 Rings can have magical properties. |
| On fingers | warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +8 Changes stats: +4 Str Rings can have magical properties. |
| Around neck | clarifying steel amulet of dexterity (+4) clarifying steel amulet of dexterity (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Dex Changes resistances: +10% mind Confusion immunity: +20% Amulets can have magical properties. |
| In main hand | balanced dwarven-steel waraxe of massacre (25.5-35.7 power, 4 apr) balanced dwarven-steel waraxe of massacre (25.5-35.7 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +7 Defense: +8 One-handed war axes. |
| Around waist | rough leather belt 'Rainlord' rough leather belt 'Rainlord'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 Damage when the wearer hits(melee): 6 nature Damage when the wearer is hit: 4 nature Changes damage: +3% blight Stealth bonus: +7 A belt that goes around your waist. |
| In off hand | dwarven-steel shield 'Blackdare' (8 def, 2 armour, 29.5 dam, 88 block) dwarven-steel shield 'Blackdare' (8 def, 2 armour, 29.5 dam, 88 block)Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.5 - 35.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +3.5% Block value: +88 Damage conversion: 10% darkness When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +20% acid Changes resistances penetration: +10% temporal Changes damage: +6% darkness Talent granted: +3 Block Handheld deflection devices |
| Cloak | thick linen cloak of Iron Throne (1 def, 6 armour) thick linen cloak of Iron Throne (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes stats: +1 Str / +1 Con Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable dwarven-steel plate armour (5 def, 21 armour) impenetrable dwarven-steel plate armour (5 def, 21 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +21 Defense: +5 Fatigue: +24% A suit of armour made of metal plates. |
Inventory
49 alchemist agate 49 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Dreggen the Dwarf Bulwark level 17
33rd Stralite 123rd year of Ascendancy at 07:54 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Dreggen the Dwarf Bulwark level 11
3rd Wealth 122nd year of Ascendancy at 22:11 see stats
Exterminator
Killed 1000 creatures.By Dreggen the Dwarf Bulwark level 15
45th Steel 123rd year of Ascendancy at 10:40 see stats
Level 10
Got a character to level 10.By Dreggen the Dwarf Bulwark level 10
30th Profit 122nd year of Ascendancy at 11:40 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Dreggen the Dwarf Bulwark level 11
19th Dearth 122nd year of Ascendancy at 04:40 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Dreggen the Dwarf Bulwark level 4
18th Voratun 122nd year of Ascendancy at 22:57 see stats
That was close
Killed your target while having only 1 life left.By Dreggen the Dwarf Bulwark level 17
1st Acquisition 123rd year of Ascendancy at 09:52 see stats
The Arena
Unlocked Arena mode.By Dreggen the Dwarf Bulwark level 8
26th Profit 122nd year of Ascendancy at 12:52 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Dreggen the Dwarf Bulwark level 15
8th Gold 123rd year of Ascendancy at 21:20 see stats
Log
Dreggen is recovering from the damage!
Dreggen is invigorated by the attack!
Arcane Vortex from Velyssra the cold drake hatchling hits Dreggen for 40 arcane damage.
Burning from Velyssra the cold drake hatchling hits Dreggen for 30 fire damage.
Velyssra the cold drake hatchling casts Mudslide.
Dreggen resists the punch!
Velyssra the cold drake hatchling hits Dreggen for 108 physical damage.
Dreggen is invigorated by the attack!
Dreggen is invigorated by the attack!
Arcane Vortex from Velyssra the cold drake hatchling hits Dreggen for 40 arcane damage.
Burning from Velyssra the cold drake hatchling hits Dreggen for 32 fire damage.
Snow giant thunderer uses Infusion: Wild.
Snow giant thunderer lessens the pain.
Dreggen is invigorated by the attack!
Dreggen is invigorated by the attack!
Arcane Vortex from Velyssra the cold drake hatchling hits Dreggen for 40 arcane damage.
Burning from Velyssra the cold drake hatchling hits Dreggen for 32 fire damage.
Velyssra the cold drake hatchling misses Dreggen.
Dreggen performs a melee critical strike against Velyssra the cold drake hatchling!
Dreggen is invigorated by the attack!
Dreggen hits Velyssra the cold drake hatchling for 125 physical, 5 physical, 6 nature, 2 darkness (138 total damage).
Velyssra the cold drake hatchling hits Dreggen for 3 cold damage.
Dreggen is invigorated by the attack!
Dreggen stops burning.
Arcane Vortex from Velyssra the cold drake hatchling hits Dreggen for 40 arcane damage.
Velyssra the cold drake hatchling casts Lightning.
Saving game...
