Archer the level 7 Cornac Archer by InvisibleAaron

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArcher
Level / Exp7 / 71%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity28 (base 28)
Constitution10 (base 10)
Magic10 (base 10)
Willpower11 (base 10)
Cunning22 (base 20)

Resources

Life-22/183
Stamina13/100
Healing Factor1
Regeneration0.25

Speed

Mental-7.5471698113208%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision7
See Stealth7
See Invisible6

Offense: Mainhand

Damage34
Accuracy42
Crit Chance27%
APR23
Speed0.87

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower18.5
Crit Chance9%
Speed1

Offense: Damage Bonus

Acid+9%
Light+10%
Darkness+3%

Offense: Damage Penetration

Light+5%
Acid+5%

Defense: Base

Armour (hardiness)3 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save21.7875
Spell Save8.225
Mental Save17.425

Defense: Resistances

Darkness+ 6%( 70%)
Light+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
2/5
1/5
0/5
0/5
Technique / Combat veteran0.90
2/5
0/5
0/5
0/5
Cunning / Trapping1.20
2/5
0/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
1/5
0/5
0/5
Technique / Archery prowess1.30
1/5
1/5
0/5
0/5

Generic Talents

Technique / Field control1.00
2/5
0/5
0/5
0/5
Cunning / Survival1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
0/5
0/5

Effects

talent
detrimental effect
detrimental effect

Quests

done
done
done
active
active

Equipment

Tool
Quiver
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Archer feels pain again.

Archer stops regenerating health quickly.


The Shade triggers a trap (Archer's bear trap)!

The Shade starts to bleed.

The Shade is pinned to the ground.


Archer activates Aim.

Archer uses Steady Shot.

Archer performs a ranged critical strike against The Shade!
Archer's Steady Shot hits The Shade for
137 physical, 6 nature, 5 temporal (149 total damage).
Bleeding from Archer hits The Shade for
21 physical damage.

Archer uses Piercing Arrow.

Archer's Piercing Arrow hits The Shade for
49 physical, 6 nature, 5 temporal (61 total damage).
Bleeding from Archer hits The Shade for
21 physical damage.

Archer uses Flare.

Archer's Flare hits The Shade for
38 fire, 6 nature, 5 temporal (49 total damage).
The Shade casts Freeze.

Archer is encased in ice!

Talent Steady Shot is ready to use.
Bleeding from Archer hits The Shade for
21 physical damage.
The Shade hits Archer for 113 cold damage.

Infusion: Regeneration is still on cooldown for 1 turns.

Archer uses Infusion: Sun.

The Shade casts Manathrust.

Saving game...