notsummoneademon the level 1 Illim Summoner by daed4tanek

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceIllim
ClassSummoner
Level / Exp1 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity12 (base 11)
Constitution11 (base 10)
Magic10 (base 10)
Willpower19 (base 18)
Cunning15 (base 13)

Resources

Life94/94
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage4
Accuracy13
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage4
Accuracy13
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower20.65
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense1.7
Ranged Defense1.7
Fatigue6
Physical Save7.35
Spell Save10.15
Mental Save11.9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
2/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Illim1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Resting starts...

Your summoned war hound disappears.
Talent War Hound is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: hostile spotted to the northeast (wolf)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the northeast (wolf)).

Notsummoneademon summons a War Hound!

War hound hits Wolf for 25 physical damage.
Wolf misses War hound.

War hound hits Wolf for 26 physical damage.
Wolf hits War hound for 5 physical damage.

War hound hits Wolf for 24 physical damage.
War hound killed Wolf!

Resting starts...

Your summoned war hound disappears.
Rested for 3 turns (stop reason: all resources and life at maximum).


Ran for 4 turns (stop reason: hostile spotted to the north (wolf)).