CivMaster the level 17 Dwarf Stone Warden by Bloodseeker9

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceDwarf
ClassStone Warden
Level / Exp17 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 17)
Dexterity19 (base 10)
Constitution23 (base 19)
Magic38 (base 39)
Willpower36 (base 25)
Cunning14 (base 10)

Resources

Life522/522
Mana246/246
Equilibrium30
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight12
Lite4
Infravision7
See Invisible5

Offense: Mainhand

Damage61
Accuracy46
Crit Chance5%
APR0
Speed1.00

Offense: Offhand

Damage30
Accuracy46
Crit Chance6%
APR0
Speed1.00

Offense: Spell

Spellpower29
Crit Chance4%
Speed1

Offense: Mind

Mindpower29.4
Crit Chance4%
Speed1

Offense: Damage Bonus

Mind+11%
Physical+6%

Defense: Base

Armour (hardiness)34.683201609301 (30%)
Defense30.275
Ranged Defense34.275
Fatigue31
Physical Save42.055225806452
Spell Save33.257838709677
Mental Save41.038559139785

Defense: Resistances

Lightning+ 16%( 72%)
Fire+ 10%( 72%)
Temporal+ 12%( 72%)
Blight+ 6%( 72%)
Physical+ 5%( 72%)
Cold+ 45%( 72%)
All 0%( 72%)

Defense: Immunities

Silence Resistance20%
Confusion Resistance10%
Blind Resistance13%
Instadeath Resistance100%
Knockback Resistance50%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Eldritch shield1.30
1/5
5/5
1/5
2/5
Spell / Earth1.20
1/5
0/5
0/5
0/5
Spell / Eldritch stone1.30
1/5
1/5
1/5
1/5
Wild-gift / Earthen power1.30
5/5
3/5
1/5
1/5
Wild-gift / Earthen vines1.30
0/5
0/5
0/5
0/5
Wild-gift / Dwarven nature1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
5/5
1/5
1/5
Race / Dwarf1.00
1/5
1/5
2/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
5/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
active
done
done
done
done
done
active
done
active
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Bringer of Doom (Exploration mode) Killed a Bringer of Doom.
By CivMaster the Dwarf Stone Warden level 14
4th Shortage 122nd year of Ascendancy at 02:50
see stats
Curse Lifter (Exploration mode) Killed Ben Cruthdar the Cursed.
By CivMaster the Dwarf Stone Warden level 12
34th Dearth 122nd year of Ascendancy at 08:41
see stats
Level 10 (Exploration mode) Got a character to level 10.
By CivMaster the Dwarf Stone Warden level 10
27th Profit 122nd year of Ascendancy at 16:33
see stats
Rescuer of the lost (Exploration mode) Rescued the merchant from the assassin lord.
By CivMaster the Dwarf Stone Warden level 11
39th Profit 122nd year of Ascendancy at 17:24
see stats
Squadmate (Exploration mode) Escaped from Reknor alive with your squadmate Norgan.
By CivMaster the Dwarf Stone Warden level 4
20th Voratun 122nd year of Ascendancy at 00:29
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By CivMaster the Dwarf Stone Warden level 9
26th Profit 122nd year of Ascendancy at 02:54
see stats
Treasure Hunter (Exploration mode) Amassed 1000 gold pieces.
By CivMaster the Dwarf Stone Warden level 17
20th Iron 123rd year of Ascendancy at 17:57
see stats

Log

Talent Stone Spikes is ready to use.

CivMaster activates Shards.


Resting starts...

Talent Eldritch Stone is ready to use.
Talent Eldritch Blow is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Nature's Balance is ready to use.
Rested for 151 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).


CivMaster casts Eldritch Fury.

You gain 1.20 gold from the transmogrification of
quick-loading quiver of ash arrows of psychokinesis (12/12, 20-28 power, 7 apr).
You gain 3.51 gold from the transmogrification of
troll-hide cured leather armour of the deep (2 def, 6 armour).
You gain 0.65 gold from the transmogrification of
spiked cured leather armour (2 def, 4 armour).
You gain 2.06 gold from the transmogrification of
cleansing cured leather armour of command (7 def, 8 armour).
You gain 2.12 gold from the transmogrification of
clarifying linen wizard hat of decomposition (1 def, 0 armour).
You gain 1.84 gold from the transmogrification of
inquisitor's steel mace of crippling (14-19.6 power, 3 apr).
You gain 2.77 gold from the transmogrification of
psychic's steel dagger of shearing (9.5-12.35 power, 6 apr).
You gain 1.54 gold from the transmogrification of
psychic's steel dagger (9-11.7 power, 6 apr).
You gain 1.49 gold from the transmogrification of
iron dagger of shearing (5-6.5 power, 5 apr).
You gain 1.35 gold from the transmogrification of
insidious iron dagger of erosion (5.5-7.15 power, 5 apr).
You gain 1.73 gold from the transmogrification of
icy steel battleaxe of vileness (20-30 power, 2 apr).
You gain 1.24 gold from the transmogrification of
acidic steel battleaxe of projection (20.5-30.75 power, 2 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.