Tirin the level 7 Halfling Skirmisher by shoothed

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp7 / 55%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity27 (base 24)
Constitution11 (base 10)
Magic10 (base 10)
Willpower23 (base 19)
Cunning19 (base 14)

Resources

Life-19/191
Stamina150/150
Healing Factor1
Regeneration17.158505640183

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth6
See Invisible7

Offense: Mainhand

Damage29
Accuracy28
Crit Chance29%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance26%
Speed1

Offense: Mind

Mindpower21
Crit Chance26%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense14
Ranged Defense18
Fatigue12
Physical Save27
Spell Save26
Mental Save30

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
3/5
0/5
0/5
0/5
Technique / Buckler Training1.30
3/5
3/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5
Technique / Acrobatics1.30
3/5
3/5
0/5
0/5

Effects

beneficial effect
detrimental effect
beneficial effect
beneficial effect

Quests

done
done
done
active
active
done

Equipment

Quiver
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Tirin the Halfling Skirmisher level 6
6th Mirth 122nd year of Ascendancy at 15:00
see stats

Log

You gain 1.13 gold from the transmogrification of sun infusion of the wizard (rad 5; power 26; turns 4; dispells darkness).
There is a way to the previous level here (press '' or right click to use).
Saving game...

Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the north (Arira the large white snake - offscreen)).


Tirin shoots!

Target out of range. Hold to force your weapon to fire at targets beyond its range (6).
Arira the large white snake shoots!


Arira the large white snake's Shoot hits
Tirin for 37 physical damage.
Arira the large white snake's Shoot hits
Tirin for 35 physical damage.
Arira the large white snake strafes with his steamguns!


Tirin shoots!

Arira the large white snake's Strafe hits
Tirin for 41 physical damage.
Arira the large white snake's Strafe hits
Tirin for 37 physical damage.
Arira the large white snake strafes with his steamguns!

Tirin's Shoot performs a ranged critical strike against Arira the large white snake!
Tirin's Shoot hits Arira the large white snake for
47 physical damage.

Tirin uses Luck of the Little Folk.

Tirin seems more aware.

Tirin uses Infusion: Wild.

Tirin lessens the pain.

Tirin uses Infusion: Regeneration.

Tirin starts regenerating health quickly.

Saving game...