Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Ghoul |
Class | Berserker |
Level / Exp | 40 / 72% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 85.845727509167 (base 60) |
Dexterity | 57 (base 40) |
Constitution | 62.845727509167 (base 40) |
Magic | 10 (base 10) |
Willpower | 17 (base 19) |
Cunning | 30 (base 20) |
Resources
Life | 1578/1578 |
Stamina | 218/218 |
Healing Factor | 1.3 |
Regeneration | 27.17 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 5 |
See Stealth | 5 |
See Invisible | 6 |
Offense: Mainhand
Damage | 177 |
Accuracy | 65 |
Crit Chance | 46% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 21.95 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Cold | +15% |
Light | +10% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 22.225 |
Ranged Defense | 26.225 |
Fatigue | 22 |
Physical Save | 43.014003085472 |
Spell Save | 41.65 |
Mental Save | 24.725 |
Defense: Resistances
Darkness | + 25%( 70%) |
Light | + 25%( 70%) |
All | + 15%( 70%) |
Fire | + 20%( 70%) |
Cold | + 32%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 71% |
Bleed Resistance | 100% |
Disarm Resistance | 20% |
Fear Resistance | 100% |
Stun Resistance | 94% |
Poison Resistance | 80% |
Knockback Resistance | 44% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 16. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 7.0 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 102.33 to 307.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. |
Class Talents
Technique / Two-handed maiming | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Warcries | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 2/5 |
| 2/5 |
Technique / Two-handed weapons | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Technique / Combat veteran | 1.50 |
| 2/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Generic Talents
Technique / Conditioning | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 5/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Daunting Presence |
talent | Berserker |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer is hit: 11 fire Changes resistances: +6% fire Mental save: +6 Light radius: +2 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | bladed iron helm (0 def, 3 armour) bladed iron helm (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str Damage when the wearer is hit: 6 physical It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 271.37 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Lightbringer's Rod Lightbringer's RodPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when the wearer is hit: 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 Light radius: +2 It can be used to summon a shining orb, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
On fingers | titan's gold ring of tenacity titan's gold ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Con Physical save: +10 Disarm immunity: +20% Pinning immunity: +27% Knockback immunity: +34% Maximum life: +27.00 Rings can have magical properties. |
On fingers | sneakthief's voratun ring of life sneakthief's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 Changes stats: +7 Cun / +10 Dex Life regen: +1.20 Maximum life: +73.00 Healing mod.: +18% Rings can have magical properties. |
Around waist | blurring hardened leather belt of recklessness blurring hardened leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 Defense: +12 Critical mult.: +7.00% Stealth bonus: +7 A belt that goes around your waist. |
In main hand | arcing voratun battleaxe of ruin (57-85.5 power, 4 apr) arcing voratun battleaxe of ruin (57-85.5 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +12 lightning When wielded/worn: Armour penetration: +10 Physical crit. chance: +12.0% Critical mult.: +12.00% Massive two-handed battleaxes. |
On hands | steady dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) steady dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 Physical power: +8 Armour: +2 Changes stats: +3 Str Physical save: +7 Mental save: +7 Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +8 Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Cloak | resilient linen cloak of Eldoral (1 def, 0 armour) resilient linen cloak of Eldoral (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Cun / +2 Dex Maximum life: +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | steel amulet of healing steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Cut immunity: +40% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 130 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
savior's steel amulet savior's steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical save: +12 Spell save: +12 Mental save: +12 Amulets can have magical properties. |
stabilizing gold amulet of the fish stabilizing gold amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +12% temporal / +13% cold Allows you to breathe in: water Pinning immunity: +25% Knockback immunity: +32% Amulets can have magical properties. |
stralite amulet of murder stralite amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +6 Armour penetration: +5 Physical crit. chance: +6.0% Critical mult.: +15.00% Amulets can have magical properties. |
marksman's gold ring of life marksman's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Life regen: +1.10 Maximum life: +40.00 Healing mod.: +13% Rings can have magical properties. |
rogue's steel ring of clarity rogue's steel ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 Changes stats: +4 Cun Mental save: +6 Confusion immunity: +23% Rings can have magical properties. |
treant's voratun ring of speed treant's voratun ring of speedInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 Defense: +10 Changes resistances: +6% nature Physical save: +12 Poison immunity: +14% Disease immunity: +14% Movement speed: +14% It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.9 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings can have magical properties. |
icy voratun battleaxe of amnesia (57.5-86.25 power, 4 apr) icy voratun battleaxe of amnesia (57.5-86.25 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to put talents on cooldown Damage when this weapon hits: +20 ice When wielded/worn: Damage when the wearer is hit: 18 mind Massive two-handed battleaxes. |
Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
heroic hardened leather gloves (0 def, 5 armour) heroic hardened leather gloves (0 def, 5 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Mental save: +5 Maximum life: +45.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
searing voratun plate armour of cold resistance (9 def, 16 armour) searing voratun plate armour of cold resistance (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Damage when the wearer hits(melee): 18 fire / 17 acid Damage when the wearer is hit: 10 fire / 16 acid Changes resistances: +23% fire / +24% cold / +30% acid A suit of armour made of metal plates. |
quiet dwarven-steel torque of psychoportation [power 40] (30 cooldown) quiet dwarven-steel torque of psychoportation [power 40] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +2 Silence It can be used to teleport randomly (rad 40), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast [power 129] (6 cooldown) steel torque of mindblast [power 129] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to fire a blast of psionic energies in a beam (dam 64-129), placing all other charms into a 6 cooldown. Torques are made by powerful psionics to store psionic powers. |
arcane elven-wood wand of illumination [power 10] (5 cooldown) arcane elven-wood wand of illumination [power 10] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to light the area around you (rad 10), placing all other charms into a 5 cooldown. When used: 100% chance to regenerate 9 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
striking elven-wood wand of conjuration [power 289] (6 cooldown) striking elven-wood wand of conjuration [power 289] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +4 Strike It can be used to fire a bolt of a random element (dam 144-289), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Ghouly III the Ghoul Berserker level 18
76th Pyre 122nd year of Ascendancy at 03:43 see stats
By Ghouly III the Ghoul Berserker level 35
79th Pyre 122nd year of Ascendancy at 07:00 see stats
By Ghouly III the Ghoul Berserker level 10
75th Pyre 122nd year of Ascendancy at 04:46 see stats
By Ghouly III the Ghoul Berserker level 20
76th Pyre 122nd year of Ascendancy at 10:23 see stats
By Ghouly III the Ghoul Berserker level 30
78th Pyre 122nd year of Ascendancy at 02:50 see stats
By Ghouly III the Ghoul Berserker level 40
1st Mirth 122nd year of Ascendancy at 08:31 see stats
By Ghouly III the Ghoul Berserker level 40
1st Mirth 122nd year of Ascendancy at 11:52 see stats
By Ghouly III the Ghoul Berserker level 33
78th Pyre 122nd year of Ascendancy at 19:48 see stats
Log
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena (Roguelike)!
Ghouly III hits Rej Arkatis for 283 physical damage.
Talent Stunning Blow is ready to use.
Talent Warshout is ready to use.
Ghouly III killed Rej Arkatis!
Talent Sunder Armour is ready to use.
Ghouly III slows down.
Talent Sunder Arms is ready to use.
Talent Rune: Lightning is ready to use.
Talent Death Blow is ready to use.
You pickup 0.65 gold pieces.
Talent Retch is ready to use.
Ghouly III no longer revels in blood quite so much.
Ghouly III wears(replacing): Lightbringer's Rod.
Talent Rune: Shielding is ready to use.
Resting starts...
Talent Blinding Speed is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.