Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 27 / 67% |
| Size | big |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 2 on the 76th Pyre 122nd year of Ascendancy at 04:03 / 73Killed by minotaur at level 11 on the 10th Flare 122nd year of Ascendancy at 22:25 Killed by Minotaur of the Labyrinth at level 11 on the 3rd Dusk 122nd year of Ascendancy at 11:55 Killed by zombie bunny at level 13 on the 9th Dusk 122nd year of Ascendancy at 07:19 Killed by zombie bunny at level 13 on the 9th Dusk 122nd year of Ascendancy at 08:36 Killed by Isymira the zombie bunny at level 13 on the 9th Dusk 122nd year of Ascendancy at 09:44 Killed by fire drake at level 13 on the 9th Dusk 122nd year of Ascendancy at 10:49 Killed by zombie bunny at level 13 on the 9th Dusk 122nd year of Ascendancy at 12:08 Killed by Eilinitha of the Bunnypocalypse at level 13 on the 9th Dusk 122nd year of Ascendancy at 12:46 Killed by zombie bunny at level 13 on the 9th Dusk 122nd year of Ascendancy at 14:06 Killed by minotaur at level 14 on the 9th Dusk 122nd year of Ascendancy at 15:27 Killed by Akaon the thalore at level 15 on the 18th Dusk 122nd year of Ascendancy at 11:27 Killed by Zubyna the lesser vampire at level 17 on the 32nd Dusk 122nd year of Ascendancy at 10:01 Killed by Aurirla the thalore at level 18 on the 34th Dusk 122nd year of Ascendancy at 12:25 Killed by Aurirla the thalore at level 18 on the 34th Dusk 122nd year of Ascendancy at 14:33 Killed by Cyroyalaith the eternal bone giant at level 20 on the 66th Dusk 122nd year of Ascendancy at 22:39 Killed by Arelaith the skeleton warrior at level 20 on the 66th Dusk 122nd year of Ascendancy at 23:43 Killed by Arelaith the skeleton warrior at level 20 on the 67th Dusk 122nd year of Ascendancy at 00:49 Killed by Celia at level 20 on the 67th Dusk 122nd year of Ascendancy at 01:58 Killed by Cyroyalaith the eternal bone giant at level 20 on the 67th Dusk 122nd year of Ascendancy at 03:21 Killed by Silikira the master vampire at level 20 on the 67th Dusk 122nd year of Ascendancy at 04:48 Killed by armoured skeleton warrior at level 20 on the 69th Dusk 122nd year of Ascendancy at 17:36 Killed by skeleton archer at level 21 on the 71st Dusk 122nd year of Ascendancy at 06:47 Killed by skeleton archer at level 21 on the 71st Dusk 122nd year of Ascendancy at 07:56 Killed by skeleton master archer at level 21 on the 71st Dusk 122nd year of Ascendancy at 11:20 Killed by armoured skeleton warrior at level 21 on the 71st Dusk 122nd year of Ascendancy at 15:01 Killed by skeleton master archer at level 22 on the 74th Dusk 122nd year of Ascendancy at 01:58 Killed by dread at level 23 on the 74th Dusk 122nd year of Ascendancy at 20:12 Killed by ghoulking at level 23 on the 74th Dusk 122nd year of Ascendancy at 23:17 Killed by armoured skeleton warrior at level 23 on the 75th Dusk 122nd year of Ascendancy at 05:53 Killed by armoured skeleton warrior at level 23 on the 75th Dusk 122nd year of Ascendancy at 07:11 Killed by skeleton warrior at level 23 on the 75th Dusk 122nd year of Ascendancy at 08:16 Killed by ruin banshee at level 23 on the 75th Dusk 122nd year of Ascendancy at 09:43 Killed by ruin banshee at level 23 on the 75th Dusk 122nd year of Ascendancy at 11:34 Killed by skeleton master archer at level 23 on the 75th Dusk 122nd year of Ascendancy at 15:10 Killed by skeleton master archer at level 23 on the 75th Dusk 122nd year of Ascendancy at 16:24 Killed by skeleton warrior at level 23 on the 75th Dusk 122nd year of Ascendancy at 17:00 Killed by skeleton master archer at level 23 on the 75th Dusk 122nd year of Ascendancy at 19:23 Killed by skeleton master archer at level 24 on the 76th Dusk 122nd year of Ascendancy at 01:51 Killed by skeleton master archer at level 24 on the 77th Dusk 122nd year of Ascendancy at 02:50 Killed by Ararelaith the armoured skeleton warrior at level 24 on the 77th Dusk 122nd year of Ascendancy at 16:47 Killed by Belawen the elder vampire at level 24 on the 77th Dusk 122nd year of Ascendancy at 18:05 Killed by skeleton warrior at level 24 on the 78th Dusk 122nd year of Ascendancy at 01:48 Killed by Adibrevea the anaconda at level 25 on the 79th Dusk 122nd year of Ascendancy at 10:54 Killed by The Master at level 25 on the 1st Time of Equilibrium 122nd year of Ascendancy at 13:20 Killed by armoured skeleton warrior at level 25 on the 1st Time of Equilibrium 122nd year of Ascendancy at 14:29 Killed by The Master at level 25 on the 1st Time of Equilibrium 122nd year of Ascendancy at 15:49 Killed by The Master at level 25 on the 1st Time of Equilibrium 122nd year of Ascendancy at 16:36 Killed by skeleton mage at level 25 on the 1st Time of Equilibrium 122nd year of Ascendancy at 17:40 Killed by skeleton warrior at level 25 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:04 Killed by skeleton warrior at level 25 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:55 Killed by skeleton archer at level 25 on the 1st Time of Equilibrium 122nd year of Ascendancy at 20:35 Killed by skeleton mage at level 25 on the 1st Time of Equilibrium 122nd year of Ascendancy at 22:06 Killed by will o' the wisp at level 25 on the 1st Time of Equilibrium 122nd year of Ascendancy at 23:00 Killed by elven cultist at level 25 on the 1st Haze 122nd year of Ascendancy at 16:03 Killed by faeros at level 25 on the 1st Haze 122nd year of Ascendancy at 16:57 Killed by elven blood mage at level 25 on the 5th Haze 122nd year of Ascendancy at 10:36 Killed by mean looking elven guard at level 25 on the 5th Haze 122nd year of Ascendancy at 19:22 Killed by elven cultist at level 26 on the 5th Haze 122nd year of Ascendancy at 23:40 Killed by elven mage at level 26 on the 6th Haze 122nd year of Ascendancy at 05:18 Killed by mean looking elven guard at level 26 on the 6th Haze 122nd year of Ascendancy at 07:39 Killed by elven cultist at level 26 on the 6th Haze 122nd year of Ascendancy at 16:50 Killed by elven tempest at level 26 on the 6th Haze 122nd year of Ascendancy at 17:54 Killed by wretchling at level 26 on the 6th Haze 122nd year of Ascendancy at 19:15 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 7th Haze 122nd year of Ascendancy at 02:49 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 7th Haze 122nd year of Ascendancy at 03:04 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 7th Haze 122nd year of Ascendancy at 03:50 Killed by Kryl-Feijan at level 26 on the 7th Haze 122nd year of Ascendancy at 04:39 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 7th Haze 122nd year of Ascendancy at 05:09 Killed by Kryl-Feijan at level 26 on the 7th Haze 122nd year of Ascendancy at 05:58 Killed by Glorolaith the elven tempest at level 27 on the 7th Haze 122nd year of Ascendancy at 23:40 Killed by elven cultist at level 27 on the 8th Haze 122nd year of Ascendancy at 01:52 Killed by worm that walks at level 27 on the 17th Haze 122nd year of Ascendancy at 12:23 |
Primary Stats
| Strength | 57 (base 35) |
| Dexterity | 49 (base 40) |
| Constitution | 53 (base 45) |
| Magic | 10 (base 10) |
| Willpower | 22 (base 13) |
| Cunning | 26 (base 10) |
Resources
| Life | 831/831 |
| Stamina | 251/251 |
| Healing Factor | 1 |
| Regeneration | 17.2 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 7 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 110 |
| Accuracy | 38 |
| Crit Chance | 19% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22.9 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Physical | +10% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
Defense: Base
| Armour (hardiness) | 37 (45%) |
| Defense | 18.65 |
| Ranged Defense | 23.325 |
| Fatigue | 15 |
| Physical Save | 35.25 |
| Spell Save | 33.15 |
| Mental Save | 16.8 |
Defense: Resistances
| Lightning | + 45%( 70%) |
| Mind | + 12%( 70%) |
| Nature | + 18%( 70%) |
| Blight | + 14%( 70%) |
| Physical | + 18%( 70%) |
| Cold | + 39%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Disarm Resistance | 40% |
| Stun Resistance | 56% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 227 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 115 damage for 5 turns. The effect will scale with your magic stat. |
Class Talents
| Technique / Two-handed weapons | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 4/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed maiming | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the injured seer from death by Silanor the snow giant boulder thrower. Escort: injured seer (level 2 of Daikara) | failed |
You failed to protect the lost anorithil from death by lesser vampire. Escort: lost anorithil (level 2 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by Glorywyn the copperhead snake. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You failed to protect the repented thief from death by disarming trap. Escort: repented thief (level 3 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 8. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed hummerhorn wing. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed vial of wight ectoplasm. * You've found the needed bear paw. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed vial of squid ink. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | quiver of elven-wood arrows 'Adimitha' (14/34, 45-63 power, 14 apr) quiver of elven-wood arrows 'Adimitha' (14/34, 45-63 power, 14 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 34 Damage when this weapon hits(ranged): +4 acid blind Burst (radius 1) on hit: +4 acid Burst (radius 2) on crit: +8 acid Damage conversion: 10% acid When wielded/worn: Ammo reloads per turns: +1 Arrows are used with bows to pierce your foes to death. |
| Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | Aerulaith the dwarven-steel helm (0 def, 4 armour) Aerulaith the dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 Armour: +4 Fatigue: +4% Changes stats: +5 Str / +1 Wil / +2 Con Light radius: +3 Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Sileba (dig speed 32 turns) Sileba (dig speed 32 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +3 Cun / +5 Str Allows you to breathe in: water See invisible: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring of lightning (+24%) steel ring of lightning (+24%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% lightning Changes damage: +12% lightning Rings can have magical properties. |
| On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 25 power out of 28/28) : Effective talent level: 2.0 Power cost: 25 out of 28/28. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 5 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around waist | Belesena BelesenaCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +5 Cun / +3 Dex Damage when the wearer is hit: 16 blight Changes resistances: +3% mind / +6% blight Changes resistances penetration: +5% blight Mental crit. chance: +9% A belt that goes around your waist. |
| In main hand | Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr) Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 40.0 - 64.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: 9% chance to stun or confuse the target Damage when this weapon hits: +40 darkness / +40 light The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Main armor | Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +8 Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 51.78 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | grounding gold amulet of the fish grounding gold amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +16% lightning / +13% cold Allows you to breathe in: water Stun/Freeze immunity: +26% Amulets can have magical properties. |
Inventory
Emelann EmelannInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +13% physical / +9% cold / +6% acid / +3% nature Spell save: +12 Stamina each turn: +0.60 Amulets can have magical properties. |
Genocide (42-67.2 power, 4 apr) Genocide (42-67.2 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Str / +7 Dex Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
This item will automatically be transmogrified when you leave the level. icy steel greatsword of massacre (29-46.4 power, 2 apr)icy steel greatsword of massacre (29-46.4 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 29.0 - 46.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +9 ice Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. cruel yew magestaff of illumination (20-24 power, 4 apr, fire damage)cruel yew magestaff of illumination (20-24 power, 4 apr, fire damage) Requires: - Magic 24 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +6.0% Defense: +5 Damage when the wearer hits(melee): 5 blinding light Changes damage: +20% fire Talent granted: +1 Command Staff Critical mult.: +20.00% Spellpower: +9 Spell crit. chance: +3% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 35.70 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. plaguebringer's steel waraxe of crippling (11-15.4 power, 3 apr)plaguebringer's steel waraxe of crippling (11-15.4 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Special effect when this weapon crits: cripple the target Damage when this weapon hits: +7 blight When wielded/worn: Physical crit. chance: +7.0% Disease immunity: +11% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. prismatic cured leather armour (2 def, 4 armour)prismatic cured leather armour (2 def, 4 armour) Requires: - Strength 14 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes resistances: +12% darkness / +11% light A suit of armour made of leather. |
Black Mesh (8 def, 2 armour, 102 block) Black Mesh (8 def, 2 armour, 102 block)Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +30% darkness / +15% blight Talent granted: +3 Block Stamina each turn: +2.00 When you block an attack, there is a 30% of pulling in the attacker. Black, interwoven tendrils form this mesh that can be used as shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. This item has been sent to the Item's Vault. |
Fire Dragon Shield (16 def, 9 armour, 220 block) Fire Dragon Shield (16 def, 9 armour, 220 block)Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +9 Defense: +16 Ranged Defense: +15 Fatigue: +20% Damage when the wearer is hit: 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. This item has been sent to the Item's Vault. |
Titanic (20 def, 18 armour, 320 block) Titanic (20 def, 18 armour, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
114 alchemist agate 114 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Airgore' (dig speed 13 turns) dwarven-steel pickaxe 'Airgore' (dig speed 13 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +5 Str Damage when the wearer hits(melee): 2 lightning Damage when the wearer is hit: 12 fire Changes resistances: +7% darkness / +7% fire Changes resistances penetration: +10% lightning Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Zazzerpan the Cornac Berserker level 20
57th Dusk 122nd year of Ascendancy at 15:47 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Zazzerpan the Cornac Berserker level 22
73rd Dusk 122nd year of Ascendancy at 02:11 see stats
Got eggs? (Exploration mode)
Finish the Pikataclysm event.By Zazzerpan the Cornac Berserker level 14
9th Dusk 122nd year of Ascendancy at 15:19 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zazzerpan the Cornac Berserker level 27
18th Haze 122nd year of Ascendancy at 12:12 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Zazzerpan the Cornac Berserker level 10
2nd Mirth 122nd year of Ascendancy at 11:16 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Zazzerpan the Cornac Berserker level 20
47th Dusk 122nd year of Ascendancy at 08:09 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Zazzerpan the Cornac Berserker level 11
9th Mirth 122nd year of Ascendancy at 18:18 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Zazzerpan the Cornac Berserker level 24
78th Dusk 122nd year of Ascendancy at 01:40 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Zazzerpan the Cornac Berserker level 7
78th Pyre 122nd year of Ascendancy at 08:50 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Zazzerpan the Cornac Berserker level 11
10th Flare 122nd year of Ascendancy at 10:28 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Zazzerpan the Cornac Berserker level 21
70th Dusk 122nd year of Ascendancy at 04:16 see stats
Log
Saving done.
Error while transfering Black Mesh (8 def, 2 armour, 102 block) to the online item's vault, please retry later.
Saving done.
Error while transfering Fire Dragon Shield (16 def, 9 armour, 220 block) to the online item's vault, please retry later.
Saving done.
Ran for 2 turns (stop reason: interesting character).
You gain 2.03 gold from the transmogrification of warrior's steel amulet of constitution (+3).
You gain 1.49 gold from the transmogrification of psionicist's steel ring of light (+24%).
You gain 4.91 gold from the transmogrification of sneakthief's gold ring of arcana(+0.19/turn).
You gain 0.89 gold from the transmogrification of wizard's steel ring.
You gain 1.50 gold from the transmogrification of wild infusion of the sneak (resist 13%; cure mental).
You gain 6.90 gold from the transmogrification of Dairechak the stralite greatmaul (57.5-86.25 power, 3 apr).
You gain 4.30 gold from the transmogrification of elemental quiver of elm arrows (10/10, 10.5-14.7 power, 5 apr).
You gain 6.30 gold from the transmogrification of steel greatsword 'Holar' (36.5-58.4 power, 2 apr).
You gain 17.50 gold from the transmogrification of Mighty Girdle.
You gain 12.50 gold from the transmogrification of Spellblaze Shard (20-26 power, 10 apr).
You gain 12.50 gold from the transmogrification of Umbral Razor (25-32.5 power, 10 apr).
You gain 5.40 gold from the transmogrification of iron gauntlets of the starseeker (0 def, 1 armour).
Ran for 2 turns (stop reason: interesting character).
You don't see how to get there...
Error while transfering Black Mesh (8 def, 2 armour, 102 block) to the online item's vault, please retry later.
Saving done.
Saving game...
Saving done.
