










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Writhing One |
| Level / Exp | 46 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by bloated horror at level 6 on the 1st Mirth 122nd year of Ascendancy at 18:01 0 / 9Killed by Assassin Lord at level 14 on the 16th Dusk 122nd year of Ascendancy at 19:29 Killed by thief at level 14 on the 16th Dusk 122nd year of Ascendancy at 22:15 Killed by Cyremina the bee swarm at level 15 on the 50th Dusk 122nd year of Ascendancy at 16:15 Killed by The Shade of Telos at level 35 on the 44th Regrowth 123rd year of Ascendancy at 02:44 Killed by Elirawe the orc elite berserker at level 38 on the 70th Regrowth 123rd year of Ascendancy at 02:48 Killed by dreaming horror at level 39 on the 4th Pyre 123rd year of Ascendancy at 13:06 Killed by searing horror at level 40 on the 6th Pyre 123rd year of Ascendancy at 13:52 Killed by Elandar at level 46 on the 37th Pyre 123rd year of Ascendancy at 21:50 |
Primary Stats
| Strength | 80 (base 60) |
| Dexterity | 36 (base 17) |
| Constitution | 19 (base 15) |
| Magic | 104 (base 61) |
| Willpower | 29 (base 7) |
| Cunning | 90 (base 60) |
Resources
| Life | -160/1362 |
| Mana | 355/395 |
| Insanity | 10/100 |
| Healing Factor | 1.5414285714286 |
| Regeneration | 233.48018571429 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +43.093867610317% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 46.254036314199 |
| See Invisible | 66.254036314199 |
Offense: Mainhand
| Damage | 199 |
| Accuracy | 69 |
| Crit Chance | 47% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 76 |
| Crit Chance | 37% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Light | +8% |
| Temporal | +12% |
| Blight | +33% |
| Darkness | +36% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Acid | +14% |
| Blight | +42% |
| Cold | +15% |
| All | 0% |
| Darkness | +62% |
| Light | +20% |
| Lightning | +28% |
| Fire | +15% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 48 (67.131147540984%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 0 |
| Physical Save | 47 |
| Spell Save | 40 |
| Mental Save | 38 |
Defense: Resistances
| Blight | + 51%( 70%) |
| Physical | + 26%( 70%) |
| Cold | + 34%( 70%) |
| All | + 18%( 70%) |
| Lightning | + 23%( 70%) |
| Temporal | + 26%( 70%) |
| Darkness | + 50%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 60%( 70%) |
Defense: Immunities
| Silence Resistance | 100% |
| Disarm Resistance | 72% |
| Knockback Resistance | 42% |
| Confusion Resistance | 30% |
| Stun Resistance | 96% |
| Pinning Resistance | 42% |
| Instadeath Resistance | 100% |
| Blind Resistance | 30% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 734 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 620 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 10 turns. While Heroism is active, you will only die when reaching -824 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1380% for 10 turns and instantly restoring 69 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| Demented / Tentacles | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 3/5 |
| 4/5 |
| 5/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Divination | 0.80 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Chaos Orbs |
| talent | Premonition |
| talent | Chant of Fortress |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+21). Continuum Destabilization |
| beneficial effect | A flow of life spins around the target, regenerating 146.72 life per turn. Regeneration |
| beneficial effect | Reduces darkness damage received by 29%. Premonition Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is on fire, taking 54.00 fire damage per turn. Burning |
| beneficial effect | 4 pustules increasing resistance by 20%. Putrescent Pustule |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| beneficial effect | Empowered by the fear of its foes, darkness and blight damage penetration increased by 42%. Glimpse of True Horror |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you gained talent category Spell / Divination (at mastery 0.80). | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Xerariann the master vampire. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the temporal explorer from death by bloated horror. Escort: temporal explorer (level 2 of Trollmire) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed bear paw. * You've found the needed wretchling eyeball. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cursed/Endless hunt +0.20 Cunning/Trapping +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 18 power out of 24/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | Pitchquencher the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid +6% darkness Res.pen +20% darkness ----- def ----- Max.HP +42.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +4 Mag +3 Wil dps ---------- Dmg.mod +8% light ----- def ----- Armour +6 Fatigue +4% Blind- +30% Confus- +30% ---------- misc Light +1 Sun Flare: Level 3.0 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 61.92 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| Tool | Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 228.48 temporal and 277.53 darkness damage (based on Magic). Uses 12 power out of 32/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
| On fingers | Moldsage0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.pwr +15 (+5 eff.) Res.pen +15% nature +15% lightning Acc +17 (+4 eff.) Apr +17 Melee Ret 4 nature ----- def ----- Defense +16 (+6 eff.) Resists +12% nature +6% lightning Max.HP +44.00 Disarm- +50% Pinning- +42% Knockbk- +42% Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | Brenotir the Glowweeper0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Str +10 Dex +8 Mag +8 Wil +13 Cun dps ---------- Crit.mult +10.00% Spell.pwr +14 (+3 eff.) Mind.pwr +4 (+1 eff.) Dmg.mod +9% mind Res.pen +20% light Acc +15 (+4 eff.) ----- def ----- Armour +18 Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | elemental voratun longsword of crippling (42.5-59.5 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Arcane/Master Power 42.5 - 59.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Random elemental explosion On Crit: * cripple the target While equipped: dps ---------- Phys.crit +13.0% Res.pen +14% acid +15% fire +15% cold +13% lightning Sharp, long, and deadly. |
| On hands | Jetripper of the Blightspawn (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Master/Psionic While equipped: Stats +3 Str +3 Dex +3 Cun +4 Con dps ---------- Phys.crit +2.0% Apr +2 Melee Ret 8 acid On Melee Ret: * 23% chance to disease * 25% chance to inflict 15% damage reduction ----- def ----- Armour +2 Phys.save +20 (+6 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+3 eff.) HP.reg +1.50 Disarm- +22% ---------- misc Stam/turn +0.80 Max.stam +22.00 Cooldown Double Strike -1 Juggernaut: (Instant) Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+4 eff.) Mov.spd +32% Dmg.mod +15% blight ----- def ----- Dmg.red +22 all Carrion Feet: Level 3.9 Pwr.cost 9 out of 20/20. Range 8 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 32%. You can also activate this talent to instantly destroy more worms, letting you jump in range 8 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
| Cloak | restorative elven-silk cloak of the hunter (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature While equipped: dps ---------- Acc +32 (+8 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -8% Resists +19% nature +20% blight Max.HP +55.00 HP.reg +3.00 Heal.mod +17% ---------- misc Max.stam +25.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
Inventory
heat beam rune (173 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 173.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 12 for 10 turns)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to become invisible (power 12) for 10 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ebonyobeisance of the Blightspawn0.1 T1 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Spell.pwr +8 (+2 eff.) Dmg.mod +10% acid +10% fire +10% lightning +10% cold On Melee Ret: * 22% chance to inflict 15% damage reduction * 21% chance to disease ----- def ----- Resists +12% lightning +12% cold +5% arcane Phys.save +6 (+2 eff.) Spell.save +3 (+1 eff.) Poison- +10% Stun/Frz- +21% Amulets can have magical properties. |
steel amulet 'Salykira'0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +5% temporal +5% light +5% darkness +15% mind +5% physical Res.pen +15% arcane +10% mind Melee Ret 8 arcane ----- def ----- Resists +5% arcane Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +9 Wil +6 Mag dps ---------- Spell.pwr +10 (+2 eff.) Acc +12 (+3 eff.) Apr +13 ----- def ----- Defense +12 (+4 eff.) Resists +5% arcane +12% lightning Max.HP +31.00 Disarm- +37% Pinning- +38% Knockbk- +32% ---------- misc Light +3 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
mule's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +1.10 Stun/Frz- +26% ---------- misc Max.enc +26 Rings can have magical properties. |
savage's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +4 Con ----- def ----- Spell.save +13 (+4 eff.) Max.HP +64.00 HP.reg +1.70 Heal.mod +17% ---------- misc Max.stam +18.00 Rings can have magical properties. |
stralite ring of life0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +60.00 HP.reg +1.10 Heal.mod +22% Rings can have magical properties. |
titan's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Phys.save +6 (+2 eff.) Rings can have magical properties. |
truestriking voratun greatmaul of massacre (79.5-119.25 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Master Power 79.5 - 119.3 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +12% physical Acc +17 (+4 eff.) Apr +17 Massive two-handed mauls. |
Emelywen (62-99.2 power, 7 apr)3.0 T5 greatsword 2H weapon [Rare] Nature Power 62.0 - 99.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +7 Crit +5.0% Atk.spd 100% Melee+ +28 nature +28 temporal While equipped: dps ---------- Phys.crit +5.0% Crit.mult +12.00% Phys.pwr +10 (+2 eff.) Dmg.mod +9% mind Apr +3 ----- def ----- Armour +8 Resists +9% temporal Massive two-handed swords. |
Mayoda the steel longsword (14.5-20.3 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Master Power 14.5 - 20.3 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +9 lightning +12 arcane On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * Random elemental explosion * 25% chance for lightning to arc to a second target While equipped: Stats +3 Mag dps ---------- Phys.crit +8.0% Crit.mult +11.00% S.pwr/crit +6 Dmg.mod +3% acid Res.pen +10% acid +11% fire +9% cold +10% lightning Apr +9 ----- def ----- Resists +3% acid Sharp, long, and deadly. |
elemental voratun longsword of amnesia (41.5-58.1 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Arcane/Psionic Power 41.5 - 58.1 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Random elemental explosion * 25% chance to put talents on cooldown While equipped: dps ---------- Res.pen +9% acid +12% fire +12% cold +12% lightning Sharp, long, and deadly. |
Ureslak's Femur (52-72.8 power, 5 apr)3.0 T5 mace 1H weapon [Unique] Nature What would happen if more of Ureslak's remains were reunited? Power 52.0 - 72.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
mighty drakeskin leather sling of dampening4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego] Disrupt/Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +10 While equipped: Stats +1 Str dps ---------- Phys.pwr +13 (+2 eff.) ----- def ----- Resists +13% acid +10% fire +14% cold +11% lightning Spell.save +13 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
dragonbone vilestaff of wizardry (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Wil +4 Mag dps ---------- Spell.crit +5% Spell.pwr +23 (+5 eff.) Dmg.mod +30% fire ---------- misc Max.mana +110.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Umbrawend of the Blightspawn (2 def, 7 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex +3 Mag +2 Wil +2 Cun dps ---------- Spell.crit +6% Res.pen +15% blight On Melee Ret: * 22% chance to inflict 15% damage reduction * 22% chance to disease ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +5% arcane +14% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Wil +8 Mag dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +0 Defense +0 (+0 eff.) Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Velildawe the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +2 Str +4 Mag +3 Cun ----- def ----- Armour +4 Fatigue -3% Resists +4% physical Phys.save +5 (+1 eff.) Die.at -80.00 life ---------- misc Max.enc +20 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Ariwyn' (12 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +4 Con dps ---------- Phys.pwr +12 (+2 eff.) Res.pen +20% physical Apr +3 ----- def ----- Armour +3 Defense +12 (+4 eff.) Fatigue +2% Phys.save +9 (+3 eff.) Evasion: (Instant) Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 17 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
umbral dwarven-steel gauntlets of strength (+4) (0 def, 2 armour)1.5 T3 hands armor [Ego] Arcane/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +9 (+2 eff.) Melee+ 8 darkness Dmg.mod +6% darkness ----- def ----- Armour +2 Resists +7% darkness Metal gloves protecting the hands up to the middle of the lower arm. |
Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+3 eff.) Mind.pwr +12 (+4 eff.) ----- def ----- Defense +8 (+3 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 56 power out of 150/150 This headwear seems made entirely out of half rotten brain matter. Do you really want to put that over your head? |
starseer's elven-silk wizard hat of the Brotherhood (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane While equipped: Stats +7 Con +8 Mag dps ---------- Dmg.mod +8% temporal +13% light +11% darkness +15% arcane +15% physical ----- def ----- Defense +3 (+1 eff.) Arcane Eye: (Instant) Puts all charms on 6 cooldown Level 4.0 Pwr.cost 6 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 22 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 8 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Shadowlore of the Blightspawn (12 def, 8 armour)14.0 T3 heavy armor [Random Unique] Arcane/Master While equipped: dps ---------- On Melee Ret: * 22% chance to inflict 15% damage reduction * 28% chance to disease ----- def ----- Armour +8 Defense +12 (+4 eff.) Rng.Def +9 (+3 eff.) Fatigue +16% Resists +14% arcane +20% lightning Crit.dmg- 15.00% Spell.save +30 (+10 eff.) Stun/Frz- +10% A suit of armour made of mail. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+5 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
hateful quiver of dragonbone arrows of accuracy (21/21, 52.5-73.5 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego+] Master/Psionic Power 52.5 - 73.5 Physical Uses 50% Str, 50% Mag, 70% Dex Acc+ +0.2% crit / acc Acc +9 Apr +18 Crit +3.0% Capacity 21 Ranged+ +45 darkness Against +17% Living Arrows are used with bows to pierce your foes to death. |
160 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
10 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe of endurance (dig speed 22 turns)3.0 T5 digger tool [Ego] Master While equipped: Stats +7 Str ----- def ----- Fatigue -8% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
40 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
10 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 112 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 616.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 14 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
plaguebringer's pouch of voratun shots (19/19, 56.5-67.8 power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego+] Arcane Power 56.5 - 67.8 Physical Uses 50% Cun, 50% Mag, 70% Dex Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 19 Ranged+ +16 blight On Hit: 10% Epidemic 5 On Hit: * 18% chance to disease Shots are used with slings to pummel your foes to death. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 6 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Lmao the Cornac Writhing One level 23
20th Haze 122nd year of Ascendancy at 13:50 see stats
Arachnophobia
Destroyed the spydric menace.By Lmao the Cornac Writhing One level 27
35th Haze 122nd year of Ascendancy at 10:31 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Lmao the Cornac Writhing One level 36
47th Regrowth 123rd year of Ascendancy at 15:17 see stats
Brave new world
Went to the Far East and took part in the war.By Lmao the Cornac Writhing One level 26
33rd Haze 122nd year of Ascendancy at 12:51 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Lmao the Cornac Writhing One level 15
32nd Dusk 122nd year of Ascendancy at 12:00 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Lmao the Cornac Writhing One level 18
5th Haze 122nd year of Ascendancy at 07:07 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Lmao the Cornac Writhing One level 25
29th Haze 122nd year of Ascendancy at 16:32 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Lmao the Cornac Writhing One level 41
7th Pyre 123rd year of Ascendancy at 12:35 see stats
Exterminator
Killed 1000 creatures.By Lmao the Cornac Writhing One level 20
12nd Haze 122nd year of Ascendancy at 18:39 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Lmao the Cornac Writhing One level 44
32nd Pyre 123rd year of Ascendancy at 02:53 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Lmao the Cornac Writhing One level 31
4th Decay 122nd year of Ascendancy at 06:48 see stats
Level 10
Got a character to level 10.By Lmao the Cornac Writhing One level 10
7th Mirth 122nd year of Ascendancy at 19:47 see stats
Level 20
Got a character to level 20.By Lmao the Cornac Writhing One level 20
12nd Haze 122nd year of Ascendancy at 08:55 see stats
Level 30
Got a character to level 30.By Lmao the Cornac Writhing One level 30
69th Haze 122nd year of Ascendancy at 19:40 see stats
Level 40
Got a character to level 40.By Lmao the Cornac Writhing One level 40
4th Pyre 123rd year of Ascendancy at 15:10 see stats
Orcrist
Killed the leaders of the Orc Pride.By Lmao the Cornac Writhing One level 43
17th Pyre 123rd year of Ascendancy at 17:56 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Lmao the Cornac Writhing One level 44
21st Pyre 123rd year of Ascendancy at 15:00 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Lmao the Cornac Writhing One level 14
17th Dusk 122nd year of Ascendancy at 04:12 see stats
Size is everything
Did over 1500 damage in one attack.By Lmao the Cornac Writhing One level 41
8th Pyre 123rd year of Ascendancy at 09:34 see stats
Size matters
Did over 600 damage in one attack.By Lmao the Cornac Writhing One level 24
25th Haze 122nd year of Ascendancy at 23:34 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Lmao the Cornac Writhing One level 26
29th Haze 122nd year of Ascendancy at 18:02 see stats
That was close
Killed your target while having only 1 life left.By Lmao the Cornac Writhing One level 40
6th Pyre 123rd year of Ascendancy at 14:01 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lmao the Cornac Writhing One level 33
14th Regrowth 123rd year of Ascendancy at 09:02 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Lmao the Cornac Writhing One level 29
60th Haze 122nd year of Ascendancy at 15:20 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Lmao the Cornac Writhing One level 26
31st Haze 122nd year of Ascendancy at 13:07 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Lmao the Cornac Writhing One level 19
6th Haze 122nd year of Ascendancy at 06:17 see stats
Unstoppable
Returned from the dead.By Lmao the Cornac Writhing One level 40
6th Pyre 123rd year of Ascendancy at 13:52 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Lmao the Cornac Writhing One level 21
16th Haze 122nd year of Ascendancy at 21:09 see stats
Log
Lmao uses Infusion: Regeneration.
Lmao starts regenerating health quickly.
Bloated horror uses Mind Sear.
Bloated horror hits Elandar for 137 mind damage.
Elandar casts Manathrust.
Elandar hits Lmao for (22 resist armour), 301 arcane (301 total damage).
Burning from Elandar hits Lmao for (22 resist armour), 45 fire (45 total damage).
Elandar casts Strike.
High Sun Paladin Aeryn is no longer cursed.
High Sun Paladin Aeryn is covered in acid!
Something hits High Sun Paladin Aeryn for 11 acid, 11 fire, 11 acid, 11 fire (42 total damage).
High Sun Paladin Aeryn hits Something for 81 physical, 22 light (103 total damage).
Lmao resists the punch!
Something performs a melee critical strike against High Sun Paladin Aeryn!
Bloated horror uses Agony.
Bloated horror's mind surges with critical power!
Elandar is writhing in agony!
Heavy bone giant hits Lmao for (22 resist armour), 9 physical, (9 resist armour), 0 blight (9 total damage).
Elandar's Strike hits Lmao for (22 resist armour), 191 physical (191 total damage).
High Sun Paladin Aeryn hits Something for 7 healing, 7 light, 7 healing, 7 light (13 total damage) [14 healing].
Something hits High Sun Paladin Aeryn for 94 physical, 12 acid, 15 fire, 23 blight, 104 physical, 12 acid, 15 fire, 23 blight (299 total damage).
Lmao hits Heavy bone giant for (4 absorbed), 0 nature, (9 absorbed), 0 acid, (9 absorbed), 0 temporal, (8 absorbed), 0 darkness (0 total damage).
Lmao casts Diseased Tongue.
Elandar shrugs off the effect 'Rotting Disease'!
Elandar saw true horror.
Lmao is empowered by the fear of his foes.
Lmao hits Elandar for 117 darkness damage.
Elandar casts Lightning.
Saving game...




















































































































