











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Shadowblade |
| Level / Exp | 13 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by Glorolle the brown bear at level 13 on the 14th Dusk 122nd year of Ascendancy at 21:28 1 / 3Killed by Glorolle the brown bear at level 13 on the 14th Dusk 122nd year of Ascendancy at 22:26 Killed by Siladhewe the giant fire ant at level 13 on the 15th Dusk 122nd year of Ascendancy at 12:26 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 37 (base 26) |
| Constitution | 10 (base 10) |
| Magic | 29 (base 20) |
| Willpower | 10 (base 10) |
| Cunning | 34 (base 29) |
Resources
| Life | 392/392 |
| Mana | 172/172 |
| Stamina | 146/146 |
| Healing Factor | 1.1100003099961 |
| Regeneration | 3.0525008524894 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | -1.1102230246252E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 48 |
| Crit Chance | 16% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 48 |
| Crit Chance | 15% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +12% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 7 (51.69962066283%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 17 |
| Mental Save | 20 |
Defense: Resistances
| Fire | + 6%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 6%( 70%) |
| Cold | + 6%( 70%) |
| Physical | + 6%( 70%) |
| Mind | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 22% |
| Bleed Resistance | 10% |
| Confusion Resistance | 43% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 177 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
| On feet | miner's pair of rough leather boots of tirelessness (0 def, 3 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 ---------- misc Stam/turn +0.30 Max.stam +10.00 Infravis +1 A pair of boots made of leather. |
| Light source | survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+3 eff.) Max.HP +44.00 Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Yville the Snowumbra (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Dex +2 Mag dps ---------- Dmg.mod +12% cold ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +6% cold A cap made of leather. |
| On hands | rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+3 eff.) ----- def ----- Armour +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | cleansing iron torque of gale force [power 105] (10/15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | wizard's copper ring of tenacity0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+3 eff.) Max.HP +21.00 Disarm- +20% Pinning- +22% Knockbk- +24% Rings make your fingers look great! |
| On fingers | Eilinassra0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Crit.mult +10.00% Acc +15 (+5 eff.) ----- def ----- Resists +3% light Mind.save +6 (+3 eff.) Cut- +10% Confus- +23% Rings make your fingers look great! |
| Around neck | Emelubeth the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun +5 Dex ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.20 See.Invis +6 Amulets make your neck look great! |
| In main hand | chilling steel dagger of massacre (18-23 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane/Master Power 18.0 - 23.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +5 cold Sharp, short and deadly. |
| Around waist | rough leather belt 'Poreriawyn'1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Cun dps ---------- Mind.crit +2% Apr +1 ----- def ----- Phys.save +9 (+5 eff.) Max.HP +33.00 ---------- misc Max.hate +4.00 A belt that goes around your waist. |
| In off hand | arcing iron dagger of massacre (15-20 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 15.0 - 19.5 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit / acc Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 47 damage Sharp, short and deadly. |
| Cloak | linen cloak 'Gyfast' (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Defense +7 (+2 eff.) Crit.dmg- 15.00% Phys.save +6 (+3 eff.) Max.HP +40.00 Disease- +10% Confus- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rough leather armour 'Dagychik' (3 def, 2 armour)9.0 T1 light armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 0 ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +6% mind +6% temporal HP.reg +2.50 ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
Inventory
movement infusion of the wizard (speed 518%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 518% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Rings make your fingers look great! |
iron dagger (9-12 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 9.0 - 11.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit / acc Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.0 - 13.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit / acc Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
rough leather belt 'Urtheblek'1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Dex +2 Con dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +13 (+4 eff.) Stealth +5 Stun/Frz- +10% A belt that goes around your waist. |
Hazestoker the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% cold ----- def ----- Defense +1 (+0 eff.) Crit.dmg- 10.00% Max.HP +30.00 Blind- +10% Confus- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zeroruirain (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str dps ---------- Phys.crit +1.0% Crit.mult +10.00% Phys.pwr +2 (+1 eff.) S.pwr/crit +2 Dmg.mod +6% temporal ----- def ----- Defense +1 (+0 eff.) Fatigue -3% ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Thunderfury' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +5% lightning +5% acid ----- def ----- Defense +1 (+0 eff.) Resists +3% acid Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's pair of rough leather boots (0 def, 2 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +2 ---------- misc Infravis +1 A pair of boots made of leather. |
Poratha the Eclipseparry (0 def, 3 armour)1.5 T1 hands armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +5 (+2 eff.) Melee+ 5 lightning Dmg.mod +4% lightning +12% darkness ----- def ----- Armour +3 Fatigue +1% Resists +6% lightning +1% physical Phys.save +3 (+2 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
Mayewyn the rough leather cap (5 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +1 Dex +4 Con dps ---------- Phys.pwr +4 (+2 eff.) ----- def ----- Armour +1 Defense +5 (+2 eff.) Fatigue +1% Resists +9% acid Cut- +20% A cap made of leather. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor Reqs Str 16 [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
60 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing elm totem of healing [power 110] (10/15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Error 2002 the Cornac Shadowblade level 11
7th Flare 122nd year of Ascendancy at 11:07 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Error 2002 the Cornac Shadowblade level 10
6th Mirth 122nd year of Ascendancy at 10:00 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Error 2002 the Cornac Shadowblade level 7
3rd Mirth 122nd year of Ascendancy at 04:23 see stats
Log
Error 2002 resists!
Error 2002 is on fire!
Something hits Error 2002 for 61 fire damage.
Error 2002 casts Illuminate.
Error 2002 hits Velymina the large white snake for 54 light damage.
Error 2002 hits Gloretira the honey tree for 54 light damage.
Error 2002 hits Iselaith the skeleton warrior for 50 light damage.
Siladhewe the giant fire ant spits flames!
Gloretira the honey tree summons a Ritch Flamespitter!
Siladhewe the giant fire ant hits Error 2002 for 17 fire damage.
Something receives 17 healing from Gloretira the honey tree.
Gloretira the honey tree receives 18 healing.
Something receives 17 healing from Gloretira the honey tree.
Velymina the large white snake receives 23 healing from Gloretira the honey tree.
Iselaith the skeleton warrior receives 19 healing from Gloretira the honey tree.
Ritch flamespitter receives 18 healing from Gloretira the honey tree.
Talent Flurry is ready to use.
Burning from Iselaith the skeleton warrior hits Error 2002 for 20 fire damage.
Iselaith the skeleton warrior casts Ice Shards.
Siladhewe the giant fire ant spits flames!
Siladhewe the giant fire ant hits Error 2002 for 17 fire damage.
Error 2002 the level 13 cornac shadowblade was fried to death by Siladhewe the giant fire ant on level 3 of Norgos Lair.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Siladhewe the giant fire ant killed Error 2002!
Saving game...
Saving done.















































































