Zeon the level 10 Shalore Archmage by zeonidus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.8
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp10 / 81%
Sizebig
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity13 (base 10)
Constitution18 (base 18)
Magic38 (base 34)
Willpower22 (base 16)
Cunning15 (base 11)

Resources

Life178/178
Mana198/198
Healing Factor1.163829787234
Regeneration0.29095744680851

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage15
Accuracy7
Crit Chance15%
APR2
Speed1.00

Offense: Spell

Spellpower37
Crit Chance12%
Speed1

Offense: Mind

Mindpower26
Crit Chance10%
Speed1

Offense: Damage Bonus

Light+10%
Darkness+9%
Fire+5%
Temporal+10%

Defense: Base

Armour (hardiness)6 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save9
Spell Save23
Mental Save12

Defense: Resistances

Light+ 30%( 70%)
Arcane+ 18%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance15%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Spell / Fire1.30
5/5
3/5
3/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
0/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
5/5
2/5
0/5
0/5
Spell / Conveyance1.30
3/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
active
done

Equipment

On hands
On fingers
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Zeon the Shalore Archmage level 10
8th Flare 122nd year of Ascendancy at 22:16
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Zeon the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 11:33
see stats

Log

Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


healing infusion of the wizard (heal 109) is not wearable.
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (11/11, 14-19.6 power, 5 apr).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.67 gold from the transmogrification of
miner's pair of rough leather boots (0 def, 5 armour).
You gain 0.99 gold from the transmogrification of
arcing iron mace (11.5-16.1 power, 2 apr).
You gain 4.44 gold from the transmogrification of
balanced iron longsword of the mystic (10.5-14.7 power, 2 apr).
You gain 3.03 gold from the transmogrification of
balanced iron greatsword (14-22.4 power, 1 apr).
You gain 1.80 gold from the transmogrification of
restful copper amulet of strength (+2).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 62 over 5 turns).
You gain 1.06 gold from the transmogrification of
healing infusion of the wizard (heal 109).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Zeon deactivates Arcane Power.

Zeon activates Arcane Power.

Resting starts...

Rested for 16 turns (stop reason: all resources and life at maximum).


There is a Elvala (Town) here (press '' or right click to use).

Zeon deactivates Arcane Power.