Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Skeleton |
Class | Temporal Warden |
Level / Exp | 30 / 41% |
Size | medium |
Lifes / Deaths | Killed by skeleton warrior at level 1 on the 75th Pyre 122nd year of Ascendancy at 06:22 5 / 1 |
Primary Stats
Strength | 45.7526127453 (base 15) |
Dexterity | 57.752612745299 (base 40) |
Constitution | 10 (base 10) |
Magic | 88.44815111863 (base 33) |
Willpower | 76 (base 54) |
Cunning | 26 (base 10) |
Resources
Life | 647/647 |
Positive | 0/137 |
Stamina | 242/252 |
Paradox | 400 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +16.10657540007% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 8 |
See Stealth | 12 |
See Invisible | 23 |
Offense: Mainhand
Damage | 88 |
Accuracy | 45 |
Crit Chance | 36% |
APR | 34 |
Speed | 0.80 |
Offense: Spell
Spellpower | 53.482717039543 |
Crit Chance | 23% |
Speed | 1 |
Offense: Mind
Mindpower | 42.2 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 21 (30%) |
Defense | 26.256707230427 |
Ranged Defense | 26.256707230427 |
Fatigue | 20 |
Physical Save | 36.869207230427 |
Spell Save | 57.74333467005 |
Mental Save | 28.4625 |
Defense: Resistances
All | + 13%( 70%) |
Defense: Immunities
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Bleed Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 5 Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 173.88 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 542 damage for 5 turns. The effect will scale with your magic stat. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 139.20 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 57. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 481.24 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Technique / Archery - bows | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Chronomancy / Temporal Combat | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Chronomancy / Time Travel | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Chronomancy / Speed Control | 1.10 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Technique / Dual techniques | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 2/5 |
| 5/5 |
| 3/5 |
| 4/5 |
Chronomancy / Chronomancy | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.10 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 1/5 |
Effects
talent | Strength of Purpose |
talent | Weapon Folding |
talent | Displace Damage |
talent | Quantum Feed |
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
beneficial effect | The target filled with the spirit of the vorpal bunny! Granting +10% critical chance! Vorpal Bunny! |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 326. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed honey tree root. * You've found the needed vial of wight ectoplasm. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed orc heart. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed electric eel tail. * You've found the needed mummified bone. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed wretchling eyeball. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Cinderfeet (3 def, 5 armour) =Cold_r,Fi_d,Firewake,Cu/M= Cinderfeet (3 def, 5 armour) =Cold_r,Fi_d,Firewake,Cu/M=Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Trails fire behind you, dealing damage based on spellpower. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Quiver | Chalyvor the Kindleminister (21/21, 64.5-90.3 power, 24 apr) =vs.Everyone= Chalyvor the Kindleminister (21/21, 64.5-90.3 power, 24 apr) =vs.Everyone=Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 64.5 - 90.3 Uses stats: 70% Dex, 50% Str Damage type: Blight Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +24 Physical crit. chance: +8.0% Capacity: 21 Travel speed: +200% Burst (radius 1) on hit: +8 light / +4 blight Burst (radius 2) on crit: +4 blight Arrows are used with bows to pierce your foes to death. |
Light source | Cloudpanic the alchemist's lamp =E,D/B_res,Retch,Truesight= Cloudpanic the alchemist's lamp =E,D/B_res,Retch,Truesight=Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% blight / +10% darkness / +9% lightning Changes damage: +24% lightning Spellpower: +5 Spell crit. chance: +5% Light radius: +3 Infravision radius: +4 See invisible: +11 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 25 blight damage or heals 22 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Corrupted Gaze (4 def, 8 armour) =Blight,Arm,Mag/Cun/Wil= Corrupted Gaze (4 def, 8 armour) =Blight,Arm,Mag/Cun/Wil=Requires: - Magic 16 - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 Armour: +8 Defense: +4 Fatigue: +6% Changes stats: +5 Mag / +3 Wil / +4 Cun Changes resistances: +10% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.10 Corruption / Vim Disease immunity: +40% See stealth: +12 See invisible: +12 It can be used to activate talent Vimsense (costing 25 power out of 32/32) : Effective talent level: 3.3 Power cost: 25 out of 32/32. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 24%, but also make them aware of you. The resistance reduction will improve with your Spellpower. This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. This item has been sent to the Item's Vault. |
Tool | Telekinetic Core =Phys,Pull,P_save,Wil= Telekinetic Core =Phys,Pull,P_save,Wil=Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 61 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | Ivimina =Temp_dmg,Sp_save,Mag= Ivimina =Temp_dmg,Sp_save,Mag=Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Mag Changes damage: +6% temporal Spell save: +25 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +6 Rings can have magical properties. |
On fingers | conjurer's gold ring of blight (+11%) =Blight,Pwr,Mag/Wil= conjurer's gold ring of blight (+11%) =Blight,Pwr,Mag/Wil=Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +11% blight Changes damage: +11% blight Spellpower: +7 Rings can have magical properties. This item has been sent to the Item's Vault. |
Around waist | balancing hardened leather belt of burglary =Dex,Trap_dis_bonus= balancing hardened leather belt of burglary =Dex,Trap_dis_bonus=Requires: - Level 15 Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Changes stats: +9 Dex / +8 Cun / +7 Lck Trap disarming bonus: +11 Stealth bonus: +9 Mental crit. chance: +7% Infravision radius: +4 A belt that goes around your waist. This item has been sent to the Item's Vault. |
In main hand | Corpsebow =Dmg,Drain,Weaken,Dis_res= Corpsebow =Dmg,Drain,Weaken,Dis_res=Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +20 draining blight When wielded/worn: Effects on ranged hit: * 40% chance to disease Damage (Ranged): 20 blight Changes damage: +40% blight Disease immunity: +50% It can be used to activate talent Cyst Burst (costing 10 power out of 20/20) : Effective talent level: 5.0 Power cost: 10 out of 20/20. Range: 8 Travel Speed: instantaneous Is: a spell Description: Make your target's diseases burst, doing 101.27 blight damage for each disease it is infected with. This will also spread any decrepitude, weakness, rotting or epidemic diseases to any nearby foes in a radius of 3. The damage will increase with your Spellpower. A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
On hands | alchemist's iron gauntlets of dispersion (0 def, 1 armour) =Dis_Mag,Dmg,A_res,Wil/Mag= alchemist's iron gauntlets of dispersion (0 def, 1 armour) =Dis_Mag,Dmg,A_res,Wil/Mag=Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 4 acid / 4 cold / 4 fire / 6 arcane / 4 lightning Changes stats: +7 Mag / +7 Wil Changes resistances: +4% arcane It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | miasmic reinforced leather armour of the void (4 def, 7 armour) =Tmp/Da/Ac/N_res,Dmg,Tbuff= miasmic reinforced leather armour of the void (4 def, 7 armour) =Tmp/Da/Ac/N_res,Dmg,Tbuff=Requires: - Strength 18 Powered by arcane forces Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +10 Armour: +7 Defense: +4 Fatigue: +8% Damage (Melee): 7 acid / 7 temporal Damage (Ranged): 7 acid / 7 temporal Changes resistances: +18% acid / +21% temporal / +19% darkness / +16% nature Defense after a teleport: +17 Resist all after a teleport: +12% New effects duration reduction after a teleport: +14% Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A suit of armour made of leather. This item has been sent to the Item's Vault. |
Cloak | spellcowled cashmere cloak of the voidstalker (2 def, 0 armour) =Dark/Temp_res,Tbuff,W/Mag= spellcowled cashmere cloak of the voidstalker (2 def, 0 armour) =Dark/Temp_res,Tbuff,W/Mag=Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Mag / +2 Wil Changes resistances: +18% darkness / +14% temporal Spell save: +7 Maximum mana: +43.00 Defense after a teleport: +13 Resist all after a teleport: +11% New effects duration reduction after a teleport: +16% It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 10 cooldown. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Mirror Shards =Light,Shield,Blind= Mirror Shards =Light,Shield,Blind=Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate), costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Inventory
Withering Orbs =Truesight,Blind-Fight= Withering Orbs =Truesight,Blind-Fight=Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
protective gold amulet of strength (+4) =Arm/Def,ResCap,Str= protective gold amulet of strength (+4) =Arm/Def,ResCap,Str=Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +5 Defense: +6 Changes stats: +4 Str Changes resistances cap: +3% all Physical save: +11 Amulets can have magical properties. |
steel amulet of teleportation =Blink,Blink_res= steel amulet of teleportation =Blink,Blink_res=Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Teleport immunity: +50% It can be used to teleports you randomly (rad 30), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
wanderer's gold amulet =Stam/t,Dex/Cun/Con= wanderer's gold amulet =Stam/t,Dex/Cun/Con=Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Changes stats: +6 Dex / +6 Cun / +5 Con Life regen: +0.50 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. |
wanderer's steel amulet of manastreaming =Mana/t= wanderer's steel amulet of manastreaming =Mana/t=Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +4 Dex / +1 Mag / +4 Cun / +4 Con Life regen: +0.40 Stamina each turn: +0.40 Mana each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +25.00 Movement speed: +10% Amulets can have magical properties. |
warrior's gold amulet of magic (+4) =Phys_res,Mag= warrior's gold amulet of magic (+4) =Phys_res,Mag=Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes resistances: +6% physical Stamina each turn: +0.30 Amulets can have magical properties. |
Bloodcaller =Leech= Bloodcaller =Leech=Requires: - Level 25 Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. This item has been sent to the Item's Vault. |
Nightsong =Tentacles,P_dmg,Stam,Cun= Nightsong =Tentacles,P_dmg,Stam,Cun=Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 26 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Vargh Redemption =Cold/Nat_res,Tide,Con/Wil= Vargh Redemption =Cold/Nat_res,Tide,Con/Wil=Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
gladiator's gold ring of clarity =Str= gladiator's gold ring of clarity =Str=Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +6 Changes stats: +5 Str / +5 Con Mental save: +5 Confusion immunity: +23% Rings can have magical properties. |
gladiator's steel ring of fire (+22%) =Fire,Str/Con= gladiator's steel ring of fire (+22%) =Fire,Str/Con=Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 Changes stats: +5 Str / +5 Con Changes resistances: +22% fire Changes damage: +11% fire Rings can have magical properties. |
mule's steel ring of light (+22%) =Light,Carry= mule's steel ring of light (+22%) =Light,Carry=Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes resistances: +22% light Changes damage: +11% light Maximum encumbrance: +20 Rings can have magical properties. |
psionicist's copper ring of misery =Insanity,Dmg,Wil/Cun= psionicist's copper ring of misery =Insanity,Dmg,Wil/Cun=Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 11% chance to cause random insanity Damage (Melee): 5 bleed Effects on ranged hit: * 11% chance to cause random insanity Damage (Ranged): 6 bleed Changes stats: +2 Cun / +3 Wil Mental save: +6 Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
psionicist's copper ring of sensing =Truesight,Wil= psionicist's copper ring of sensing =Truesight,Wil=Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 Blindness immunity: +20% Infravision radius: +4 See stealth: +6 See invisible: +5 Rings can have magical properties. |
psionicist's gold ring of blight (+12%) =Blight,Wil= psionicist's gold ring of blight (+12%) =Blight,Wil=Requires: - Level 15 Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Wil Changes resistances: +12% blight Changes damage: +12% blight Mental save: +12 Rings can have magical properties. This item has been sent to the Item's Vault. |
psionicist's gold ring of nature (+20%) =Nature,Wil= psionicist's gold ring of nature (+20%) =Nature,Wil=Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Wil Changes resistances: +20% nature Changes damage: +10% nature Mental save: +4 Rings can have magical properties. |
savior's steel ring of time (+10%) =Temp,Save= savior's steel ring of time (+10%) =Temp,Save=Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +10% temporal Changes damage: +10% temporal Physical save: +6 Spell save: +7 Mental save: +7 Rings can have magical properties. |
solipsist's gold ring of misery =Insanity,Dmg,MPwr,Cun/Wil= solipsist's gold ring of misery =Insanity,Dmg,MPwr,Cun/Wil=Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 13% chance to cause random insanity Damage (Melee): 10 bleed Effects on ranged hit: * 10% chance to cause random insanity Damage (Ranged): 13 bleed Changes stats: +10 Cun / +5 Wil Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 Mindpower: +8 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
stralite ring 'Urasin' =Light,Mind_res,Sp/MindPwr= stralite ring 'Urasin' =Light,Mind_res,Sp/MindPwr=Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +5 Defense: +4 Changes stats: +4 Cun Changes resistances: +26% light / +6% mind Changes damage: +13% light Maximum psi: +10.00 Spellpower: +12 Mindpower: +9 Rings can have magical properties. |
stralite ring of warding =Cold/Elec/Acid/Fire_res= stralite ring of warding =Cold/Elec/Acid/Fire_res=Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +13% acid / +11% fire / +16% lightning / +17% cold Rings can have magical properties. |
titan's copper ring of frost (+22%) =Cold= titan's copper ring of frost (+22%) =Cold=Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +22% cold Changes damage: +11% cold Physical save: +4 Rings can have magical properties. |
titan's stralite ring of corrosion (+30%) =Acid= titan's stralite ring of corrosion (+30%) =Acid=Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Con Changes resistances: +30% acid Changes damage: +15% acid Physical save: +8 Rings can have magical properties. |
wizard's steel ring of sensing =Truesight,Mag= wizard's steel ring of sensing =Truesight,Mag=Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Mag Spell save: +4 Blindness immunity: +20% Infravision radius: +3 See stealth: +6 See invisible: +7 Rings can have magical properties. |
Shantiz the Stormblade (15-19.5 power, 20 apr) =Dex,Slow/Dis_Proj.= Shantiz the Stormblade (15-19.5 power, 20 apr) =Dex,Slow/Dis_Proj.=Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. This item has been sent to the Item's Vault. |
warden's elven-wood longbow of power =Range,Ph/Tmp_dmg/pen,Ammo= warden's elven-wood longbow of power =Range,Ph/Tmp_dmg/pen,Ammo=Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Ammo reloads per turns: +2 Changes stats: +3 Wil Changes resistances penetration: +6% temporal / +18% physical Changes damage: +8% temporal / +26% physical Talent mastery: +0.10 Chronomancy / Temporal Combat Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
Mighty Girdle =Carry,KB_res,Arm= Mighty Girdle =Carry,KB_res,Arm=Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
grounding hardened leather belt of life =Heal,Temp/Elec_res= grounding hardened leather belt of life =Heal,Temp/Elec_res=Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +6% lightning / +11% temporal Life regen: +0.60 Healing mod.: +12% A belt that goes around your waist. |
Cloak of Deception =Deception,Power= Cloak of Deception =Deception,Power=Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) =Temporal,Smear,SPwr,Mag/W= Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) =Temporal,Smear,SPwr,Mag/W=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. When wielded/worn: Armour: +3 Defense: +9 Damage when hit (Melee): 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +20% temporal Changes resistances penetration: +20% temporal Changes damage: +20% temporal Spellpower: +23 It can be used to activate talent Damage Smearing (costing 25 power out of 25/25) : Effective talent level: 1.3 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: For the next 3 turns, you convert all non-temporal damage you receive into temporal damage spread out over six turns. The duration will scale with your Paradox. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Adata the pair of dwarven-steel boots (0 def, 4 armour) =Temp_res,MSave,MSpeed= Adata the pair of dwarven-steel boots (0 def, 4 armour) =Temp_res,MSave,MSpeed=Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +9% temporal / +2% physical Mental save: +20 Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Yvuma' (0 def, 3 armour) =Carry,SEE= pair of hardened leather boots 'Yvuma' (0 def, 3 armour) =Carry,SEE=Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -9% Changes stats: +2 Dex / +1 Mag Maximum encumbrance: +30 Physical save: +7 See invisible: +6 A pair of boots made of leather. |
Un'fezan's Cap (1 def, 0 armour) =Temp,CastSpd,Pwr,Cun/Wil= Un'fezan's Cap (1 def, 0 armour) =Temp,CastSpd,Pwr,Cun/Wil=Requires: - Level 15 Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +1 Changes stats: +8 Cun / +4 Wil Changes resistances: +20% temporal Changes damage: +0% temporal Talent mastery: +0.20 Chronomancy / Time Travel Confusion immunity: +0% Spellpower: +8 Mindpower: +8 Casting speed: +0% Reduces paradox failures(equivalent to willpower): +10 This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. This item has been sent to the Item's Vault. |
Thalore-Wood Cuirass (4 def, 12 armour) =Heal,Cold_res,Hard,D/W/Co= Thalore-Wood Cuirass (4 def, 12 armour) =Heal,Cold_res,Hard,D/W/Co=Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Salawen the Vipertitan (20/20, 55.5-77.7 power, 18 apr) =vs.Casters= Salawen the Vipertitan (20/20, 55.5-77.7 power, 18 apr) =vs.Casters=Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 55.5 - 77.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 20 On weapon hit: * 40 arcane resource burn On weapon crit: * wounds the target Damage (Ranged): +12 bleed / +12 nature Burst (radius 1) on hit: +12 nature Arrows are used with bows to pierce your foes to death. |
Tooth of the Mouth (dig speed 12 turns) =APR,Dmg= Tooth of the Mouth (dig speed 12 turns) =APR,Dmg=Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë =SPIDERS!= Mummified Egg-sac of Ungolë =SPIDERS!=Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Airwilter =Glow,Elec_res,SPwr,Mag= Airwilter =Glow,Elec_res,SPwr,Mag=Powered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 4 physical Changes stats: +6 Mag Changes resistances: +12% lightning Maximum stamina: +10.00 Spellpower: +8 Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Cuthyran =Temp/Arc_pen,Fire_res,Dmg= Cuthyran =Temp/Arc_pen,Fire_res,Dmg=Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 18 fire Changes resistances: +6% fire Changes resistances penetration: +10% arcane / +15% temporal Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Rod of Recall (1/1) =RoR= Rod of Recall (1/1) =RoR=Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest =Transmog= Transmogrification Chest =Transmog=Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
overpowered stralite torque of kinetic psionic shield [power 211] (33 cooldown) =Temp/Phys/Nat/Acid_red= overpowered stralite torque of kinetic psionic shield [power 211] (33 cooldown) =Temp/Phys/Nat/Acid_red=Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 211 for 7 turns, placing all other charms into a 33 cooldown. Torques are made by powerful psionics to store psionic powers. |
voratun torque of thermal psionic shield 'Bokiyadondil' [power 161] (20 cooldown) =Fire/Cold/Light/Arc_red= voratun torque of thermal psionic shield 'Bokiyadondil' [power 161] (20 cooldown) =Fire/Cold/Light/Arc_red=Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes resistances penetration: +5% arcane Grants telepathy: Dragon Psi when hit: +0.08 Mental crit. chance: +3% It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 161 for 7 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 11 hate. Torques are made by powerful psionics to store psionic powers. |
volcanic elven-wood wand of trap destruction [power 85] (15 cooldown) =Dis_Trap= volcanic elven-wood wand of trap destruction [power 85] (15 cooldown) =Dis_Trap=Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +3 Volcano It can be used to try to disarm traps in a line (disarm power 85), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Niroan the Skeleton Temporal Warden level 26
6th Allure 126th year of Ascendancy at 13:34 see stats
By Niroan the Skeleton Temporal Warden level 16
19th Dusk 123rd year of Ascendancy at 00:35 see stats
By Niroan the Skeleton Temporal Warden level 21
49th Regrowth 125th year of Ascendancy at 12:55 see stats
By Niroan the Skeleton Temporal Warden level 15
10th Decay 122nd year of Ascendancy at 23:15 see stats
By Niroan the Skeleton Temporal Warden level 23
57th Dusk 125th year of Ascendancy at 03:53 see stats
By Niroan the Skeleton Temporal Warden level 15
1st Wintertide 123rd year of Ascendancy at 03:06 see stats
By Niroan the Skeleton Temporal Warden level 23
56th Dusk 125th year of Ascendancy at 18:52 see stats
By Niroan the Skeleton Temporal Warden level 20
14th Regrowth 125th year of Ascendancy at 17:00 see stats
By Niroan the Skeleton Temporal Warden level 11
53rd Dusk 122nd year of Ascendancy at 12:18 see stats
By Niroan the Skeleton Temporal Warden level 10
23rd Dusk 122nd year of Ascendancy at 17:04 see stats
By Niroan the Skeleton Temporal Warden level 20
8th Decay 123rd year of Ascendancy at 21:47 see stats
By Niroan the Skeleton Temporal Warden level 30
54th Dusk 126th year of Ascendancy at 04:34 see stats
By Niroan the Skeleton Temporal Warden level 13
19th Haze 122nd year of Ascendancy at 12:28 see stats
By Niroan the Skeleton Temporal Warden level 17
20th Dusk 123rd year of Ascendancy at 15:19 see stats
By Niroan the Skeleton Temporal Warden level 17
21st Dusk 123rd year of Ascendancy at 17:45 see stats
By Niroan the Skeleton Temporal Warden level 11
53rd Dusk 122nd year of Ascendancy at 11:55 see stats
By Niroan the Skeleton Temporal Warden level 8
5th Flare 122nd year of Ascendancy at 19:53 see stats
By Niroan the Skeleton Temporal Warden level 23
56th Dusk 125th year of Ascendancy at 09:11 see stats
By Niroan the Skeleton Temporal Warden level 18
27th Haze 123rd year of Ascendancy at 00:09 see stats
By Niroan the Skeleton Temporal Warden level 8
7th Flare 122nd year of Ascendancy at 17:46 see stats
By Niroan the Skeleton Temporal Warden level 17
20th Dusk 123rd year of Ascendancy at 19:40 see stats
By Niroan the Skeleton Temporal Warden level 18
26th Haze 123rd year of Ascendancy at 06:28 see stats
By Niroan the Skeleton Temporal Warden level 24
59th Dusk 125th year of Ascendancy at 05:10 see stats
By Niroan the Skeleton Temporal Warden level 15
19th Regrowth 123rd year of Ascendancy at 19:10 see stats
Log
Talent Piercing Arrow is ready to use.
Niroan's fire area effect hits Pumpkin, the little kitty for 0 fire damage.
Niroan's fire area effect hits Pumpkin, the little kitty for 0 fire damage.
Niroan's fire area effect hits Pumpkin, the little kitty for 0 fire damage.
Niroan's fire area effect hits Pumpkin, the little kitty for 0 fire damage.
Niroan's fire area effect hits Pumpkin, the little kitty for 0 fire damage.
Niroan's fire area effect hits Pumpkin, the little kitty for 0 fire damage.
Niroan's fire area effect hits Pumpkin, the little kitty for 0 fire damage.
Niroan unleashes the fury of her.
Niroan's fire area effect hits Pumpkin, the little kitty for 0 fire damage.
Niroan's fire area effect hits Pumpkin, the little kitty for 0 fire damage.
Niroan's fire area effect hits Pumpkin, the little kitty for 0 fire damage.
Niroan's fire area effect hits Pumpkin, the little kitty for 0 fire damage.
You don't see how to get there...
Niroan's fire area effect hits Pumpkin, the little kitty for 0 fire damage.
Niroan's fire area effect hits Pumpkin, the little kitty for 0 fire damage.
Niroan's fire area effect hits Pumpkin, the little kitty for 0 fire damage.
Niroan's fire area effect hits Pumpkin, the little kitty for 0 fire damage.
Niroan's fire area effect hits Pumpkin, the little kitty for 0 fire damage.
Niroan's fire area effect hits Pumpkin, the little kitty for 0 fire damage.