Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Shadowblade |
| Level / Exp | 42 / 87% |
| Size | small |
| Lifes / Deaths | Killed by greater gwelgoroth at level 12 on the 2nd Summertide 122nd year of Ascendancy at 19:38 0 / 8Killed by worm that walks at level 16 on the 4th Flare 122nd year of Ascendancy at 23:36 Killed by faerlhing at level 22 on the 7th Dusk 122nd year of Ascendancy at 11:49 Killed by orc grand master assassin at level 25 on the 12nd Dusk 122nd year of Ascendancy at 00:50 Killed by venom wyrm at level 26 on the 14th Dusk 122nd year of Ascendancy at 18:32 Killed by venom drake at level 26 on the 14th Dusk 122nd year of Ascendancy at 21:59 Killed by Bethitta the storm wyrm at level 38 on the 51st Dusk 122nd year of Ascendancy at 09:32 Killed by large brown snake at level 42 on the 61st Dusk 122nd year of Ascendancy at 17:06 |
Primary Stats
| Strength | 26 (base 12) |
| Dexterity | 78 (base 36) |
| Constitution | 51 (base 49) |
| Magic | 38 (base 28) |
| Willpower | 36 (base 10) |
| Cunning | 99 (base 60) |
Resources
| Life | 14/738 |
| Mana | 161/226 |
| Stamina | 138/208 |
| Healing Factor | 1 |
| Regeneration | 3.5 |
Speed
| Mental | +3.01653630957% |
| Attack | 0% |
| Movement | 0% |
| Spell | +3.01653630957% |
| Global | +160% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 9 |
| See Stealth | 12 |
| See Invisible | 12 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 130 |
| Accuracy | 74 |
| Crit Chance | 64% |
| APR | 51 |
| Speed | 0.97 |
Offense: Offhand
| Damage | 86 |
| Accuracy | 74 |
| Crit Chance | 66% |
| APR | 49 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 41.545735565512 |
| Crit Chance | 37% |
| Speed | 0.97071794085073 |
Offense: Mind
| Mindpower | 46.266666666667 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Lightning | +23% |
| Light | +8% |
| Cold | +18% |
| Physical | +10% |
| Arcane | +18% |
| Fire | +18% |
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | -2.5646087228877 (30%) |
| Defense | 53.614059527474 |
| Ranged Defense | 61.210544645605 |
| Fatigue | 8 |
| Physical Save | 37.1 |
| Spell Save | 36.425 |
| Mental Save | 56.166666666667 |
Defense: Resistances
| Lightning | + 16%( 70%) |
| Blight | + 17%( 70%) |
| Darkness | + 17%( 70%) |
| Cold | + 42%( 70%) |
| All | + 12%( 70%) |
Defense: Immunities
| Pinning Resistance | 50% |
| Silence Resistance | 60% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 27% for 6 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 361 damage for 5 turns. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Dual weapons | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.20 |
| 4/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Precision |
| talent | Essence of Speed |
| talent | Shadow Feed |
| talent | Shadow Combat |
| beneficial effect | The target's armour penetration is increased by 19. Deadly Strikes |
| beneficial effect | The target puts all its willpower into its blows, improving physical power by 56. Willful Combat |
| detrimental effect | The target is poisoned, taking 68.65 nature damage per turn. Poison |
| beneficial effect | The time distortion has created a restoration field, healing the target for 39 each turn. Temporal Restoration Field |
| detrimental effect | The target has been splashed with acid, taking 18.03 acid damage per turn, reducing armour by 27 and attack by 23. Acid Splash |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | stealthy pair of hardened leather boots of uncanny dodging (3 def, 3 armour) stealthy pair of hardened leather boots of uncanny dodging (3 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +3 Ranged Defense: +4 Fatigue: +3% Changes stats: +5 Lck / +4 Dex Stealth bonus: +10 A pair of boots made of leather. |
| Light source | alchemist's lamp 'Glorydhevea' alchemist's lamp 'Glorydhevea'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +4 Changes resistances: +3% darkness / +6% blight Mental save: +6 Confusion immunity: +10% Mindpower: +6 Mental crit. chance: +7% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | augmenting cashmere wizard hat of arcana (2 def, 0 armour) augmenting cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Wil / +5 Mag Changes damage: +6% arcane / +6% fire / +6% cold / +5% lightning / +3% acid Spellpower: +5 A pointy cloth hat, very wizardly... |
| On hands | storm drakeskin leather gloves of dexterity (+2) (0 def, 3 armour) storm drakeskin leather gloves of dexterity (+2) (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +15 Armour: +3 Changes stats: +2 Dex Damage when the wearer hits(melee): 13 lightning Changes resistances: +5% lightning Changes damage: +6% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 36 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Crackleglamour the voratun ring Crackleglamour the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +18 Physical power: +13 Changes stats: +6 Str / +9 Dex / +7 Wil / +7 Cun / +7 Con Damage when the wearer hits(melee): 6 lightning Damage when the wearer is hit: 4 darkness Changes resistances: +3% darkness Mindpower: +8 Light radius: +3 Rings can have magical properties. |
| On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around neck | serendipitous voratun amulet of the fish serendipitous voratun amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +12 Defense: +13 Changes stats: +7 Lck Changes resistances: +24% cold Allows you to breathe in: water Amulets can have magical properties. |
| In main hand | Orc Feller (45-58.5 power, 11 apr) Orc Feller (45-58.5 power, 11 apr)Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5 Uses stats: 55% Dex, 35% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +10% physical / +8% light Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
| Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 36% chance to completely evade them and granting you 46 defense for 9 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Mercy (35-45.5 power, 9 apr) Mercy (35-45.5 power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +20.0% Attack speed: 100% Special effect when this weapon hits: deals physical damage up to 15% of foe's missing health, based on enemy rank When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +25.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
| Cloak | thick cashmere cloak of battle (2 def, 6 armour) thick cashmere cloak of battle (2 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +1 Armour: +6 Defense: +2 Fatigue: -3% Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Porebrebeth the drakeskin leather armour (11 def, 8 armour) Porebrebeth the drakeskin leather armour (11 def, 8 armour)Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 Armour: +8 Defense: +11 Fatigue: +8% Changes stats: +5 Str / +6 Dex / +2 Mag / +10 Wil / +6 Cun Critical mult.: +14.00% Physical save: +12 Mental save: +20 Light radius: +2 A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level. savior's voratun amulet of visionsavior's voratun amulet of vision Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical save: +20 Spell save: +20 Mental save: +18 Blindness immunity: +20% Infravision radius: +8 Sight radius: +2 See invisible: +10 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. icy voratun greatmaul of vileness (71-106.5 power, 4 apr)icy voratun greatmaul of vileness (71-106.5 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 71.0 - 106.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +15 ice / +12 blight Burst (radius 2) on crit: +8 infective blight Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. thunderous elven-wood longbowthunderous elven-wood longbow Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Damage when this weapon hits(ranged): +7 lightning When wielded/worn: Changes stats: +3 Str / +2 Dex / +2 Mag / +4 Wil / +2 Cun / +2 Con Changes resistances penetration: +10% lightning Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. blooming living mindstar of life (15.5-17.05 power, 40 apr, nature damage)blooming living mindstar of life (15.5-17.05 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Life regen: +0.50 Maximum life: +30.00 Mindpower: +5 Mental crit. chance: +5% Healing mod.: +18% Heals friendly targets nearby when you use a nature summon: +14 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner's pulsing mindstar of storms (13-14.3 power, 32 apr, mind damage)summoner's pulsing mindstar of storms (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Str / +2 Dex / +3 Mag / +4 Wil / +1 Cun / +2 Con Damage when the wearer is hit: 7 lightning Changes resistances: +12% lightning Changes resistances penetration: +12% lightning Changes damage: +10% lightning Mindpower: +8 Mental crit. chance: +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. verdant silk robe of fire (+15%) (3 def, 0 armour)verdant silk robe of fire (+15%) (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +5 Con Changes resistances: +15% fire Changes damage: +9% nature / +10% fire Life regen: +4.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. voratun helm 'Cureburst' (0 def, 5 armour)voratun helm 'Cureburst' (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Str / +5 Con Changes resistances: +9% nature / +6% temporal Changes resistances penetration: +10% nature Physical save: +11 Mental save: +8 Stun/Freeze immunity: +5% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to double the damage taken. This rugged jacket is subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
This item will automatically be transmogrified when you leave the level. radiant drakeskin leather armour of the deep (5 def, 11 armour)radiant drakeskin leather armour of the deep (5 def, 11 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +8% Changes stats: +3 Wil Damage when the wearer is hit: 9 light Changes resistances: +22% blight / +5% cold / +19% darkness / +7% acid Allows you to breathe in: water Light radius: +1 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. corrosive voratun shield of the sun (12 def, 3 armour, 204.5 block)corrosive voratun shield of the sun (12 def, 3 armour, 204.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +6 Con Damage when the wearer is hit: 13 light / 15 acid Changes resistances: +10% light / +6% darkness / +13% acid Talent granted: +5 Block It can be used to activate talent Sun Flare, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 5 turns and lighting up your immediate area (radius 6). At level 3 it will also do 28.74 light damage within radius 3. The damage done will increase with your Spellpower. Handheld deflection devices |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
6 jade 6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator
Killed 1000 creatures.By Jarak the Yeek Shadowblade level 23
7th Dusk 122nd year of Ascendancy at 20:21 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Jarak the Yeek Shadowblade level 12
2nd Summertide 122nd year of Ascendancy at 19:13 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By Jarak the Yeek Shadowblade level 26
15th Dusk 122nd year of Ascendancy at 00:35 see stats
Infinite x30
Got to level 30 of the infinite dungeon.By Jarak the Yeek Shadowblade level 32
36th Dusk 122nd year of Ascendancy at 12:16 see stats
Infinite x40
Got to level 40 of the infinite dungeon.By Jarak the Yeek Shadowblade level 41
59th Dusk 122nd year of Ascendancy at 21:30 see stats
Level 10
Got a character to level 10.By Jarak the Yeek Shadowblade level 10
6th Mirth 122nd year of Ascendancy at 20:11 see stats
Level 20
Got a character to level 20.By Jarak the Yeek Shadowblade level 20
2nd Dusk 122nd year of Ascendancy at 09:16 see stats
Level 30
Got a character to level 30.By Jarak the Yeek Shadowblade level 30
27th Dusk 122nd year of Ascendancy at 13:22 see stats
Level 40
Got a character to level 40.By Jarak the Yeek Shadowblade level 40
55th Dusk 122nd year of Ascendancy at 12:38 see stats
Size matters
Did over 600 damage in one attack.By Jarak the Yeek Shadowblade level 39
53rd Dusk 122nd year of Ascendancy at 22:30 see stats
That was close
Killed your target while having only 1 life left.By Jarak the Yeek Shadowblade level 26
14th Dusk 122nd year of Ascendancy at 18:29 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Jarak the Yeek Shadowblade level 39
53rd Dusk 122nd year of Ascendancy at 21:53 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Jarak the Yeek Shadowblade level 25
12nd Dusk 122nd year of Ascendancy at 05:13 see stats
Log
Ice wyrm breathes ice!
Gelatinous cube splits in two!
Gelatinous cube is encased in ice!
Character control switched to gelatinous cube.
Ice wyrm hits Jarak for 158 cold damage.
Ice wyrm hits gelatinous cube for 205 cold damage.
Poison from Naga myrmidon hits Jarak for 60 nature damage.
Jarak receives 39 healing from Temporal Restoration Field.
Temporal Restoration Field killed Jarak!
Umbral horror's creeping dark hits Large brown snake for 46 darkness damage.
Umbral horror's creeping dark hits Gelatinous cube for 46 darkness damage.
Wretchling's acid area effect hits Large brown snake for 30 acid damage.
Wretchling's acid area effect hits Gelatinous cube for 30 acid damage.
Wretchling's acid area effect hits Shadow for 30 acid damage.
Wretchling's acid area effect hits gelatinous cube for (12 to ice), 18 acid (18 total damage).
Large brown snake hits gelatinous cube for (20 to ice), 29 physical (29 total damage).
Can not give orders to this creature.
Gelatinous cube hits Shadow for 42 acid damage.
Ice wyrm uses Ice Claw.
Ice wyrm hits gelatinous cube for (128 to ice), 192 cold (192 total damage).
Wretchling's acid area effect hits Gelatinous cube for 30 acid damage.
Wretchling's acid area effect hits Large brown snake for 30 acid damage.
Wretchling's acid area effect hits gelatinous cube for (12 to ice), 18 acid (18 total damage).
Umbral horror's creeping dark hits Large brown snake for 46 darkness damage.
Umbral horror's creeping dark hits Gelatinous cube for 46 darkness damage.
Large brown snake hits gelatinous cube for (20 to ice), 30 physical (30 total damage).
Ice wyrm hits gelatinous cube for (38 to ice), 56 physical (56 total damage).
Character control switched to Jarak.
Saving game...
