asf the level 6 Thalore Sun Paladin by kae

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.5
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceThalore
ClassSun Paladin
Level / Exp6 / 58%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 15)
Dexterity13 (base 10)
Constitution11 (base 10)
Magic12 (base 14)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life-8/192
Positive26/65
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy7
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.62 (59.10447761194%)
Defense7
Ranged Defense11
Fatigue18
Physical Save9
Spell Save8
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
0/5
0/5
0/5
0/5
Celestial / Sun1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5
Race / Thalore1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
You pickup 0.85 gold pieces.

Asf picks up (b.):
Zubawen the Blind's kiss (52-83.2 power, 2 apr).
Asf picks up (d.):
Mayith (25-30 power, 5 apr, cold element).
Asf picks up (b.):
insidious poison infusion of the duelist (38 nature damage, 34% healing reduction).
Asf picks up (c.):
wild infusion of the sneak (resist 22%; cure magical, physical).
Asf picks up (c.):
regeneration infusion of the titan (heal 400 over 5 turns).
You pickup 2.40 gold pieces.

Asf picks up (e.):
thought-forged voratun dagger of projection (36.5-47.45 power, 9 apr).
Asf picks up (i.):
insidious quiver of dragonbone arrows (21/21, 54-75.6 power, 18 apr).
Asf picks up (i.):
hardened leather cap of absorption (0 def, 3 armour).
Asf picks up (j.):
rejuvenating drakeskin leather armour of fire resistance (5 def, 8 armour).
Asf picks up (f.):
voratun dagger of corruption (37.5-48.75 power, 9 apr).
Asf picks up (f.):
voratun dagger 'Nightquench' (48-62.4 power, 9 apr).
Asf picks up (k.):
Deepsbrace the pair of dwarven-steel boots (0 def, 4 armour).
Asf picks up (e.):
phase door rune of the wizard (range 10; power 27; dur 4).
Ran for 13 turns (stop reason: interesting character).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Way into the Slazish fens here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).


Asf is asphyxiating!

Saving game...