Liandrin the level 5 Shalore Sun Paladin by kae

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Quick Drown NPCs AOE 1.5.10
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceShalore
ClassSun Paladin
Level / Exp5 / 65%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 16)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic16 (base 14)
Willpower13 (base 10)
Cunning11 (base 10)

Resources

Life-15/162
Positive0/62
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy5
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.596689338462 (59.10447761194%)
Defense6
Ranged Defense10
Fatigue18
Physical Save8
Spell Save10
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
0/5
0/5
0/5
0/5
Celestial / Sun1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Limmir the Jeweler seems too important to kill.


You feel a surge of power as a powerful creature falls nearby.


High Sun Paladin Aeryn seems too important to kill.


Ran for 6 turns (stop reason: didn't move).


Resting starts...

Rested for 8 turns (stop reason: all resources and life at maximum).


Liandrin picks up (c.):
traveler's pair of dwarven-steel boots (0 def, 4 armour).
Liandrin picks up (c.):
Belerand the Obsidianwreath (20-28 power, 4 apr).
Liandrin picks up (h.):
Silavena [power 42] (30 cooldown).
Liandrin picks up (e.):
turquoise.
Liandrin picks up (e.):
Hettekalthokor (2 def, 0 armour).
Liandrin picks up (b.):
Arthedunathel the stralite greatmaul (60-90 power, 6 apr).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Way into the Slazish fens here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).


Liandrin starts suffocating to death!
Liandrin is suffocating.


Saving game...