DAKKA the level 13 Orc Gunslinger by Velynash

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.1
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceOrc
ClassGunslinger
Level / Exp13 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity35 (base 34)
Constitution16 (base 11)
Magic11 (base 10)
Willpower15 (base 10)
Cunning36 (base 33)

Resources

Life284/284
Healing Factor1.0483870967742
Regeneration0.26209677419355

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage33
Accuracy33
Crit Chance22%
APR15
Speed1.00

Offense: Offhand

Damage33
Accuracy33
Crit Chance22%
APR15
Speed1.00

Offense: Spell

Spellpower5.5
Crit Chance9%
Speed1

Offense: Mind

Mindpower26
Crit Chance18%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)9 (30%)
Defense14
Ranged Defense17
Fatigue7
Physical Save11
Spell Save9
Mental Save25

Defense: Immunities

Poison Resistance31%
Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
0/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
0/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
5/5
1/5
1/5
0/5
Steamtech / Bullets mastery1.30
0/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
3/5
4/5
3/5
0/5

Generic Talents

Steamtech / Physics1.40
5/5
3/5
3/5
1/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
active
done
active
done
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By DAKKA the Orc Gunslinger level 12
3rd Revenge 124th year of Ascendancy at 20:09
see stats
Level 10 Got a character to level 10.
By DAKKA the Orc Gunslinger level 10
27th Retaking 124th year of Ascendancy at 03:43
see stats

Log

You collect a new ingredient: lump of steel (1).
You gain 1.25 gold from the melting of
steel mail armour (2 def, 6 armour).
You gain 3.94 gold from the melting of
woollen robe of alchemy (0 def, 0 armour).
You gain 3.13 gold from the melting of
cruel ash vilestaff (15-18 power, 3 apr, acid element).
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 9.69 gold from the melting of
Radhenik the vined mindstar (5-5.5 power, 18 apr, nature damage).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel greatsword (27-43.2 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel dagger (13-16.9 power, 6 apr).
You gain 2.25 gold from the melting of
phase door rune of the wizard (range 7; power 21; dur 4).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 2.00 gold from the melting of
insidious poison infusion of the warrior (15 nature damage, 31% healing reduction).
There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 74 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).


There is a Entrance to the Sunwall Outpost here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

DAKKA deactivates Evasive Shots.