Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Bulwark |
| Level / Exp | 13 / 68% |
| Size | medium |
| Lifes / Deaths | Killed by The Dreaming One at level 5 on the 1st Mirth 122nd year of Ascendancy at 08:57 0 / 6Killed by Rudha at level 11 on the 14th Dusk 122nd year of Ascendancy at 14:25 Killed by umbral horror at level 12 on the 42nd Dusk 122nd year of Ascendancy at 07:00 Killed by blade horror at level 12 on the 42nd Dusk 122nd year of Ascendancy at 09:26 Killed by skeleton warrior at level 13 on the 39th Haze 122nd year of Ascendancy at 19:41 Killed by skeleton warrior at level 13 on the 39th Haze 122nd year of Ascendancy at 22:33 |
Primary Stats
| Strength | 34 (base 29) |
| Dexterity | 23 (base 20) |
| Constitution | 25 (base 29) |
| Magic | 8 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | -15/428 |
| Stamina | 102/121 |
| Healing Factor | 1.2580104270183 |
| Regeneration | 43.134277329315 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 2 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 28 |
| Crit Chance | 10% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22.7 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Blight | +6% |
| Physical | -20% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Light | +5% |
Defense: Base
| Armour (hardiness) | 60.430445441963 (81.030927835052%) |
| Defense | 32.650982172238 |
| Ranged Defense | 36.650982172238 |
| Fatigue | 33 |
| Physical Save | 23.825 |
| Spell Save | 33.75 |
| Mental Save | 20.575 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Physical | + 23%( 70%) |
| Cold | + 26%( 70%) |
| All | + 17%( 70%) |
| Lightning | + 22%( 70%) |
| Darkness | + 22%( 70%) |
| Arcane | + 21%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Disarm Resistance | 24% |
| Confusion Resistance | 21% |
| Stun Resistance | 82% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: Insidious PoisonUse mode: Activated Range: 4.0 Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 23.00 nature damage per turns for 7 turns, and reducing the target's healing received by 34%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 4/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.50 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| beneficial effect | The target is recovering 6 life each turn and its healing modifier has been increased by 15%. Recovery |
| detrimental effect | The target is infected by a disease, reducing its constitution by 7 and doing 20.67 blight damage per turn. Rotting Disease |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by rattlesnake. Escort: injured seer (level 2 of Old Forest) | failed |
You failed to protect the lost warrior from death by Polomida the rattlesnake. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by Cyrona the bee swarm. Escort: lost warrior (level 4 of Old Forest) | failed |
You failed to protect the worried loremaster from death by brown bear. Escort: worried loremaster (level 3 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed vial of squid ink. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | insulating pair of iron boots of uncanny dodging (2 def, 3 armour) insulating pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 Ranged Defense: +2 Fatigue: +2% Changes resistances: +6% cold / +5% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Bregumnir' brass lantern 'Bregumnir'Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +6 Maximum hate: +4.00 Mindpower: +2 Light radius: +2 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | leafwalker's rough leather cap of knowledge (0 def, 1 armour) leafwalker's rough leather cap of knowledge (0 def, 1 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Cun / +3 Wil Changes resistances: +6% nature Spell save: +4 Maximum life: +47.00 Mindpower: +3 Healing mod.: +11% A cap made of leather. |
| On hands | corrosive rough leather gloves of the nighthunter (0 def, 1 armour) corrosive rough leather gloves of the nighthunter (0 def, 1 armour)Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 Armour: +1 Changes stats: +1 Cun Damage when the wearer hits(melee): 6 acid Changes resistances: +6% darkness / +5% acid Changes damage: +3% acid Infravision radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | warded iron torque of thermal psionic shield [power 25] (20 cooldown) warded iron torque of thermal psionic shield [power 25] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Maximum wards: +2 physical / +2 mind / +2 darkness Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all fire and cold damage by 25 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings can have magical properties. |
| On fingers | Relgurin RelgurinInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when the wearer is hit: 4 mind Changes damage: +9% mind Mental save: +5 Confusion immunity: +21% Rings can have magical properties. |
| Around neck | Starfoe the steel amulet Starfoe the steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 2 light Changes resistances penetration: +5% light Talent mastery: +0.10 Technique / Shield defense Light radius: +2 Amulets can have magical properties. |
| In main hand | Siloyawyn the dwarven-steel mace (24-33.6 power, 4 apr) Siloyawyn the dwarven-steel mace (24-33.6 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +8.0% Changes damage: +6% blight Spell crit. chance: +1% Defense after a teleport: +10 Blunt and deadly. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Halorotir (6 def, 7 armour, 12.5 dam, 65.5 block) Halorotir (6 def, 7 armour, 12.5 dam, 65.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 12.5 - 15.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +3.0% Block value: +66 When wielded/worn: Armour: +7 Defense: +6 Ranged Defense: +6 Fatigue: +8% Talent granted: +2 Block Mindpower: +4 Mental crit. chance: +1% Handheld deflection devices |
| Cloak | Poledarama the cashmere cloak (7 def, 0 armour) Poledarama the cashmere cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +7 Damage when the wearer hits(melee): 2 acid Changes resistances: +5% arcane Changes damage: +3% acid Physical save: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel plate armour of the dragon (4 def, 9 armour) steel plate armour of the dragon (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes stats: +1 Str / +2 Con Changes resistances: +7% physical / +6% fire / +5% cold / +6% lightning / +7% acid Talent cooldown: Rush (-5 turns) Disarm immunity: +24% Stun/Freeze immunity: +23% Knockback immunity: +23% A suit of armour made of metal plates. |
Inventory
copper amulet of the fish copper amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% cold Allows you to breathe in: water Amulets can have magical properties. |
Gehek the Smolderquencher (34.5-44.85 power, 9 apr) Gehek the Smolderquencher (34.5-44.85 power, 9 apr)Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 34.5 - 44.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 8 lightning Changes resistances: +6% fire Changes damage: +9% fire Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elven-wood starstaff 'Layyyanne' (25-30 power, 5 apr, temporal damage)elven-wood starstaff 'Layyyanne' (25-30 power, 5 apr, temporal damage) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +8.0% Changes stats: +2 Str Changes damage: +25% temporal Talent granted: +1 Command Staff Allows you to breathe in: water Critical mult.: +15.00% Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
brass lantern of corpselight brass lantern of corpselightPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% darkness / +6% blight Spellpower: +3 Spell crit. chance: +4% Light radius: +2 Infravision radius: +3 See invisible: +6 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 21 blight damage or heals 30 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10
Got a character to level 10.By Rudha the Thalore Bulwark level 10
7th Dusk 122nd year of Ascendancy at 16:09 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Rudha the Thalore Bulwark level 13
52nd Dusk 122nd year of Ascendancy at 10:26 see stats
The secret city
Discovered the truth about mages.By Rudha the Thalore Bulwark level 11
33rd Dusk 122nd year of Ascendancy at 16:21 see stats
Unstoppable
Returned from the dead.By Rudha the Thalore Bulwark level 13
39th Haze 122nd year of Ascendancy at 19:41 see stats
Log
Rudha deactivates Daunting Presence.
Rotting Disease from Elder vampire hits Rudha for 20 blight damage.
Rudha uses Block.
Rudha hits Skeleton warrior for 4 mind damage.
Skeleton warrior hits Rudha for (66 blocked), 3 physical, 2 darkness, 3 temporal (8 total damage).
Lesser vampire casts Invoke Darkness.
Lesser vampire hits Rudha for 77 darkness damage.
Lesser vampire hits Skeleton warrior for 84 darkness damage.
Rotting Disease from Elder vampire hits Rudha for 20 blight damage.
Rudha uses Infusion: Wild.
Rudha lessens the pain.
Rudha hits Skeleton warrior for 32 physical, 2 light, 8 acid (43 total damage).
Skeleton warrior hits Rudha for 1 temporal damage.
Skeleton warrior is not stunned anymore.
Rudha hits Skeleton warrior for 4 mind damage.
Skeleton warrior hits Rudha for 43 physical, 7 darkness, 7 temporal (57 total damage).
Talent Infusion: Regeneration is ready to use.
Rotting Disease from Elder vampire hits Rudha for 17 blight damage.
Rudha misses Skeleton warrior.
Skeleton warrior misses Rudha.
Lesser vampire casts Rune: Manasurge.
Lesser vampire starts to surge mana.
Rotting Disease from Elder vampire hits Rudha for 17 blight damage.
Rudha uses Infusion: Regeneration.
Rudha starts regenerating health quickly.
Saving game...
