Mus-kor-ta! the level 3 Ogre Wyrmic by Apachew

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignInfinite
ModeNormal Roguelike
SexMale
RaceOgre
ClassWyrmic
Level / Exp3 / 34%
Sizebig
Lifes / Deaths

Primary Stats

Strength19 (base 15)
Dexterity9 (base 10)
Constitution11 (base 11)
Magic12 (base 10)
Willpower20 (base 22)
Cunning12 (base 10)

Resources

Life-19/149
Equilibrium15
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy18
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage7
Accuracy18
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower23.4
Crit Chance7%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)5 (30%)
Defense0.65
Ranged Defense0.65
Fatigue8
Physical Save14.5
Spell Save15.2
Mental Save15.2

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
3/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5

Effects

talent
detrimental effect

Quests

failed
active

Equipment

Tool
On feet
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

Talent Rune: Shielding is ready to use.
Talent Ogric Wrath is ready to use.
Rested for 52 turns (stop reason: taken damage).

Vampire rat's Invoke Darkness hits
Mus-kor-ta! for 37 darkness damage.

Mus-kor-ta! casts Rune: Shielding.

A shield forms around Mus-kor-ta!.


Vampire rat's Invoke Darkness hits
Mus-kor-ta! for (37 absorbed), 0 darkness (0 total damage).

Resting starts...

The shield around Mus-kor-ta! crumbles.

Rested for 2 turns (stop reason: hostile spotted to the east (vampire rat)).


Mus-kor-ta! spits acid!

Vampire rat is disarmed!

Mus-kor-ta! hits Vampire rat for 65 acid damage.
Vampire rat casts Invoke Darkness.

Vampire rat's Invoke Darkness hits
Mus-kor-ta! for 32 darkness damage.

Mus-kor-ta! casts Rune: Phase Door.

Mus-kor-ta! is out of phase.


Resting starts...

Mus-kor-ta! is no longer out of phase.

Talent Rune: Shielding is ready to use.
Talent Acidic Spray is ready to use.
Talent Rune: Phase Door is ready to use.
Rested for 8 turns (stop reason: taken damage).

Saving game...