Creek the Yeek the level 10 Yeek Summoner by hatsofftoyousir

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassSummoner
Level / Exp10 / 83%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity12 (base 11)
Constitution5 (base 10)
Magic12 (base 10)
Willpower45 (base 34)
Cunning25 (base 21)

Resources

Life-74/179
Equilibrium20
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision9

Offense: Mainhand

Damage6
Accuracy29
Crit Chance7%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy29
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance6%
Speed1

Offense: Mind

Mindpower32
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)12 (30%)
Defense4
Ranged Defense7
Fatigue8
Physical Save5
Spell Save21
Mental Save22

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance22%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (advanced)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
2/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
2/5
5/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
2/5
4/5
0/5
0/5
Cunning / Survival1.00
5/5
0/5
0/5
0/5
Race / Yeek1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Creek the Yeek the Yeek Summoner level 10
5th Mirth 122nd year of Ascendancy at 21:50
see stats

Log

Ran for 34 turns (stop reason: at exit).

Creek the Yeek wears (replacing
Flamewrought (0 def, 2 armour)): Wyrmbreath (0 def, 4 armour).

You gain 3.65 gold from the transmogrification of
troll-hide cured leather armour (2 def, 4 armour).
You gain 1.49 gold from the transmogrification of
prismatic cured leather armour of acid resistance (2 def, 4 armour).
You gain 1.86 gold from the transmogrification of
prismatic steel mail armour of fire resistance (2 def, 6 armour).
You gain 2.87 gold from the transmogrification of
chilling steel mace of daylight (14.5-20.3 power, 3 apr).
You gain 1.37 gold from the transmogrification of
acidic steel mace of massacre (20.5-28.7 power, 3 apr).
You gain 1.81 gold from the transmogrification of
steel greatmaul of erosion (29.5-44.25 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (14-18.2 power, 6 apr).
You gain 3.05 gold from the transmogrification of
insidious steel dagger of erosion (14-18.2 power, 6 apr).
You gain 1.48 gold from the transmogrification of
chilling steel dagger of massacre (16.5-21.45 power, 6 apr).
You gain 0.50 gold from the transmogrification of
steel battleaxe (20.5-30.75 power, 2 apr).
You gain 3.94 gold from the transmogrification of
hateful steel battleaxe of daylight (20.5-30.75 power, 2 apr).
There is a next level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Skeleton mage misses Creek the Yeek.
Skeleton magus activates Arcane Power.


Skeleton mage hits Creek the Yeek for 19 physical damage.
Creek the Yeek hits Skeleton mage for 10 physical damage.
Skeleton magus casts Manathrust.

Skeleton magus's spell attains critical power!

Skeleton mage hits Creek the Yeek for 18 physical damage.
Skeleton magus hits Creek the Yeek for 133 arcane damage.
Creek the Yeek hits Skeleton mage for 10 physical damage.
Skeleton mage casts Manathrust.

Saving game...