Piyrw the level 2 Thalore Sun Paladin by Piyrw

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.0
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceThalore
ClassSun Paladin
Level / Exp2 / 42%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 18)
Dexterity13 (base 10)
Constitution11 (base 10)
Magic12 (base 14)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life129/129
Positive53/53
Stamina106/106
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage30
Accuracy20
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)8.1181386193686 (56.297102139833%)
Defense4
Ranged Defense4
Fatigue12
Physical Save10
Spell Save8
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Piyrw stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Piyrw picks up (g.):
hateful coral trident of erosion (13-21 power, 6 apr).
Piyrw picks up (j.):
impenetrable iron plate armour (0 def, 13 armour).
Piyrw picks up (p.):
extending elm totem of thorny skin [power 15] (20 cooldown).
There is a way to the next level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


You gain 5.25 gold from the transmogrification of
extending elm totem of thorny skin [power 15] (20 cooldown).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (23/23, 14-17 power, 1 apr).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (12/12, 14-17 power, 1 apr).
You gain 0.40 gold from the transmogrification of
reinforced iron shield (0 def, 3 armour, 8-10 power, 50 block).
You gain 0.90 gold from the transmogrification of
impenetrable iron plate armour (0 def, 13 armour).
You gain 0.76 gold from the transmogrification of
linen wizard hat of frost (+15%) (1 def, 0 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 2.92 gold from the transmogrification of
hateful coral trident of erosion (13-21 power, 6 apr).
You gain 1.92 gold from the transmogrification of
hateful coral trident (14-22 power, 6 apr).
You gain 1.77 gold from the transmogrification of
coral trident of daylight (12-19 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (12-20 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (14-23 power, 6 apr).
You gain 0.75 gold from the transmogrification of
acidic coral trident (12-19 power, 6 apr).
You gain 0.81 gold from the transmogrification of
mossy mindstar of balance (2-2 power, 12 apr, nature damage).
There is a way to the previous level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: hostile spotted to the east (naga tidecaller)).