.i. the level 10 Yeek Summoner by Evil .I.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp10 / 76%
Sizesmall
Lifes / Deaths

Primary Stats

Strength15 (base 13)
Dexterity9 (base 11)
Constitution18 (base 19)
Magic10 (base 10)
Willpower30 (base 24)
Cunning26 (base 22)

Resources

Life-35/201
Equilibrium176
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5

Offense: Mainhand

Damage8
Accuracy27
Crit Chance7%
APR12
Speed1.00

Offense: Offhand

Damage8
Accuracy27
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower27.2
Crit Chance10%
Speed1

Offense: Damage Bonus

Blight+4%
Arcane+11%
Mind+2%
Darkness+3%

Offense: Damage Penetration

Darkness+5%

Defense: Base

Armour (hardiness)8 (30%)
Defense3.65
Ranged Defense3.65
Fatigue4
Physical Save27.275
Spell Save19
Mental Save26.3

Defense: Resistances

Lightning+ 8%( 70%)
Temporal+ 6%( 70%)
Blight+ 5%( 70%)
Physical+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance17%
Confusion Resistance52%
Blind Resistance5%
Instadeath Resistance100%
Knockback Resistance10%

Inscriptions (2/4)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
1/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
1/5
2/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
3/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
0/5
0/5

Effects

Quests

done
done

Equipment

On feet
Light source
On head
Tool
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By .i. the Yeek Summoner level 10
7th Mirth 122nd year of Ascendancy at 18:42
see stats

Log


Talent War Hound is ready to use.

You don't see how to get there...


You don't see how to get there...

Ran for 5 turns (stop reason: hostile spotted to the south (Subject Z)).


Subject Z uses Dark Tendrils.


.i. summons a War Hound!

.i.'s mind surges with critical power!
Subject Z casts Shadowstep.

Subject Z resists the mind attack!

.i. is dazed!

Subject Z hits .i. for 49 darkness, 15 darkness, 37 darkness, 6 nature, 15 darkness (121 total damage).
.i. hits Subject Z for 1 mind, 3 darkness, 15 nature, 2 mind, 3 darkness, 15 nature (38 total damage).

You fail to use Nature's Touch due to your equilibrium!

Subject Z uses Dirty Fighting.

.i. is not dazed anymore.

Subject Z resists the mind attack!

Subject Z performs a melee critical strike against .i.!
.i. shrugs off the effect 'Stunned'!
.i. resists the stun and Subject Z quickly regains its footing!
Subject Z hits .i. for 17 physical, 15 darkness, 21 physical, 6 nature, 15 darkness (74 total damage).
.i. hits Subject Z for 1 mind, 3 darkness, 15 nature, 2 mind, 3 darkness, 15 nature (38 total damage).
Subject Z uses Flurry.

Subject Z performs a melee critical strike against .i.!
Saving game...