











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Writhing One |
| Level / Exp | 30 / 56% |
| Size | big |
| Lifes / Deaths | Killed by Xanidama the stone troll at level 5 on the 7th Mirth 122nd year of Ascendancy at 10:40 / 118Killed by giant venus flytrap at level 5 on the 7th Mirth 122nd year of Ascendancy at 14:35 Killed by thief at level 8 on the 9th Mirth 122nd year of Ascendancy at 18:16 Killed by thief at level 8 on the 9th Mirth 122nd year of Ascendancy at 19:19 Killed by thief at level 8 on the 9th Mirth 122nd year of Ascendancy at 20:41 Killed by skeleton mage at level 9 on the 10th Mirth 122nd year of Ascendancy at 03:23 Killed by skeleton warrior at level 9 on the 10th Mirth 122nd year of Ascendancy at 10:51 Killed by The Shade at level 9 on the 10th Mirth 122nd year of Ascendancy at 22:43 Killed by Salomira the black bear at level 10 on the 5th Flare 122nd year of Ascendancy at 00:59 Killed by Belemiwe the sandworm at level 11 on the 6th Flare 122nd year of Ascendancy at 22:41 Killed by devourer at level 11 on the 7th Flare 122nd year of Ascendancy at 05:40 Killed by netherworm mass at level 11 on the 7th Flare 122nd year of Ascendancy at 18:34 Killed by Saloth the golem at level 11 on the 25th Dusk 122nd year of Ascendancy at 15:49 Killed by alchemist golem at level 11 on the 25th Dusk 122nd year of Ascendancy at 18:22 Killed by worm that walks at level 13 on the 61st Dusk 122nd year of Ascendancy at 17:49 Killed by worm that walks at level 13 on the 61st Dusk 122nd year of Ascendancy at 19:18 Killed by worm that walks at level 13 on the 61st Dusk 122nd year of Ascendancy at 20:59 Killed by worm that walks at level 13 on the 61st Dusk 122nd year of Ascendancy at 22:11 Killed by Wrathroot at level 13 on the 63rd Dusk 122nd year of Ascendancy at 01:39 Killed by bee swarm at level 13 on the 63rd Dusk 122nd year of Ascendancy at 02:47 Killed by Betheta the dire wolf at level 14 on the 63rd Dusk 122nd year of Ascendancy at 07:11 Killed by worm that walks (servant of K-El) at level 14 on the 63rd Dusk 122nd year of Ascendancy at 17:34 Killed by electric eel at level 14 on the 64th Dusk 122nd year of Ascendancy at 08:52 Killed by devourer at level 14 on the 64th Dusk 122nd year of Ascendancy at 14:48 Killed by ravaging entropic rip at level 15 on the 64th Dusk 122nd year of Ascendancy at 17:04 Killed by Ce'Nariann the devourer at level 15 on the 64th Dusk 122nd year of Ascendancy at 18:19 Killed by oozing horror at level 15 on the 64th Dusk 122nd year of Ascendancy at 21:30 Killed by netherworm mass at level 15 on the 65th Dusk 122nd year of Ascendancy at 00:07 Killed by netherworm mass at level 15 on the 65th Dusk 122nd year of Ascendancy at 01:17 Killed by ravaging entropic rip at level 15 on the 65th Dusk 122nd year of Ascendancy at 03:36 Killed by Weirdling Beast at level 15 on the 65th Dusk 122nd year of Ascendancy at 07:04 Killed by greater gwelgoroth at level 15 on the 68th Dusk 122nd year of Ascendancy at 01:17 Killed by gwelgoroth at level 15 on the 68th Dusk 122nd year of Ascendancy at 03:29 Killed by worm that walks (servant of K-El) at level 15 on the 68th Dusk 122nd year of Ascendancy at 06:19 Killed by Vorewe the sandworm destroyer at level 15 on the 75th Dusk 122nd year of Ascendancy at 12:51 Killed by sandworm at level 16 on the 75th Dusk 122nd year of Ascendancy at 23:44 Killed by thought-forged bowman at level 16 on the 76th Dusk 122nd year of Ascendancy at 00:41 Killed by Elulaith the sandworm at level 16 on the 76th Dusk 122nd year of Ascendancy at 02:13 Killed by Elulaith the sandworm at level 16 on the 76th Dusk 122nd year of Ascendancy at 03:02 Killed by ritch flamespitter at level 16 on the 76th Dusk 122nd year of Ascendancy at 15:15 Killed by Martilrba the dwarf at level 17 on the 25th Haze 122nd year of Ascendancy at 23:01 Killed by snow giant thunderer at level 17 on the 26th Haze 122nd year of Ascendancy at 09:57 Killed by snow giant thunderer at level 17 on the 26th Haze 122nd year of Ascendancy at 12:21 Killed by snow giant boulder thrower at level 17 on the 26th Haze 122nd year of Ascendancy at 19:28 Killed by shadow at level 17 on the 26th Haze 122nd year of Ascendancy at 20:44 Killed by snow giant thunderer at level 17 on the 27th Haze 122nd year of Ascendancy at 02:24 Killed by onilug at level 17 on the 27th Haze 122nd year of Ascendancy at 09:28 Killed by snow giant boulder thrower at level 18 on the 27th Haze 122nd year of Ascendancy at 22:16 Killed by Rantha the Worm at level 18 on the 28th Haze 122nd year of Ascendancy at 00:27 Killed by skeleton mage at level 19 on the 76th Haze 122nd year of Ascendancy at 11:57 Killed by elder vampire at level 19 on the 76th Haze 122nd year of Ascendancy at 13:38 Killed by worm that walks (servant of K-El) at level 19 on the 76th Haze 122nd year of Ascendancy at 15:57 Killed by worm that walks (servant of K-El) at level 19 on the 77th Haze 122nd year of Ascendancy at 00:14 Killed by orc grand master assassin at level 19 on the 77th Haze 122nd year of Ascendancy at 02:24 Killed by skeleton mage at level 20 on the 77th Haze 122nd year of Ascendancy at 21:54 Killed by thief at level 20 on the 78th Haze 122nd year of Ascendancy at 04:47 Killed by elder vampire at level 20 on the 78th Haze 122nd year of Ascendancy at 06:10 Killed by skeleton magus at level 20 on the 78th Haze 122nd year of Ascendancy at 07:43 Killed by skeleton warrior at level 20 on the 78th Haze 122nd year of Ascendancy at 09:29 Killed by armoured skeleton warrior at level 20 on the 79th Haze 122nd year of Ascendancy at 10:50 Killed by The Master at level 20 on the 79th Haze 122nd year of Ascendancy at 12:17 Killed by The Master at level 21 on the 79th Haze 122nd year of Ascendancy at 13:31 Killed by eternal bone giant at level 21 on the 79th Haze 122nd year of Ascendancy at 14:58 Killed by elder vampire at level 21 on the 79th Haze 122nd year of Ascendancy at 16:56 Killed by elder vampire at level 21 on the 79th Haze 122nd year of Ascendancy at 18:39 Killed by worm that walks (servant of K-El) at level 21 on the 79th Haze 122nd year of Ascendancy at 20:59 Killed by Lord of Skulls (warrior) at level 21 on the 79th Haze 122nd year of Ascendancy at 22:05 Killed by skeleton magus at level 21 on the 80th Haze 122nd year of Ascendancy at 02:49 Killed by devourer at level 21 on the 80th Haze 122nd year of Ascendancy at 07:52 Killed by Lord of Skulls (warrior) at level 21 on the 80th Haze 122nd year of Ascendancy at 09:26 Killed by ghoul at level 21 on the 80th Haze 122nd year of Ascendancy at 10:24 Killed by The Master at level 21 on the 80th Haze 122nd year of Ascendancy at 11:40 Killed by The Master at level 21 on the 80th Haze 122nd year of Ascendancy at 13:05 Killed by orc assassin at level 22 on the 7th Decay 122nd year of Ascendancy at 17:51 Killed by Porynn the fox at level 22 on the 7th Decay 122nd year of Ascendancy at 22:43 Killed by worm that walks (servant of K-El) at level 22 on the 8th Decay 122nd year of Ascendancy at 01:15 Killed by worm that walks (servant of K-El) at level 23 on the 9th Decay 122nd year of Ascendancy at 03:02 Killed by fire drake at level 23 on the 9th Decay 122nd year of Ascendancy at 13:08 Killed by Golbug the Destroyer at level 24 on the 9th Decay 122nd year of Ascendancy at 20:26 Killed by Belena the netherworm mass at level 25 on the 10th Decay 122nd year of Ascendancy at 06:14 Killed by elven cultist at level 25 on the 2nd Wintertide 123rd year of Ascendancy at 04:21 Killed by mean looking elven guard at level 25 on the 2nd Wintertide 123rd year of Ascendancy at 10:01 Killed by Emelovena the ogre mauler at level 25 on the 2nd Wintertide 123rd year of Ascendancy at 15:25 Killed by elven cultist at level 25 on the 2nd Wintertide 123rd year of Ascendancy at 16:58 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 1st Allure 123rd year of Ascendancy at 05:23 Killed by worm that walks (servant of K-El) at level 26 on the 1st Allure 123rd year of Ascendancy at 13:49 Killed by Zuborinor the dread at level 26 on the 17th Regrowth 123rd year of Ascendancy at 21:53 Killed by Urkis, the High Tempest at level 26 on the 18th Regrowth 123rd year of Ascendancy at 03:23 Killed by Urkis, the High Tempest at level 26 on the 18th Regrowth 123rd year of Ascendancy at 04:52 Killed by Hakafis the dwarf at level 27 on the 33rd Regrowth 123rd year of Ascendancy at 12:25 Killed by Fens the halfling at level 27 on the 34th Regrowth 123rd year of Ascendancy at 14:01 Killed by stone golem at level 27 on the 1st Pyre 123rd year of Ascendancy at 19:44 Killed by ice wyrm at level 27 on the 10th Pyre 123rd year of Ascendancy at 17:07 Killed by shadow at level 27 on the 11st Pyre 123rd year of Ascendancy at 05:26 Killed by shadowblade at level 28 on the 12nd Pyre 123rd year of Ascendancy at 21:53 Killed by steamgun turret at level 28 on the 17th Pyre 123rd year of Ascendancy at 07:59 Killed by worm that walks (servant of K-El) at level 28 on the 37th Pyre 123rd year of Ascendancy at 04:16 Killed by Arilelaith the awoken tentacle tree at level 28 on the 37th Pyre 123rd year of Ascendancy at 08:18 Killed by Arilelaith the awoken tentacle tree at level 28 on the 37th Pyre 123rd year of Ascendancy at 10:26 Killed by elven tempest at level 28 on the 37th Pyre 123rd year of Ascendancy at 15:11 Killed by Hiaer the krog at level 28 on the 42nd Pyre 123rd year of Ascendancy at 18:55 Killed by worm that walks (servant of K-El) at level 28 on the 44th Pyre 123rd year of Ascendancy at 11:47 Killed by Ivedhevea the awoken tentacle tree at level 28 on the 44th Pyre 123rd year of Ascendancy at 13:58 Killed by scourge drake hatchling at level 28 on the 44th Pyre 123rd year of Ascendancy at 15:46 Killed by awoken tentacle tree at level 29 on the 44th Pyre 123rd year of Ascendancy at 23:01 Killed by scourge drake hatchling at level 29 on the 45th Pyre 123rd year of Ascendancy at 02:43 Killed by Emorekira the awoken tentacle tree at level 29 on the 45th Pyre 123rd year of Ascendancy at 03:58 Killed by Emorekira the awoken tentacle tree at level 29 on the 45th Pyre 123rd year of Ascendancy at 05:23 Killed by luminous horror at level 29 on the 45th Pyre 123rd year of Ascendancy at 16:08 Killed by Kroltar the Scourge at level 29 on the 46th Pyre 123rd year of Ascendancy at 05:48 Killed by netherworm mass at level 29 on the 46th Pyre 123rd year of Ascendancy at 10:29 Killed by Doradd the krog at level 29 on the 3rd Summertide 123rd year of Ascendancy at 08:09 Killed by slimy ooze at level 30 on the 8th Flare 123rd year of Ascendancy at 12:34 Killed by worm that walks (servant of K-El) at level 30 on the 8th Flare 123rd year of Ascendancy at 18:18 Killed by Corrupted Oozemancer at level 30 on the 8th Flare 123rd year of Ascendancy at 22:52 Killed by war hound at level 30 on the 8th Flare 123rd year of Ascendancy at 23:55 Killed by Layeyarin the slimy ooze at level 30 on the 9th Flare 123rd year of Ascendancy at 01:25 Killed by Aerayata the poison ooze at level 30 on the 9th Flare 123rd year of Ascendancy at 03:15 |
Primary Stats
| Strength | 50 (base 39) |
| Dexterity | 26 (base 13) |
| Constitution | 46 (base 34) |
| Magic | 60 (base 39) |
| Willpower | 37 (base 24) |
| Cunning | 24 (base 10) |
Resources
| Life | 830/863 |
| Insanity | 0/100 |
| Healing Factor | 1.2567804250993 |
| Regeneration | 0.31419510627482 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 48.963832591226 |
| See Invisible | 53.963832591226 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 50 |
| Crit Chance | 14% |
| APR | 35 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +9% |
| Arcane | +31% |
| Mind | +24% |
| All | 0% |
| Lightning | +25% |
| Temporal | +6% |
| Cold | +25% |
| Fire | +25% |
| Darkness | +9% |
Offense: Damage Penetration
| Lightning | +25% |
| Physical | +54% |
| Mind | +20% |
| Arcane | +25% |
| Cold | +25% |
| Fire | +25% |
Defense: Base
| Armour (hardiness) | 14 (35.65183292883%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 33 |
| Mental Save | 28 |
Defense: Resistances
| Darkness | + 22%( 70%) |
| Blight | + 22%( 70%) |
| Fire | + 43%( 70%) |
| Cold | + 22%( 70%) |
| All | + 14%( 70%) |
Defense: Immunities
| Disarm Resistance | 25% |
| Stun Resistance | 32% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Demented / Tentacles | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Slow death | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Chaos Orbs |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost sun paladin from death by vampire. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by snow giant boulder thrower. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 1.00). | done |
You failed to protect the worried loremaster from death by giant venus flytrap. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 159. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed snow giant kidney. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Shoes of Moving Slowly (0 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+1 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
| Light source | ethereal brass lanternPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Mag Spellpower: +6 (+2 eff.) Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | cashmere wizard hat 'Cindermark' (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +24% fire Changes damage: +6% temporal Infravision radius: +4 See stealth: +12 See invisible: +17 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Activating this item is instant. It can be used to activate talent Circle of Warding, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 45% and attempts to push all creatures other than yourself out of its radius, inflicting 9.02 light damage and 9.82 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | yew wand of lightning storm 'Zanirin' [power 218] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 4 mind Maximum hate: +10.00 Maximum psi: +10.00 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 54 lightning damage and will be dazed for 1 turn (272 total damage) Activation puts all charms on cooldown for 10 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. * Increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | steel ring 'Emelethra'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +2 Changes stats: +4 Wil Changes resistances penetration: +25% physical Changes damage: +6% arcane Mental save: +8 (+4 eff.) Mana when firing critical spell: +2.00 Spell crit. chance: +8% Rings make your fingers look great! |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around waist | hardened leather belt 'Vorebeth'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Changes resistances penetration: +20% mind Critical mult.: +24.00% Spell save: +13 (+6 eff.) Mental save: +7 (+3 eff.) Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +8 (+2 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | Huroregomnir (35-49 power, 7 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 87 damage Damage (Melee): +4 mind When wielded/worn: Accuracy: +19 (+7 eff.) Armour penetration: +9 Physical power: +10 (+3 eff.) Changes stats: +6 Con Changes resistances penetration: +29% physical Changes damage: +9% mind Disarm immunity: +25% Sharp, long, and deadly. |
| On hands | dwarven-steel gauntlets 'Grinyrak' (0 def, 2 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +2 Fatigue: +3% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 25 Changes stats: +4 Str Changes damage: +15% mind Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +5.00 Mental crit. chance: +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+4 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Cloak | Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+4 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
healing infusion of the sneak (heal 89; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 89 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the titan (heal 149; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 149 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 280; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 280 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the sneak (regen 1020% over 10 turns; mana 51; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1020% for 10 turns (0 total) and instantly restoring 51 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 66; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 66 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Spellblaze EchoesPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 (+2 eff.) Spell crit. chance: +6% It can be used to unleash a destructive wail, destroying terrain and dealing 430.00 physical damage (based on Magic) in a radius of 3 Activation costs 60 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
marksman's gold ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Damage (Melee): 12 light Damage (Ranged): 10 light Changes stats: +4 Dex / +4 Mag Changes damage: +14% light Rings make your fingers look great! |
rogue's steel ring of the mountain (+11%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +4 Cun Changes resistances: +11% physical Changes damage: +11% physical Rings make your fingers look great! |
Cracklevault (19-28 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 19.0 - 28.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 35% On weapon crit: * Splash the target with acid dealing 145 damage over 5 turns and reducing armor and accuracy by 19 Damage (Melee): +16 acid / +20 lightning Damage (radius 2) on crit: +8 lightning When wielded/worn: Changes resistances penetration: +20% light / +5% lightning Changes damage: +12% lightning Massive two-handed battleaxes. |
Drake's Bane (45-68 power, 21 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+5 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Blindbearer the dwarven-steel dagger (20-25 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 19.5 - 25.4 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 25 Damage (Melee): +12 blight Damage (radius 1) on hit: +25 fire When wielded/worn: Armour penetration: +10 Physical crit. chance: +9.0% Changes resistances penetration: +25% darkness Changes damage: +6% physical Critical mult.: +18.00% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Sharp, short and deadly. |
Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Stormrebel (33-43 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 33.0 - 42.9 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to strike from the target to a second target dealing 87 damage Damage (Melee): +12 lightning / +5 temporal / +20 light Damage (radius 2) on crit: +18 acid / +24 nature Damage conversion: 30% temporal When wielded/worn: Armour penetration: +10 Defense: +10 (+3 eff.) Damage when hit (Melee): 2 light Changes resistances: +3% lightning Changes resistances penetration: +17% acid / +17% nature / +5% darkness Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+5 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Armazilasin the Frozenbile (44-65 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.5 - 65.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 10% chance to slow global speed by 46% Damage (radius 2) on crit: +12 cold When wielded/worn: Accuracy: +10 (+4 eff.) Defense: +10 (+3 eff.) Changes resistances: +9% cold Changes resistances penetration: +5% mind Changes damage: +3% mind Disarm immunity: +29% Maximum hate: +2.00 Massive two-handed mauls. |
Urthoromilin the dwarven-steel greatmaul (40-61 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 145 damage over 5 turns and reducing armor and accuracy by 19 * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +8 physical When wielded/worn: Accuracy: +19 (+7 eff.) Armour penetration: +10 Physical crit. chance: +11.0% Changes stats: +4 Dex Changes resistances penetration: +12% physical Only die when reaching: -40.00 life Massive two-handed mauls. |
Spiderwinnow the dwarven-steel greatsword (46-74 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 46.5 - 74.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 10% chance to slow global speed by 46% Damage (Melee): +12 nature When wielded/worn: Changes resistances: +9% mind / +3% blight Disease immunity: +10% Confusion immunity: +20% Massive two-handed swords. |
stralite greatsword 'Ivariatira' (60-97 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.5 - 96.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +20 blight When wielded/worn: Accuracy: +13 (+5 eff.) Physical crit. chance: +16.0% Defense: +14 (+4 eff.) Changes stats: +3 Mag Changes damage: +6% acid Disarm immunity: +46% Massive two-handed swords. |
Murkwreath of the BlightspawnRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 Damage (radius 2) on crit: +21 acid / +12 cold / +14 nature / +4 blight When wielded/worn: Armour penetration: +11 Changes stats: +5 Dex / +7 Mag / -7 Wil Changes resistances: +9% cold Changes resistances penetration: +15% acid / +12% physical / +9% nature / +10% cold Longbows are used to shoot arrows at your foes. |
truestriking dwarven-steel longsword of evisceration (26-36 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 26.0 - 36.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +5 Physical crit. chance: +10.0% Physical power: +10 (+3 eff.) Changes resistances penetration: +7% physical Sharp, long, and deadly. |
Arthilelar the Snowpulverizer (6-6 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +8 fire When wielded/worn: Damage when hit (Melee): 6 cold Changes stats: +3 Str / +2 Wil Changes resistances: +6% cold Changes damage: +3% cold Talent granted: +1 Attune Mindstar Spell save: +4 (+2 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Light radius: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Writhing Essence of Nightmares (15-16 power, 20 apr, darkness damage)Requires: - Willpower 30 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Darkness Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +20 Crit. chance: +2.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +2 Wil Changes damage: +10% mind / +10% darkness Talent masteries: +0.20 Psionic / Nightmare +0.20 Cursed / Fears Mindpower: +15 (+7 eff.) Mental crit. chance: +3% It can be used to activate talent Waking Nightmare (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 13.39 darkness damage each turn for 6 turns, and has a 20% chance to randomly cause blindness, stun, or confusion (lasting 3 turns). If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored. The damage will scale with your Mindpower. Whispers seem to ceaselessly emanate from this writhing mass of black tentacles, murmuring unspeakable horrors into the ears of any unfortunate enough to hear them. |
Blood-Letter (33-46 power, 4.5 apr)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Focus Whip (19-21 power, 7 apr)Requires: - Dexterity 15 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 19.0 - 20.9 Uses stats: 20% Wil, 10% Cun, 70% Dex Damage type: Mind Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Accuracy is based on willpower for this weapon. Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Try to fry your enemies brain (25% chance to brainlock) When wielded/worn: Mindpower: +10 (+5 eff.) Mental crit. chance: +3% It can be used to strike all targets in a line (for 100%% weapon damage as mind) out to range 4 Activation costs 10 power out of 10/10. A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
Flametreason the hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 6 fire Changes damage: +12% arcane / +9% fire Maximum encumbrance: +25 Mana when firing critical spell: +1.00 A belt that goes around your waist. |
Zerigostir the hardened leather beltPowered by arcane forces Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -7% Changes stats: +4 Con Changes resistances: +3% temporal Changes resistances penetration: +5% mind Changes damage: +12% blight Critical mult.: +15.00% Maximum encumbrance: +28 Mental save: +16 (+8 eff.) Psi when hit: +0.04 Spellpower: +8 (+2 eff.) Mindpower: +6 (+3 eff.) A belt that goes around your waist. |
Elariawen the Corpsefame (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 20% chance to slow global speed by 46% * 10% chance to reduce armor by 35% Damage when hit (Melee): 6 acid Changes stats: +1 Str / +1 Con Changes resistances penetration: +10% light / +5% nature Changes damage: +3% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hellqueller the cashmere cloak (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +9% fire Reduces incoming crit damage: 10.00% Physical save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Cut immunity: +20% Knockback immunity: +20% Teleport immunity: +20% Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Infernovault (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +20 (+7 eff.) Defense: +2 (+0 eff.) Fatigue: -6% Changes damage: +6% mind / +9% fire Equilibrium when hit: +0.12 Psi when hit: +0.04 Maximum life: +41.00 Maximum stamina: +16.00 Mental crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Blindkarma' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +5 Defense: +2 (+0 eff.) Damage when hit (Melee): 2 light Changes stats: +3 Cun / +2 Dex Changes resistances: +6% light Changes resistances penetration: +15% mind Changes damage: +15% arcane / +12% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Bogwarden' (13 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +9 Defense: +13 (+4 eff.) Damage when hit (Melee): 4 nature Changes stats: +5 Dex / +4 Mag / +9 Wil Critical mult.: +22.00% Stealth bonus: +11 Physical save: +9 (+5 eff.) Spell save: +11 (+5 eff.) Maximum mana: +58.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of dwarven-steel boots 'Blizzardsting' (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Effects on melee hit: * 10% chance to slow global speed by 46% Changes resistances: +9% blight / +6% cold / +12% nature / +3% darkness Stamina each turn: +0.50 Maximum stamina: +15.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Plaguestake (0 def, 3 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 11 fire Changes resistances: +12% acid / +9% fire / +6% nature Changes resistances penetration: +25% acid Changes damage: +21% acid / +7% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Glona the Glowoblivion (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 2 mind Changes stats: +3 Cun Changes resistances: +6% mind / +3% light Changes damage: +6% light / +6% mind Mental save: +6 (+3 eff.) Light radius: +1 A pointy cloth hat, very wizardly... |
Helm of the Dominated (0 def, 9 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+3 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
Prismgash the dwarven-steel mail armour (11 def, 13 armour)Requires: - Heavy armour training - Strength 28 Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Physical power: +12 (+4 eff.) Armour: +13 Defense: +11 (+3 eff.) Fatigue: +12% Changes stats: +5 Str / +5 Mag / +5 Wil / +1 Cun Changes resistances: +14% lightning / +7% mind / +6% blight Changes resistances penetration: +5% light Changes damage: +3% light / +6% blight Mental save: +29 (+13 eff.) Spellpower: +15 (+5 eff.) Spell crit. chance: +6% Mindpower: +13 (+6 eff.) Mental crit. chance: +6% Light radius: +2 A suit of armour made of mail. |
Spinal Cage (5 def, 8 armour)Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 58.45 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Titanic (20 def, 18 armour, 320 block)Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+6 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Hornet Stingers (20/20, 18-25 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
109 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Fulimafast' (dig speed 14 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +3 Defense: +6 (+2 eff.) Changes stats: +2 Str Changes resistances: +6% physical Changes damage: +12% arcane Spell save: +12 (+6 eff.) Mana each turn: +0.04 Vim when firing critical spell: +2.00 Maximum mana: +80.00 Spellpower: +20 (+6 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
dreamer's alchemist's lamp of the zealotInfused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% all Spell save: +8 (+4 eff.) Mental save: +5 (+2 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +6% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 525.00 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
quick yew totem of stinging [power 182] (11 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to sting an enemy dealing 182 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 11 turns. Natural totems are made by powerful wilders to store nature power. |
10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By K-El the Thalore Writhing One level 22
3rd Decay 122nd year of Ascendancy at 14:16 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By K-El the Thalore Writhing One level 24
9th Decay 122nd year of Ascendancy at 22:38 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By K-El the Thalore Writhing One level 20
77th Haze 122nd year of Ascendancy at 23:49 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By K-El the Thalore Writhing One level 27
19th Regrowth 123rd year of Ascendancy at 02:54 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By K-El the Thalore Writhing One level 15
65th Dusk 122nd year of Ascendancy at 09:03 see stats
Level 10 (Exploration mode)
Got a character to level 10.By K-El the Thalore Writhing One level 10
10th Mirth 122nd year of Ascendancy at 23:40 see stats
Level 20 (Exploration mode)
Got a character to level 20.By K-El the Thalore Writhing One level 20
77th Haze 122nd year of Ascendancy at 08:46 see stats
Level 30 (Exploration mode)
Got a character to level 30.By K-El the Thalore Writhing One level 30
3rd Summertide 123rd year of Ascendancy at 09:10 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By K-El the Thalore Writhing One level 27
35th Regrowth 123rd year of Ascendancy at 07:30 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By K-El the Thalore Writhing One level 30
8th Flare 123rd year of Ascendancy at 23:54 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By K-El the Thalore Writhing One level 28
12nd Pyre 123rd year of Ascendancy at 23:16 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By K-El the Thalore Writhing One level 26
1st Allure 123rd year of Ascendancy at 20:14 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By K-El the Thalore Writhing One level 15
68th Dusk 122nd year of Ascendancy at 02:28 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By K-El the Thalore Writhing One level 17
26th Haze 122nd year of Ascendancy at 09:50 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By K-El the Thalore Writhing One level 10
3rd Summertide 122nd year of Ascendancy at 11:17 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By K-El the Thalore Writhing One level 26
17th Regrowth 123rd year of Ascendancy at 01:54 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By K-El the Thalore Writhing One level 19
75th Haze 122nd year of Ascendancy at 16:08 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By K-El the Thalore Writhing One level 21
80th Haze 122nd year of Ascendancy at 14:10 see stats
Log
Ruin has been disrupted by anti-magic forces!
Worm that walks (servant of K-El) activates Worm that Walks Link.
Worm that walks (servant of K-El) stops regenerating health quickly.
Worm that walks (servant of K-El) is less thorny now.
There is an exit to the worldmap here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Worm that walks (servant of K-El) activates Ruin.
You gain 0.17 gold from the transmogrification of impenetrable stralite mail armour of resilience (4 def, 18 armour).
You gain 0.53 gold from the transmogrification of stargazer's silk robe of Angolwen (0 def, 0 armour).
You gain 0.23 gold from the transmogrification of truestriking stralite waraxe of massacre (40-55 power, 5 apr).
You gain 0.27 gold from the transmogrification of truestriking stralite dagger of projection (31-40 power, 9 apr).
You gain 0.24 gold from the transmogrification of stralite dagger of evisceration (29-38 power, 9 apr).
You gain 0.06 gold from the transmogrification of stralite battleaxe (44-65 power, 3 apr).
You gain 0.02 gold from the transmogrification of manasurge rune (regen 600% over 10 turns; mana 30; cd 16).
There is a Way into a strange lush forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 1st Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:43.
K-El no longer seems to be in sync with his ally.
Today is the 2nd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 07:31.
Saving done.





























































































































