Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.1 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens DLC Class 1.1.6Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Higher |
| Class | Rogue |
| Level / Exp | 13 / 9% |
| Size | big |
| Lifes / Deaths | Killed by Prox the Mighty at level 2 on the 77th Pyre 122nd year of Ascendancy at 10:40 / 69Killed by large brown snake at level 2 on the 77th Pyre 122nd year of Ascendancy at 11:37 Killed by Prox the Mighty at level 2 on the 77th Pyre 122nd year of Ascendancy at 11:54 Killed by Prox the Mighty at level 2 on the 77th Pyre 122nd year of Ascendancy at 12:13 Killed by Prox the Mighty at level 2 on the 77th Pyre 122nd year of Ascendancy at 12:56 Killed by Prox the Mighty at level 2 on the 77th Pyre 122nd year of Ascendancy at 13:37 Killed by copperhead snake at level 2 on the 77th Pyre 122nd year of Ascendancy at 13:48 Killed by Prox the Mighty at level 2 on the 77th Pyre 122nd year of Ascendancy at 14:27 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 21:30 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 22:26 Killed by skeleton warrior at level 6 on the 1st Mirth 122nd year of Ascendancy at 08:27 Killed by war hound at level 6 on the 1st Mirth 122nd year of Ascendancy at 09:33 Killed by skeleton archer at level 6 on the 3rd Mirth 122nd year of Ascendancy at 00:59 Killed by giant venus flytrap at level 6 on the 3rd Mirth 122nd year of Ascendancy at 01:39 Killed by spitting spider at level 7 on the 4th Mirth 122nd year of Ascendancy at 01:59 Killed by The Shade at level 7 on the 4th Mirth 122nd year of Ascendancy at 05:44 Killed by The Shade at level 7 on the 4th Mirth 122nd year of Ascendancy at 06:42 Killed by The Shade at level 7 on the 4th Mirth 122nd year of Ascendancy at 09:09 Killed by The Shade at level 7 on the 4th Mirth 122nd year of Ascendancy at 10:23 Killed by The Shade at level 7 on the 4th Mirth 122nd year of Ascendancy at 11:46 Killed by war hound at level 8 on the 5th Mirth 122nd year of Ascendancy at 03:28 Killed by giant army ant at level 8 on the 2nd Summertide 122nd year of Ascendancy at 17:24 Killed by hornet swarm at level 8 on the 2nd Summertide 122nd year of Ascendancy at 21:37 Killed by giant green ant at level 8 on the 2nd Summertide 122nd year of Ascendancy at 22:24 Killed by thief at level 8 on the 3rd Summertide 122nd year of Ascendancy at 16:10 Killed by bandit at level 8 on the 3rd Summertide 122nd year of Ascendancy at 16:32 Killed by rogue at level 9 on the 3rd Summertide 122nd year of Ascendancy at 20:56 Killed by bee swarm at level 9 on the 1st Flare 122nd year of Ascendancy at 07:35 Killed by Belykira the large brown snake at level 9 on the 1st Flare 122nd year of Ascendancy at 08:31 Killed by Belykira the large brown snake at level 9 on the 1st Flare 122nd year of Ascendancy at 08:52 Killed by Belykira the large brown snake at level 9 on the 1st Flare 122nd year of Ascendancy at 09:06 Killed by Belykira the large brown snake at level 9 on the 1st Flare 122nd year of Ascendancy at 09:46 Killed by Belykira the large brown snake at level 9 on the 1st Flare 122nd year of Ascendancy at 10:20 Killed by Belykira the large brown snake at level 9 on the 1st Flare 122nd year of Ascendancy at 10:40 Killed by Belykira the large brown snake at level 9 on the 1st Flare 122nd year of Ascendancy at 11:09 Killed by Belykira the large brown snake at level 9 on the 1st Flare 122nd year of Ascendancy at 11:44 Killed by Belykira the large brown snake at level 9 on the 1st Flare 122nd year of Ascendancy at 11:56 Killed by Belykira the large brown snake at level 9 on the 1st Flare 122nd year of Ascendancy at 12:26 Killed by Belykira the large brown snake at level 9 on the 1st Flare 122nd year of Ascendancy at 12:44 Killed by devourer at level 9 on the 2nd Flare 122nd year of Ascendancy at 11:44 Killed by devourer at level 9 on the 2nd Flare 122nd year of Ascendancy at 12:07 Killed by devourer at level 9 on the 2nd Flare 122nd year of Ascendancy at 12:46 Killed by Xyldassra the copperhead snake at level 9 on the 4th Flare 122nd year of Ascendancy at 05:46 Killed by bee swarm at level 9 on the 4th Flare 122nd year of Ascendancy at 06:20 Killed by Xyldassra the copperhead snake at level 9 on the 4th Flare 122nd year of Ascendancy at 08:08 Killed by Xyldassra the copperhead snake at level 9 on the 4th Flare 122nd year of Ascendancy at 10:10 Killed by Wrathroot at level 9 on the 4th Flare 122nd year of Ascendancy at 22:27 Killed by Wrathroot at level 9 on the 4th Flare 122nd year of Ascendancy at 22:56 Killed by Lisodawe the white wolf at level 10 on the 5th Flare 122nd year of Ascendancy at 01:34 Killed by Lisodawe the white wolf at level 10 on the 5th Flare 122nd year of Ascendancy at 02:02 Killed by minotaur at level 10 on the 8th Flare 122nd year of Ascendancy at 14:27 Killed by cutpurse at level 10 on the 5th Dusk 122nd year of Ascendancy at 22:50 Killed by bandit at level 10 on the 6th Dusk 122nd year of Ascendancy at 02:43 Killed by Assassin Lord at level 10 on the 6th Dusk 122nd year of Ascendancy at 03:33 Killed by Assassin Lord at level 10 on the 6th Dusk 122nd year of Ascendancy at 05:38 Killed by Assassin Lord at level 10 on the 6th Dusk 122nd year of Ascendancy at 06:21 Killed by bandit at level 10 on the 6th Dusk 122nd year of Ascendancy at 07:00 Killed by Assassin Lord at level 10 on the 6th Dusk 122nd year of Ascendancy at 07:59 Killed by bandit at level 10 on the 6th Dusk 122nd year of Ascendancy at 08:28 Killed by sandworm at level 11 on the 8th Dusk 122nd year of Ascendancy at 22:07 Killed by Betada the sand-drake at level 11 on the 9th Dusk 122nd year of Ascendancy at 04:05 Killed by Emomiwyn the gelatinous cube at level 11 on the 9th Dusk 122nd year of Ascendancy at 08:45 Killed by green jelly at level 11 on the 9th Dusk 122nd year of Ascendancy at 13:10 Killed by Yvyldariavea the sandworm at level 12 on the 9th Dusk 122nd year of Ascendancy at 20:31 Killed by Yvyldariavea the sandworm at level 12 on the 9th Dusk 122nd year of Ascendancy at 21:02 Killed by Sandworm Queen at level 12 on the 10th Dusk 122nd year of Ascendancy at 01:00 Killed by red ooze at level 12 on the 10th Dusk 122nd year of Ascendancy at 11:16 Killed by Rates at level 13 on the 10th Dusk 122nd year of Ascendancy at 14:43 Killed by Xabrevea the blue jelly at level 13 on the 10th Dusk 122nd year of Ascendancy at 21:26 |
Primary Stats
| Strength | 16 (base 13) |
| Dexterity | 32 (base 31) |
| Constitution | 20 (base 15) |
| Magic | 16 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 29 (base 29) |
Resources
| Life | 272/350 |
| Stamina | 154/154 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 3 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 53 |
| Crit Chance | 18% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 28 |
| Accuracy | 53 |
| Crit Chance | 13% |
| APR | 32 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19.3 |
| Crit Chance | 7% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 32.85 |
| Ranged Defense | 34.35 |
| Fatigue | 8 |
| Physical Save | 21.8 |
| Spell Save | 26.725 |
| Mental Save | 20 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.10 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Acrobatics | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
Effects
| talent | Lacerating Strikes |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you gained talent category Spell / Divination (at mastery 0.80). | done |
You failed to protect the lone alchemist from death by devourer. Escort: lone alchemist (level 3 of Old Forest) | failed |
You failed to protect the lost anorithil from death by bee swarm. Escort: lost anorithil (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 1 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed electric eel tail. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed green worm. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | scholar's pair of rough leather boots of uncanny dodging (3 def, 1 armour) scholar's pair of rough leather boots of uncanny dodging (3 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +3 Fatigue: +1% Spellpower: +3 A pair of boots made of leather. |
| Light source | Gleamsage GleamsageCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +2 Changes resistances: +3% light Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Isugalravea the cashmere wizard hat (2 def, 0 armour) Isugalravea the cashmere wizard hat (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 Defense: +2 Changes resistances: +18% fire Changes damage: +12% fire Maximum encumbrance: +20 Maximum stamina: +5.00 See invisible: +3 A pointy cloth hat, very wizardly... |
| On hands | steady rough leather gloves of strength (+2) (0 def, 1 armour) steady rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 Physical power: +6 Armour: +1 Changes stats: +2 Str Physical save: +6 Mental save: +6 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | quick elm totem of thorny skin [power 11] (16 cooldown) quick elm totem of thorny skin [power 11] (16 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 11 and armour hardiness by 30%, placing all other charms into a 16 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | savage's steel ring of blinding strikes savage's steel ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 14% chance to blind Effects on ranged hit: * 11% chance to blind Changes stats: +1 Con Spell save: +10 Maximum stamina: +11.00 Rings can have magical properties. |
| On fingers | wizard's steel ring of pilfering wizard's steel ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 Armour penetration: +7 Defense: +7 Changes stats: +3 Mag Spell save: +6 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | insulating copper amulet of magic (+2) insulating copper amulet of magic (+2)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances: +11% fire / +10% cold Amulets can have magical properties. |
| In main hand | elemental steel dagger of massacre (17-22.1 power, 6 apr) elemental steel dagger of massacre (17-22.1 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 17.0 - 22.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +8% acid / +8% fire / +7% lightning / +6% cold Sharp, short and deadly. |
| Around waist | blurring hardened leather belt of the giants blurring hardened leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +2 Defense: +8 Stealth bonus: +7 Spell save: +8 Size category: +1 A belt that goes around your waist. |
| In off hand | Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
| Cloak | enveloping linen cloak (6 def, 0 armour) enveloping linen cloak (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 Physical save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Inventory
regeneration infusion of the duelist (heal 269 over 5 turns) regeneration infusion of the duelist (heal 269 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 269 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather cap of dexterity (+2) (0 def, 1 armour) rough leather cap of dexterity (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex A cap made of leather. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 299/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Rates the Higher Rogue level 10
5th Flare 122nd year of Ascendancy at 00:10 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Rates the Higher Rogue level 11
6th Dusk 122nd year of Ascendancy at 17:16 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Rates the Higher Rogue level 6
1st Mirth 122nd year of Ascendancy at 08:12 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Rates the Higher Rogue level 8
6th Mirth 122nd year of Ascendancy at 11:45 see stats
Log
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
There is a Stairway into the Rhaloren Camp here (press '' or right click to use).
Today is the 17th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:18.
Ran for 7 turns (stop reason: interesting terrain).
You cannot use items on the world map.
You cannot use items on the world map.
Heart of the Sandworm Queen is not wearable.
Heart of the Sandworm Queen is not wearable.
You cannot use items on the world map.
You cannot use items on the world map.
There is a Elvala (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
You consume the heart and feel the knowledge of this very old creature fill you!
You have 3 stat point(s) to spend. Press p to use them.
You have 1 class talent point(s) to spend. Press p to use them.
You have 1 generic talent point(s) to spend. Press p to use them.
You are transformed by the heart of the Queen!.
You gain an affinity for nature. You can now learn new Harmony talents (press p).
Option unlocked: New Class: Wyrmic (Wilder)
You have no more Heart of the Sandworm Queen.
Saving game...
Saving done.
