Balor the level 4 Ghoul Doombringer by Einirr

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhoul
ClassDoombringer
Level / Exp4 / 45%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 18)
Dexterity14 (base 11)
Constitution22 (base 12)
Magic18 (base 18)
Willpower8 (base 10)
Cunning10 (base 12)

Resources

Life216/216
Stamina117/117
Vim112/112
Healing Factor1
Regeneration4.7675469764853

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage30
Accuracy27
Crit Chance12%
APR1
Speed1.00

Offense: Spell

Spellpower21
Crit Chance1%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)9.73 (48.103448275862%)
Defense3
Ranged Defense3
Fatigue13
Physical Save16
Spell Save9
Mental Save6

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Torture1.30
1/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
0/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
3/5
0/5
0/5
0/5
Corruption / Brutality1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Oppression1.20
0/5
0/5
0/5
0/5
Undead / Ghoul1.10
2/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
2/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
1/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Balor resists!
Cold flames trap hits Balor for (4 to ice), 5 cold (5 total damage).
Balor is free from the ice.


Balor resists!

Cold flames trap hits Balor for 9 cold damage.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).


Ran for 8 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).

You gain 1.05 gold from the transmogrification of
reinforced iron shield (4 def, 6 armour, 42.5 block).
You gain 1.00 gold from the transmogrification of
prismatic iron plate armour (3 def, 7 armour).
You gain 1.41 gold from the transmogrification of
spiked rough leather armour of cold resistance (1 def, 2 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.05 gold from the transmogrification of
mindwoven linen robe of nature (+15%) (0 def, 0 armour).
You gain 1.09 gold from the transmogrification of
mindwoven linen robe of lightning (+16%) (0 def, 0 armour).
You gain 2.28 gold from the transmogrification of
regal linen cloak of Eldoral (1 def, 0 armour).
You gain 2.47 gold from the transmogrification of
shimmering elm magestaff of might (10-12 power, 2 apr, cold element).
You gain 1.35 gold from the transmogrification of
mighty rough leather sling.
You gain 1.42 gold from the transmogrification of
iron longsword of erosion (11-15.4 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron battleaxe of massacre (23.5-35.25 power, 1 apr).
You gain 1.25 gold from the transmogrification of
regeneration infusion of the wizard (heal 146 over 5 turns).
You gain 1.29 gold from the transmogrification of
regeneration infusion of the warrior (heal 186 over 5 turns).
You feel very confident walking into this place.