




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 13 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 15 (base 15) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 39 (base 39) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 257/257 |
| Hate | 100/100 |
| Vim | 118/118 |
| Healing Factor | 0.51648351648352 |
| Regeneration | 0.51648351648352 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +11.093867610317% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 10 |
| Accuracy | 46 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 5 |
| Accuracy | 46 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | -60% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 0 |
| Physical Save | 11 |
| Spell Save | 19 |
| Mental Save | 8 |
Defense: Resistances
| Blight | +100%(100%) |
| Acid | +100%(100%) |
| Fire | -45%(100%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 193 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Equipment
| In off hand | balanced iron waraxe (12-16.8 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +7 (+7 eff.) Disarm immunity: +20% One-handed war axes. |
| Main armor | Robe of the Worm (0 def, 0 armour)2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 Must level Worm that Walks talent on the master to take it off. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | acidic iron longsword of projection (12.5-17.5 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On weapon crit: * Splash the target with acid dealing 119 damage over 5 turns and reducing armor and accuracy by 15 Sharp, long, and deadly. |
Inventory
Carrionrigor the cured leather armour (6 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+6 eff.) Fatigue: +7% Damage when hit (Melee): 2 nature Changes stats: +4 Wil Changes damage: +3% nature / +15% mind Life regen: +3.80 Maximum life: +35.00 Infravision radius: +3 Healing mod.: +13% A suit of armour made of leather. |
Achievements
Log
Worm that walks (servant of Gabkr) hits Wrathroot for 3 physical, 2 physical, 1 blight, 1 blight (7 total damage).
Gabkr performs a melee critical strike against Wrathroot!
The demonic soul releases a burst of fire around Wrathroot!
Gabkr steals life from Wrathroot!
Demonic Soul hits Wrathroot for 76 fire damage.
Gabkr hits Wrathroot for 8 blight, 38 physical, 5 cold, 26 darkness, 5 cold (83 total damage).
Talent Rune: Shatter Afflictions is ready to use.
Tentacle Constriction from Gabkr performs a melee critical strike against Wrathroot!
Quest 'Into the darkness' status updated! (Press 'j' to see the quest log)
Welcome to level 13 [Worm that walks (servant of Gabkr)].
Worm that walks (servant of Gabkr) has 2 stat point(s) to spend. Select worm that walks (servant of Gabkr) in the party list and press G to use them.
Welcome to level 13 [Gabkr].
Gabkr has 6 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Tentacle Constriction from Gabkr hits Wrathroot for 22 darkness damage.
Tentacle Constriction from Gabkr killed Wrathroot!
Your constrict target has disappeared!
Gabkr deactivates Constrict.
Gabkr deactivates Chaos Orbs.
Gabkr activates Chaos Orbs.
Character control switched to worm that walks (servant of Gabkr).
Worm that walks (servant of Gabkr) deactivates Infestation.
Worm that walks (servant of Gabkr) activates Infestation.
Worm that walks (servant of Gabkr) deactivates Worm that Walks Link.
Worm that walks (servant of Gabkr) activates Worm that Walks Link.
Gabkr deactivates Chaos Orbs.
Worm that walks (servant of Gabkr) deactivates Worm that Walks Link.
Worm that walks (servant of Gabkr) deactivates Infestation.































