Kergmen the level 12 Dwarf Stone Warden by stumandude

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.0
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassStone Warden
Level / Exp12 / 22%
Sizebig
Lifes / Deaths

Primary Stats

Strength30 (base 22)
Dexterity15 (base 12)
Constitution25 (base 20)
Magic17 (base 16)
Willpower27 (base 24)
Cunning17 (base 11)

Resources

Life366/366
Mana221/221
Equilibrium15
Healing Factor1.1
Regeneration1.155

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision1

Offense: Mainhand

Damage52
Accuracy32
Crit Chance5%
APR5
Speed1.00

Offense: Offhand

Damage26
Accuracy32
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower21.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower22.85
Crit Chance3%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)39.738406112891 (81.666666666667%)
Defense17.75
Ranged Defense25.875
Fatigue32
Physical Save19.25
Spell Save22.2
Mental Save20.2

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Stun Resistance25%
Confusion Resistance23%
Teleport Resistance10%
Instadeath Resistance100%
Knockback Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Eldritch shield1.30
0/5
0/5
0/5
0/5
Spell / Earth1.40
2/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
5/5
1/5
0/5
0/5
Wild-gift / Earthen vines1.30
5/5
5/5
0/5
0/5
Wild-gift / Dwarven nature1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
0/5
0/5
0/5
0/5
Race / Dwarf1.00
5/5
3/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
3/5
3/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Roguelike) Killed Ben Cruthdar the Cursed.
By Kergmen the Dwarf Stone Warden level 7
30th Voratun 122nd year of Ascendancy at 15:30
see stats
Level 10 (Roguelike) Got a character to level 10.
By Kergmen the Dwarf Stone Warden level 10
24th Profit 122nd year of Ascendancy at 02:37
see stats
Rescuer of the lost (Roguelike) Rescued the merchant from the assassin lord.
By Kergmen the Dwarf Stone Warden level 8
14th Profit 122nd year of Ascendancy at 02:04
see stats
Squadmate (Roguelike) Escaped from Reknor alive with your squadmate Norgan.
By Kergmen the Dwarf Stone Warden level 4
21st Voratun 122nd year of Ascendancy at 02:19
see stats

Log

You gain 0.30 gold from the transmogrification of supercharged elm wand of trap destruction [power 24] (20 cooldown).
You gain 4.89 gold from the transmogrification of
quiver of ash arrows 'Balancenight' (24/24, 119% power, 7 apr).
You gain 2.09 gold from the transmogrification of
flaming steel shield of lightning resistance (+16%) (6 def, 2 armour, 100% power, 42 block).
You gain 1.00 gold from the transmogrification of
spiked rough leather armour (1 def, 2 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (104% power, 2 apr).
You gain 0.84 gold from the transmogrification of
mossy mindstar of the jelly (77% power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron greatmaul (121% power, 1 apr).
There is a next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You gain 1.44 gold from the transmogrification of
copper ring of arcana(+0.10/turn).
Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Today is the 32nd Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

You are yanked out of this place!

Rested for 37 turns (stop reason: saving).

There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.


Kergmen deactivates Stone Vines.

Kergmen deactivates Stone Skin.