Orliryl the level 6 Cornac Arcane Blade by sauropods

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsStone Wardens DLC Class 1.0.0
Items Vault 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArcane Blade
Level / Exp6 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 22)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic24 (base 22)
Willpower13 (base 10)
Cunning13 (base 13)

Resources

Life-4/172
Mana132/145
Stamina102/102
Healing Factor1.11
Regeneration13.5975

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage23
Accuracy15
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower24.8975
Crit Chance2%
Speed1

Offense: Mind

Mindpower14.3
Crit Chance2%
Speed1

Offense: Damage Bonus

Mind+6%

Defense: Base

Armour (hardiness)3 (30%)
Defense4
Ranged Defense6
Fatigue3
Physical Save11.2
Spell Save20.975
Mental Save9.1

Defense: Resistances

All+ 14%( 70%)

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
5/5
1/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
5/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
0/5
0/5
0/5
0/5
Spell / Enhancement1.20
0/5
0/5
0/5
0/5
Spell / Air1.20
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.10
2/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
1/5
1/5
0/5

Effects

talent
detrimental effect
beneficial effect
beneficial effect

Quests

active
failed
active
active

Equipment

Tool
On fingers
Around waist
Main armor
On feet
Light source
On head
In main hand

Inventory

Achievements

Log

Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


You may not auto-explore this level.

Orliryl activates Arcane Combat.


You are sent back to the material plane!
Orliryl uses Infusion: Regeneration.

Orliryl starts regenerating health quickly.

Skeleton mage misses Orliryl.

Skeleton warrior hits Orliryl for 32 physical, 6 nature, 8 temporal damage (total 46.00).
Green mold hits Orliryl for 10 physical damage.
Giant white mouse hits Orliryl for 5 physical damage.

Orliryl uses Infusion: Wild.

Orliryl lessens the pain.

Giant white mouse misses Orliryl.

Skeleton mage casts Manathrust.

Skeleton warrior hits Orliryl for 25 physical, 6 nature, 7 temporal damage (total 36.12).
Skeleton mage hits Orliryl for 60 arcane damage.
Orliryl hits skeleton mage for 22 physical damage.
Green mold hits Orliryl for 10 physical damage.

Orliryl casts Flame.

Skeleton mage is on fire!

Giant white mouse misses Orliryl.

Saving done.

Saving done.

Saving game...