Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 Stone Wardens DLC Class 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Brawler |
| Level / Exp | 16 / 27% |
| Size | medium |
| Lifes / Deaths | Killed by large brown snake at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:17 / 50Killed by large brown snake at level 1 on the 74th Pyre 122nd year of Ascendancy at 19:19 Killed by rogue at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:43 Killed by copperhead snake at level 2 on the 76th Pyre 122nd year of Ascendancy at 04:51 Killed by rattlesnake at level 3 on the 77th Pyre 122nd year of Ascendancy at 10:15 Killed by Adonor the gloomy giant brown rat at level 5 on the 1st Mirth 122nd year of Ascendancy at 11:55 Killed by Xibeth the sick wolf at level 5 on the 1st Mirth 122nd year of Ascendancy at 13:17 Killed by The Withering Thing at level 5 on the 2nd Mirth 122nd year of Ascendancy at 21:19 Killed by The Withering Thing at level 5 on the 2nd Mirth 122nd year of Ascendancy at 22:10 Killed by Bill the Stone Troll at level 8 on the 44th Dusk 122nd year of Ascendancy at 08:43 Killed by skeleton mage at level 9 on the 45th Dusk 122nd year of Ascendancy at 21:10 Killed by Ce'Nassra the giant brown ant at level 10 on the 49th Dusk 122nd year of Ascendancy at 16:06 Killed by cold drake hatchling at level 10 on the 67th Dusk 122nd year of Ascendancy at 22:27 Killed by elven mage at level 10 on the 68th Dusk 122nd year of Ascendancy at 12:03 Killed by Xatta the elven tempest at level 11 on the 69th Dusk 122nd year of Ascendancy at 06:16 Killed by Spellblaze Crystal at level 11 on the 73rd Dusk 122nd year of Ascendancy at 22:21 Killed by rogue at level 11 on the 7th Haze 122nd year of Ascendancy at 09:06 Killed by Aduvena the cutpurse at level 11 on the 7th Haze 122nd year of Ascendancy at 22:53 Killed by Porubrewen the cutpurse at level 12 on the 42nd Haze 122nd year of Ascendancy at 07:39 Killed by Porubrewen the cutpurse at level 12 on the 42nd Haze 122nd year of Ascendancy at 08:10 Killed by Porubrewen the cutpurse at level 12 on the 42nd Haze 122nd year of Ascendancy at 09:51 Killed by Porubrewen the cutpurse at level 12 on the 42nd Haze 122nd year of Ascendancy at 10:32 Killed by Yvotira the green ooze at level 12 on the 44th Haze 122nd year of Ascendancy at 23:19 Killed by Emelumikira the green jelly at level 12 on the 45th Haze 122nd year of Ascendancy at 04:00 Killed by Emelumikira the green jelly at level 12 on the 45th Haze 122nd year of Ascendancy at 04:43 Killed by ritch flamespitter at level 12 on the 45th Haze 122nd year of Ascendancy at 07:27 Killed by ritch flamespitter at level 12 on the 45th Haze 122nd year of Ascendancy at 08:13 Killed by Emelumikira the green jelly at level 13 on the 45th Haze 122nd year of Ascendancy at 19:56 Killed by Velybeth the sandworm at level 13 on the 46th Haze 122nd year of Ascendancy at 06:27 Killed by Gotira the sandworm at level 13 on the 46th Haze 122nd year of Ascendancy at 15:31 Killed by Sandworm Queen at level 13 on the 48th Haze 122nd year of Ascendancy at 15:22 Killed by Sandworm Queen at level 13 on the 48th Haze 122nd year of Ascendancy at 16:14 Killed by gigantic corrosive tunneler at level 14 on the 48th Haze 122nd year of Ascendancy at 20:05 Killed by Lviilath at level 14 on the 48th Haze 122nd year of Ascendancy at 22:07 Killed by Porubrewen the cutpurse at level 14 on the 52nd Haze 122nd year of Ascendancy at 10:40 Killed by Porubrewen the cutpurse at level 14 on the 52nd Haze 122nd year of Ascendancy at 11:34 Killed by Porubrewen the cutpurse at level 14 on the 52nd Haze 122nd year of Ascendancy at 13:31 Killed by Silykira the thief at level 14 on the 53rd Haze 122nd year of Ascendancy at 14:29 Killed by Silykira the thief at level 14 on the 53rd Haze 122nd year of Ascendancy at 15:24 Killed by Eilinagassra the midge swarm at level 15 on the 59th Haze 122nd year of Ascendancy at 02:28 Killed by Emedadheda the warg at level 15 on the 59th Haze 122nd year of Ascendancy at 07:39 Killed by Gorira the ghoul at level 16 on the 61st Haze 122nd year of Ascendancy at 03:18 Killed by Gorira the ghoul at level 16 on the 61st Haze 122nd year of Ascendancy at 05:36 Killed by Gorira the ghoul at level 16 on the 61st Haze 122nd year of Ascendancy at 07:11 Killed by Gorira the ghoul at level 16 on the 61st Haze 122nd year of Ascendancy at 09:22 Killed by Gorira the ghoul at level 16 on the 61st Haze 122nd year of Ascendancy at 11:47 Killed by venom drake hatchling at level 16 on the 1st Decay 122nd year of Ascendancy at 14:54 Killed by snow giant boulder thrower at level 16 on the 3rd Decay 122nd year of Ascendancy at 01:16 Killed by snow giant boulder thrower at level 16 on the 3rd Decay 122nd year of Ascendancy at 06:46 Killed by war hound at level 16 on the 3rd Decay 122nd year of Ascendancy at 11:37 |
Primary Stats
| Strength | 15 (base 13) |
| Dexterity | 39 (base 34) |
| Constitution | 15 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 49 (base 43) |
Resources
| Life | 438/438 |
| Stamina | 168/168 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -65.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 7 |
| See Stealth | 10 |
| See Invisible | 19 |
Offense: Barehand
| Damage | 31 |
| Accuracy | 44 |
| Crit Chance | 14% |
| APR | 1 |
| Speed | 0.60 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.55 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +10% |
| Light | +21% |
| All | 0% |
Offense: Damage Penetration
| Light | +20% |
| Darkness | +15% |
Defense: Base
| Armour (hardiness) | 10 (44.4%) |
| Defense | 32.009068857144 |
| Ranged Defense | 33.009068857144 |
| Fatigue | 0.5 |
| Physical Save | 16.375 |
| Spell Save | 13.925 |
| Mental Save | 36.232763019824 |
Defense: Resistances
| Blight | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 30% |
| Confusion Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 635% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 3/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target is protected by the Eidolon, no creature may harm it (except self-harm). Protected by the Eidolon |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by warg. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Cunning by +1. | done |
You failed to protect the lost warrior from death by Eilinagassra the midge swarm. Escort: lost warrior (level 3 of Old Forest) | failed |
You failed to protect the lost warrior from death by fox. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed red crystal shard. * You've found the needed minotaur nose. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | stalker's pair of iron boots of uncanny dodging (2 def, 3 armour) stalker's pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 Ranged Defense: +2 Fatigue: +2% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | heroic rough leather gloves (0 def, 5 armour) heroic rough leather gloves (0 def, 5 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +5 Mental save: +6 Maximum life: +40.00 When used to modify unarmed attacks: Base power: 11.5 - 12.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy: +3 Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 60% When this weapon hits: Battle Shout (10% chance level 1). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Blackfoe (0 def, 1 armour) Blackfoe (0 def, 1 armour)Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when the wearer is hit: 12 darkness / 12 light Changes resistances penetration: +15% darkness Changes damage: +21% light A cap made of leather. |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
| On fingers | psionicist's copper ring of blight (+10%) psionicist's copper ring of blight (+10%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +10% blight Changes damage: +10% blight Mental save: +4 Rings can have magical properties. |
| On fingers | savage's copper ring of clarity savage's copper ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Con Spell save: +5 Mental save: +6 Confusion immunity: +22% Maximum stamina: +11.00 Rings can have magical properties. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 37.10 to 111.29 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
| Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
| Cloak | Starsaw (1 def, 0 armour) Starsaw (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Con / +2 Wil Changes resistances penetration: +20% light See invisible: +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | rough leather belt of the titan rough leather belt of the titanCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 A belt that goes around your waist. |
Inventory
insulating copper amulet of mastery (0.12 Technique / Combat techniques) insulating copper amulet of mastery (0.12 Technique / Combat techniques)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +13% fire / +11% cold Talent mastery: +0.12 Technique / Combat techniques Amulets can have magical properties. |
titan's copper ring titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe of projection (33-49.5 power, 2 apr)dwarven-steel battleaxe of projection (33-49.5 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 33.0 - 49.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +14 mind It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. |
Serpent's Glare (7-7.7 power, 15 apr, nature damage) Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +15 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +5 Mental crit. chance: +5% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 82.40 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes damage: +8% darkness / +8% temporal Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% When used to modify unarmed attacks: Base power: 13.0 - 14.3 Uses stats: 40% Str, 40% Dex, 20% Mag, 40% Cun Damage type: Physical Armour Penetration: +3 Physical crit. chance: +6.0% When this weapon hits: Shadow Simulacrum (8% chance level 1). Damage conversion: 100% void Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Kodustir (0 def, 1 armour) Kodustir (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +10 Armour: +1 Critical mult.: +15.00% When used to modify unarmed attacks: Base power: 7.5 - 8.3 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Armour Penetration: +4 Physical crit. chance: +1.0% Attack speed: 60% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Falusachak (0 def, 1 armour) Falusachak (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Allows you to breathe in: water See invisible: +6 A cap made of leather. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of the badger (dig speed 19 turns) iron pickaxe of the badger (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
ash wand of illumination 'Bregumarath' [power 5] (4 cooldown) ash wand of illumination 'Bregumarath' [power 5] (4 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes stats: +1 Cun / +2 Wil Hate when firing a critical mind attack: +1.00 It can be used to light the area (rad 5), placing all other charms into a 4 cooldown. When used: 200% chance to regenerate 2 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Lviilath the Thalore Brawler level 12
32nd Haze 122nd year of Ascendancy at 22:51 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Lviilath the Thalore Brawler level 10
46th Dusk 122nd year of Ascendancy at 23:11 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Lviilath the Thalore Brawler level 12
8th Haze 122nd year of Ascendancy at 05:48 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Lviilath the Thalore Brawler level 11
73rd Dusk 122nd year of Ascendancy at 22:20 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Lviilath the Thalore Brawler level 10
51st Dusk 122nd year of Ascendancy at 07:07 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Lviilath the Thalore Brawler level 15
58th Haze 122nd year of Ascendancy at 14:48 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Lviilath the Thalore Brawler level 14
54th Haze 122nd year of Ascendancy at 14:02 see stats
Log
Ritch flamespitter uses Flamespit.
Ritch flamespitter hits Lviilath for 65 fire damage.
Lviilath is recovering from the damage!
War hound hits Lviilath for 78 physical damage.
Lviilath hits war hound for 12 darkness, 15 light damage (total 26.52).
Ritch flamespitter uses Flamespit.
Ritch flamespitter hits Lviilath for 65 fire damage.
Polyta the white wolf misses Lviilath.
Polyta the white wolf has been set up!
Lviilath resists the mind attack!
Polyta the white wolf hits Lviilath for 5 mind damage.
Lviilath hits Polyta the white wolf for 12 darkness, 15 light damage (total 26.52).
Lviilath throws two quick punches.
Lviilath performs a critical strike!
Lviilath hits Polyta the white wolf for 37 physical, 5 mind, 27 physical, 5 mind damage (total 72.21).
Lviilath hits war hound for 12 darkness, 15 light damage (total 26.52).
War hound hits Lviilath for 85 physical damage.
War hound killed Lviilath!
Lviilath the level 16 thalore brawler was shattered to death by a war hound on level 2 of Daikara.
Lviilath isn't moving as defensively anymore.
Lviilath deactivates Exploit Weakness.
Lviilath has finished recovering.
Lviilath deactivates Striking Stance.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
