Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Stone Wardens DLC Class 1.0.0 Items Vault 1.0.0 |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Rogue |
| Level / Exp | 26 / 28% |
| Size | medium |
| Lifes / Deaths | Killed by cutpurse at level 2 on the 75th Pyre 122nd year of Ascendancy at 08:14 / 91Killed by cutpurse at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:51 Killed by cutpurse at level 2 on the 75th Pyre 122nd year of Ascendancy at 10:45 Killed by cutpurse at level 2 on the 75th Pyre 122nd year of Ascendancy at 11:33 Killed by maulotaur at level 2 on the 76th Pyre 122nd year of Ascendancy at 17:17 Killed by maulotaur at level 2 on the 76th Pyre 122nd year of Ascendancy at 18:13 Killed by spitting spider at level 4 on the 79th Pyre 122nd year of Ascendancy at 15:20 Killed by fire drake hatchling at level 4 on the 79th Pyre 122nd year of Ascendancy at 22:32 Killed by fire drake hatchling at level 4 on the 79th Pyre 122nd year of Ascendancy at 23:44 Killed by fire drake hatchling at level 4 on the 1st Mirth 122nd year of Ascendancy at 01:04 Killed by Salebrethra the thief at level 5 on the 4th Mirth 122nd year of Ascendancy at 11:58 Killed by Salebrethra the thief at level 5 on the 4th Mirth 122nd year of Ascendancy at 17:35 Killed by Salebrethra the thief at level 5 on the 4th Mirth 122nd year of Ascendancy at 20:00 Killed by thief at level 7 on the 8th Mirth 122nd year of Ascendancy at 21:37 Killed by Adawyn the giant blue ant at level 7 on the 9th Mirth 122nd year of Ascendancy at 09:47 Killed by Adawyn the giant blue ant at level 7 on the 9th Mirth 122nd year of Ascendancy at 11:22 Killed by venom drake hatchling at level 9 on the 1st Flare 122nd year of Ascendancy at 16:28 Killed by orc berserker at level 11 on the 7th Flare 122nd year of Ascendancy at 12:36 Killed by orc pyromancer at level 12 on the 8th Flare 122nd year of Ascendancy at 03:51 Killed by orc pyromancer at level 12 on the 8th Flare 122nd year of Ascendancy at 04:36 Killed by orc pyromancer at level 12 on the 8th Flare 122nd year of Ascendancy at 05:36 Killed by orc pyromancer at level 12 on the 8th Flare 122nd year of Ascendancy at 09:03 Killed by Bethyvena the dire wolf at level 12 on the 8th Flare 122nd year of Ascendancy at 11:20 Killed by Bethyvena the dire wolf at level 12 on the 8th Flare 122nd year of Ascendancy at 15:19 Killed by Bethyvena the dire wolf at level 12 on the 8th Flare 122nd year of Ascendancy at 16:48 Killed by skeleton warrior at level 13 on the 1st Dusk 122nd year of Ascendancy at 18:28 Killed by armoured skeleton warrior at level 13 on the 3rd Dusk 122nd year of Ascendancy at 05:01 Killed by armoured skeleton warrior at level 13 on the 3rd Dusk 122nd year of Ascendancy at 05:40 Killed by skeleton mage at level 13 on the 3rd Dusk 122nd year of Ascendancy at 11:50 Killed by armoured skeleton warrior at level 13 on the 3rd Dusk 122nd year of Ascendancy at 14:35 Killed by ghoulking at level 14 on the 3rd Dusk 122nd year of Ascendancy at 16:17 Killed by shadow at level 14 on the 3rd Dusk 122nd year of Ascendancy at 17:05 Killed by armoured skeleton warrior at level 14 on the 3rd Dusk 122nd year of Ascendancy at 18:29 Killed by armoured skeleton warrior at level 14 on the 3rd Dusk 122nd year of Ascendancy at 20:34 Killed by armoured skeleton warrior at level 14 on the 3rd Dusk 122nd year of Ascendancy at 20:59 Killed by armoured skeleton warrior at level 14 on the 3rd Dusk 122nd year of Ascendancy at 22:53 Killed by armoured skeleton warrior at level 14 on the 4th Dusk 122nd year of Ascendancy at 06:05 Killed by ghoulking at level 14 on the 4th Dusk 122nd year of Ascendancy at 13:15 Killed by shadow at level 14 on the 4th Dusk 122nd year of Ascendancy at 13:55 Killed by lich at level 14 on the 4th Dusk 122nd year of Ascendancy at 14:42 Killed by armoured skeleton warrior at level 14 on the 4th Dusk 122nd year of Ascendancy at 15:40 Killed by lich at level 14 on the 4th Dusk 122nd year of Ascendancy at 18:47 Killed by lich at level 14 on the 4th Dusk 122nd year of Ascendancy at 19:32 Killed by lich at level 14 on the 4th Dusk 122nd year of Ascendancy at 21:04 Killed by shadow at level 14 on the 4th Dusk 122nd year of Ascendancy at 22:24 Killed by lich at level 14 on the 4th Dusk 122nd year of Ascendancy at 23:06 Killed by ghast at level 14 on the 5th Dusk 122nd year of Ascendancy at 00:11 Killed by lich at level 14 on the 5th Dusk 122nd year of Ascendancy at 12:38 Killed by lich at level 14 on the 5th Dusk 122nd year of Ascendancy at 19:51 Killed by lich at level 14 on the 5th Dusk 122nd year of Ascendancy at 21:26 Killed by Wrathroot at level 15 on the 8th Dusk 122nd year of Ascendancy at 12:01 Killed by luminous horror at level 15 on the 8th Dusk 122nd year of Ascendancy at 21:15 Killed by ice wyrm at level 17 on the 13rd Dusk 122nd year of Ascendancy at 06:18 Killed by cold drake hatchling at level 17 on the 13rd Dusk 122nd year of Ascendancy at 08:30 Killed by cold drake hatchling at level 17 on the 13rd Dusk 122nd year of Ascendancy at 14:33 Killed by Saluvena the skeleton master archer at level 18 on the 14th Dusk 122nd year of Ascendancy at 07:51 Killed by Saluvena the skeleton master archer at level 18 on the 14th Dusk 122nd year of Ascendancy at 08:49 Killed by skeleton mage at level 18 on the 16th Dusk 122nd year of Ascendancy at 11:27 Killed by vampire lord at level 18 on the 16th Dusk 122nd year of Ascendancy at 12:37 Killed by vampire lord at level 18 on the 16th Dusk 122nd year of Ascendancy at 14:06 Killed by runed bone giant at level 19 on the 17th Dusk 122nd year of Ascendancy at 02:10 Killed by runed bone giant at level 19 on the 17th Dusk 122nd year of Ascendancy at 04:42 Killed by runed bone giant at level 19 on the 17th Dusk 122nd year of Ascendancy at 06:07 Killed by runed bone giant at level 19 on the 17th Dusk 122nd year of Ascendancy at 07:08 Killed by runed bone giant at level 19 on the 17th Dusk 122nd year of Ascendancy at 08:11 Killed by skeleton warrior at level 19 on the 17th Dusk 122nd year of Ascendancy at 14:20 Killed by Weit the fire imp at level 19 on the 18th Dusk 122nd year of Ascendancy at 01:57 Killed by Adyra the minotaur at level 21 on the 24th Dusk 122nd year of Ascendancy at 19:04 Killed by Adyra the minotaur at level 21 on the 24th Dusk 122nd year of Ascendancy at 20:01 Killed by Adyra the minotaur at level 21 on the 24th Dusk 122nd year of Ascendancy at 22:11 Killed by Adyra the minotaur at level 21 on the 25th Dusk 122nd year of Ascendancy at 00:24 Killed by fiery orc wyrmic at level 21 on the 27th Dusk 122nd year of Ascendancy at 02:05 Killed by fiery orc wyrmic at level 22 on the 27th Dusk 122nd year of Ascendancy at 03:29 Killed by Glorada the animated mummy wrappings at level 22 on the 27th Dusk 122nd year of Ascendancy at 11:58 Killed by venom wyrm at level 23 on the 30th Dusk 122nd year of Ascendancy at 17:22 Killed by multi-hued drake hatchling at level 23 on the 31st Dusk 122nd year of Ascendancy at 11:41 Killed by orc berserker at level 23 on the 31st Dusk 122nd year of Ascendancy at 15:49 Killed by cold drake at level 23 on the 31st Dusk 122nd year of Ascendancy at 21:13 Killed by giant black ant at level 24 on the 32nd Dusk 122nd year of Ascendancy at 00:46 Killed by orc elite berserker at level 24 on the 32nd Dusk 122nd year of Ascendancy at 02:38 Killed by orc blood mage at level 24 on the 32nd Dusk 122nd year of Ascendancy at 16:08 Killed by orc blood mage at level 24 on the 32nd Dusk 122nd year of Ascendancy at 17:57 Killed by orc blood mage at level 24 on the 32nd Dusk 122nd year of Ascendancy at 19:32 Killed by Islyleda the forest troll at level 25 on the 34th Dusk 122nd year of Ascendancy at 09:59 Killed by vampire lord at level 25 on the 36th Dusk 122nd year of Ascendancy at 04:24 Killed by skeleton mage at level 25 on the 36th Dusk 122nd year of Ascendancy at 07:33 Killed by elder vampire at level 25 on the 36th Dusk 122nd year of Ascendancy at 08:43 Killed by vampire lord at level 25 on the 36th Dusk 122nd year of Ascendancy at 13:24 Killed by armoured skeleton warrior at level 25 on the 36th Dusk 122nd year of Ascendancy at 18:43 Killed by skeleton master archer at level 25 on the 36th Dusk 122nd year of Ascendancy at 22:02 Killed by Shasshhiy'Kaish at level 26 on the 37th Dusk 122nd year of Ascendancy at 18:53 |
Primary Stats
| Strength | 27 (base 11) |
| Dexterity | 74 (base 49) |
| Constitution | 14 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 81 (base 57) |
Resources
| Life | 551/551 |
| Stamina | 172/172 |
| Healing Factor | 1 |
| Regeneration | 2.95 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -996 |
| Infravision | 1 |
| Stealth | 64.75 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 104 |
| Accuracy | 51 |
| Crit Chance | 55% |
| APR | 38 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 105 |
| Accuracy | 51 |
| Crit Chance | 53% |
| APR | 38 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32.25 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Blight | +4% |
| Physical | +15% |
| Darkness | +6% |
| Nature | +15% |
Offense: Damage Penetration
| Physical | +16% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 41.805555555556 |
| Ranged Defense | 41.805555555556 |
| Fatigue | 8 |
| Physical Save | 15.225 |
| Spell Save | 8.925 |
| Mental Save | 26.8875 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Nature | + 15%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Disarm Resistance | 40% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Cunning / Poisons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 5/5 |
Effects
| talent | Stealth |
| talent | Precision |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Bibers (0 def, 1 armour) Bibers (0 def, 1 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Cun Psi per kill: +2.00 Maximum psi: +30.00 Mental crit. chance: +3% A pair of boots made of leather. |
| Quiver | Bleakorder (20/20, 8.5-10.2 power, 1 apr) Bleakorder (20/20, 8.5-10.2 power, 1 apr)Requires: - Dexterity 11 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 8.5 - 10.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 20 Damage when this weapon hits(ranged): +16 darkness Burst (radius 2) on crit: +20 mind Shots are used with slings to pummel your foes to death. |
| Light source | piercing alchemist's lamp piercing alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +6 Changes resistances penetration: +8% physical Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Duathelsin (0 def, 1 armour) Duathelsin (0 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +5 Cun / +2 Con Changes damage: +6% darkness Grants telepathy: Demon/Minor Demon/Major A cap made of leather. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Cun / +3 Wil Changes damage: +8% physical Talent masteries: +0.20 Psionic / Grip +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Ulondil the steel ring Ulondil the steel ringInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Defense: +8 Fatigue: -2% Changes stats: +3 Dex / +4 Cun / +2 Con Changes resistances: +22% acid Changes damage: +11% acid Maximum stamina: +10.00 Rings can have magical properties. |
| On fingers | marksman's gold ring of misery marksman's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 Changes stats: +2 Cun / +5 Dex Hate when firing a critical mind attack: +1.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 30%. Rings can have magical properties. |
| Around neck | serendipitous gold amulet of cunning (+5) serendipitous gold amulet of cunning (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Defense: +7 Changes stats: +5 Lck / +4 Cun Amulets can have magical properties. |
| In main hand | voratun dagger of shearing (38-49.4 power, 9 apr) voratun dagger of shearing (38-49.4 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour penetration: +4 Changes resistances penetration: +8% physical Changes damage: +7% physical Sharp, short and deadly. |
| Around waist | balancing rough leather belt balancing rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +6 Physical crit. chance: +3.0% Changes stats: +4 Cun / +3 Dex A belt that goes around your waist. |
| In off hand | stralite dagger of evisceration (30-39 power, 9 apr) stralite dagger of evisceration (30-39 power, 9 apr)Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +6.0% Physical power: +8 Sharp, short and deadly. |
| Cloak | Forestspawn (2 def, 0 armour) Forestspawn (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Damage when the wearer hits(melee): 10 nature Damage when the wearer is hit: 16 fire Changes resistances: +15% nature Changes damage: +15% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide reinforced leather armour of Toknor (4 def, 7 armour) troll-hide reinforced leather armour of Toknor (4 def, 7 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 Armour: +7 Defense: +4 Fatigue: +8% Critical mult.: +14.00% Life regen: +2.70 A suit of armour made of leather. |
Inventory
Eilinivena the Pitchpiety Eilinivena the PitchpietyCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -10% Changes resistances: +6% darkness Talent mastery: +0.18 Technique / Dual weapons Life regen: +0.80 Spellpower: +6 Amulets can have magical properties. |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 10 % chance to blind Changes resistances: +20% light Changes damage: +10% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate), costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
warmaker's gold amulet warmaker's gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Str / +5 Dex / +5 Wil Amulets can have magical properties. |
rogue's copper ring of lightning (+22%) rogue's copper ring of lightning (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 Changes stats: +3 Cun Changes resistances: +22% lightning Changes damage: +11% lightning Rings can have magical properties. |
steel ring of blasting steel ring of blastingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 6 lightning / 4 physical Damage when the wearer is hit: 5 lightning / 4 physical Rings can have magical properties. |
stralite ring of blasting stralite ring of blastingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 6 lightning / 7 physical Damage when the wearer is hit: 5 lightning / 3 physical Rings can have magical properties. |
Aeryyath (31-40.3 power, 9 apr) Aeryyath (31-40.3 power, 9 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 31.0 - 40.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +4 nature Damage against: +4% Animal When wielded/worn: Accuracy: +10 Defense: +6 Changes stats: +3 Str Damage when the wearer hits(melee): 4 temporal Changes damage: +5% physical Stamina when hit: +1.00 Sharp, short and deadly. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light abound, it fades. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light abound, it fades. |
thunderous stralite dagger (27.5-35.75 power, 9 apr) thunderous stralite dagger (27.5-35.75 power, 9 apr)Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 20% lightning daze When wielded/worn: Changes stats: +1 Str / +1 Dex / +3 Mag / +2 Wil / +1 Cun / +1 Con Changes resistances penetration: +5% lightning Sharp, short and deadly. |
Colaryem (45-72 power, 5 apr) Colaryem (45-72 power, 5 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 45.0 - 72.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 200% When wielded/worn: Fatigue: -12% Changes stats: +5 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +40 Movement speed: +7% Avoid Pressure Traps: The wearer never triggers traps that require pressure. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
This item will automatically be transmogrified when you leave the level. yew longbow of true flightyew longbow of true flight Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Attack speed: 80% Firing range: +9 When wielded/worn: Accuracy: +11 Physical crit. chance: +7.0% Longbows are used to shoot arrows at your foes. |
Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 80% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 20% to slow target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 27.24 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 80% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 20% to slow target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 27.24 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
glacial voratun longsword of ruin (42.5-59.5 power, 6 apr) glacial voratun longsword of ruin (42.5-59.5 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 37% ice When wielded/worn: Armour penetration: +7 Physical crit. chance: +6.0% Armour: +9 Changes resistances penetration: +8% cold Critical mult.: +14.00% Sharp, long, and deadly. |
Blood-Letter (33-46.2 power, 4.5 apr) Blood-Letter (33-46.2 power, 4.5 apr)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold A hand axe carved out of the most frozen parts of the northern wasteland. |
stabilizing rough leather belt of the titan stabilizing rough leather belt of the titanCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 Physical save: +6 A belt that goes around your waist. |
enveloping cashmere cloak of protection (9 def, 0 armour) enveloping cashmere cloak of protection (9 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 Spell save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. insulating pair of iron boots of disengagement (0 def, 3 armour)insulating pair of iron boots of disengagement (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +2 Cun / +3 Dex Changes resistances: +6% fire / +6% cold It can be used to activate talent Disengage, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. traveler's pair of dwarven-steel boots of stability (0 def, 4 armour)traveler's pair of dwarven-steel boots of stability (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -3% Maximum encumbrance: +23 Physical save: +7 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Crown of Burning Pain (13 def, 0 armour)Crown of Burning Pain (13 def, 0 armour) Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5.00 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 42.01 fire and 48.31 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possess a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
This item will automatically be transmogrified when you leave the level. miner's dwarven-steel helm of might (0 def, 7 armour)miner's dwarven-steel helm of might (0 def, 7 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +3 Armour: +7 Fatigue: +4% Changes stats: +3 Str / +3 Con Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. stabilizing linen wizard hat of fire (+18%) (1 def, 0 armour)stabilizing linen wizard hat of fire (+18%) (1 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +18% fire Changes damage: +12% fire Physical save: +6 A pointy cloth hat, very wizardly... |
Nature's Blessing (8 def, 6 armour) Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +4 Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Searcut SearcutPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer is hit: 20 fire Changes resistances: +9% temporal Changes resistances penetration: +15% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Jetbreaker of thorny skin [power 10] (20 cooldown) Jetbreaker of thorny skin [power 10] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 12 darkness Changes resistances: +9% darkness It can be used to hardens the skin for 6 turns increasing armour by 10 and armour hardiness by 30%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. arcane yew wand of detection [power 8] (15 cooldown)arcane yew wand of detection [power 8] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to detect the presence of creatures around you (rad 8), placing all other charms into a 15 cooldown. When used: 100% chance to regenerate 8 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By Izpise the Skeleton Rogue level 19
17th Dusk 122nd year of Ascendancy at 10:56 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Izpise the Skeleton Rogue level 10
5th Flare 122nd year of Ascendancy at 12:39 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Izpise the Skeleton Rogue level 21
24th Dusk 122nd year of Ascendancy at 11:01 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Izpise the Skeleton Rogue level 10
3rd Flare 122nd year of Ascendancy at 21:53 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Izpise the Skeleton Rogue level 20
18th Dusk 122nd year of Ascendancy at 14:40 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Izpise the Skeleton Rogue level 26
37th Dusk 122nd year of Ascendancy at 19:24 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Izpise the Skeleton Rogue level 26
37th Dusk 122nd year of Ascendancy at 16:50 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Izpise the Skeleton Rogue level 19
17th Dusk 122nd year of Ascendancy at 16:27 see stats
Log
Izpise is stunned!
Armoured skeleton warrior hits Izpise for 128 physical, 169 physical damage (total 296.43).
Izpise hits armoured skeleton warrior for 16 fire, 16 blight, 16 fire, 16 blight damage (total 63.20).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the west (armoured skeleton warrior)).
Izpise performs a critical strike!
Izpise hits armoured skeleton warrior for 43 physical, 4 nature, 69 physical damage (total 114.17).
Izpise killed armoured skeleton warrior!
Resting starts...
Izpise is not stunned anymore.
Talent Bone Armour is ready to use.
Talent Rune: Phase Door is ready to use.
Talent Dual Strike is ready to use.
Talent Knowledge of the Past is ready to use.
Talent Stealth is ready to use.
Izpise activates Stealth.
Today is the 38th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Rested for 36 turns (stop reason: all resources and life at maximum).
You pickup 0.55 gold pieces.
Izpise picks up (A.): aquamarine.
Something has seen you!
Something has seen you!
Ran for 2 turns (stop reason: hostile spotted to the southeast (brown bear)).
Lore found: Crown of Burning Pain
You can read all your collected lore in the game menu, by pressing Escape.
Izpise deactivates Stealth.
