Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Reaver |
| Level / Exp | 8 / 96% |
| Size | medium |
| Lifes / Deaths | Killed by gladiator at level 8 on the 75th Pyre 122nd year of Ascendancy at 01:35 4 / 1 |
Primary Stats
| Strength | 39 (base 32) |
| Dexterity | 19 (base 11) |
| Constitution | 10 (base 10) |
| Magic | 23 (base 20) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -4/240 |
| Vim | 86/128 |
| Healing Factor | 1 |
| Regeneration | 0.55 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 23 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 23 |
| Accuracy | 23 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26.5 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 6.15 |
| Ranged Defense | 6.15 |
| Fatigue | 2 |
| Physical Save | 17.15 |
| Spell Save | 11.55 |
| Mental Save | 7 |
Defense: Resistances
| Fire | + 5%( 70%) |
| Cold | + 5%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| beneficial effect | The target is in a magical bloodlust, improving spellpower by 7. Bloodlust |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Around waist | insulating rough leather belt of the titan insulating rough leather belt of the titanCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 Changes resistances: +5% fire / +5% cold A belt that goes around your waist. |
| On feet | scholar's pair of iron boots of tirelessness (0 def, 3 armour) scholar's pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.30 Maximum stamina: +12.00 Spellpower: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Around neck | restful copper amulet of magic (+3) restful copper amulet of magic (+3)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Mag Life regen: +0.30 Amulets can have magical properties. |
| In main hand | arcing iron waraxe of massacre (12-16.8 power, 2 apr) arcing iron waraxe of massacre (12-16.8 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +5 lightning One-handed war axes. |
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | lightening cashmere cloak (2 def, 0 armour) lightening cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Fatigue: -2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In off hand | acidic iron longsword (6.5-9.1 power, 2 apr) acidic iron longsword (6.5-9.1 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +5 acid Sharp, long, and deadly. |
Inventory
Newly picked up copper ring of mental powercopper ring of mental power Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Mindpower: +5 Rings can have magical properties. |
Newly picked up thought-forged steel longsword of massacre (18-25.2 power, 3 apr)thought-forged steel longsword of massacre (18-25.2 power, 3 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +5 mind Damage conversion: 26% mind When wielded/worn: Changes stats: +1 Wil Sharp, long, and deadly. |
Newly picked up huntsman's iron waraxe (7-9.8 power, 2 apr)huntsman's iron waraxe (7-9.8 power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +6 nature Damage against: +7% Animal One-handed war axes. |
Achievements
Log
Gladiator hits Aryth for 0 fire, 0 fire damage (total 0.00).
Aryth hits gladiator for 33 physical, 5 lightning, 15 physical, 5 acid damage (total 56.79).
Talent Bone Spear is ready to use.
Aryth hits gladiator for 14 physical damage.
Aryth misses gladiator.
Gladiator hits Aryth for 0 fire damage.
Aryth hits gladiator for 26 physical, 5 lightning damage (total 31.00).
Talent Drain is ready to use.
Gladiator uses Shield Pummel.
Your shield crumbles under the damage!
The shield around Aryth crumbles.
Aryth is stunned!
Gladiator uses Shield Pummel.
Aryth shrugs off the effect 'Stunned'!
Aryth is not stunned anymore.
Gladiator hits Aryth for 25 physical, 11 fire, 31 physical, 11 fire damage (total 75.50).
Gladiator hits Aryth for 0 physical, 0 fire, 0 physical, 11 fire damage (total 10.27).
Aryth hits gladiator for 4 physical damage.
Soul Rot is still on cooldown for 1 turns.
Gladiator hits Aryth for 11 fire damage.
Gladiator killed Aryth!
Aryth hits gladiator for 23 physical, 5 lightning, 13 physical, 5 acid damage (total 44.09).
Aryth the level 8 skeleton reaver was burnt to death by a gladiator on level 10 of The Arena.
Aryth hits gladiator for 12 physical damage.
Aryth hits gladiator for 12 physical damage.
Aryth hits gladiator for 12 physical damage.
Gladiator stops bleeding.
Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
