Paladin-Soleil I the level 10 Yeek Sun Paladin by parousie_cosmique

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSun Paladin
Level / Exp10 / 18%
Sizesmall
Lifes / Deaths

Primary Stats

Strength20 (base 23)
Dexterity9 (base 10)
Constitution15 (base 20)
Magic26 (base 26)
Willpower16 (base 10)
Cunning21 (base 10)

Resources

Life-50/231
Positive40/47
Stamina167/167
Healing Factor1.0405405405405
Regeneration12.746621621622

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage14
Accuracy28
Crit Chance6%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower23
Crit Chance4%
Speed1

Offense: Mind

Mindpower19
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)28.596689338462 (74.10447761194%)
Defense12
Ranged Defense16
Fatigue18
Physical Save34
Spell Save20
Mental Save25

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Guardian1.30
0/5
0/5
0/5
0/5
Celestial / Combat1.30
3/5
2/5
0/5
0/5
Celestial / Sun1.30
5/5
2/5
0/5
0/5
Technique / Shield offense1.10
2/5
1/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
4/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
3/5
0/5
0/5

Effects

talent
talent
detrimental effect
beneficial effect
beneficial effect

Quests

done
done

Equipment

On feet
Light source
On head
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Paladin-Soleil I the Yeek Sun Paladin level 10
9th Mirth 122nd year of Ascendancy at 20:07
see stats

Log

Talent Infusion: Regeneration is ready to use.

Paladin-Soleil I casts Healing Light.

Skeleton magus casts Manathrust.

Skeleton magus hits Paladin-Soleil I for 88 arcane damage.
Paladin-Soleil I receives 110 healing.
Talent Path of the Sun is ready to use.
Talent Infusion: Wild is ready to use.

Paladin-Soleil I uses Infusion: Regeneration.

Paladin-Soleil I starts regenerating health quickly.

Skeleton magus casts Flame.

Paladin-Soleil I is on fire!

Skeleton magus's Flame hits
Paladin-Soleil I for 68 fire damage.
Talent Wave of Power is ready to use.
Burning from Skeleton magus hits
Paladin-Soleil I for 23 fire damage.

Paladin-Soleil I casts Wave of Power.

Paladin-Soleil I hits Skeleton magus for 21 physical, 19 light, 6 lightning, 24 lightning (71 total damage).
Talent Sun Ray is ready to use.
Burning from Skeleton magus hits
Paladin-Soleil I for 23 fire damage.

Paladin-Soleil I uses Infusion: Wild.

Paladin-Soleil I stops burning.

Paladin-Soleil I is cured!

Paladin-Soleil I lessens the pain.

Paladin-Soleil I casts Sun Ray.

Skeleton magus resists the blinding light!

Skeleton magus casts Manathrust.

Saving game...