ZatchCube the level 8 Higher Doomed by Gamer-man

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassDoomed
Level / Exp8 / 24%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic14 (base 10)
Willpower41 (base 32)
Cunning21 (base 21)

Resources

Life184/184
Positive0/71
Hate36/100
Healing Factor1.0813274624455
Regeneration0.27033186561138

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage6
Accuracy28
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy28
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower18
Crit Chance4%
Speed1

Offense: Mind

Mindpower29.55
Crit Chance6%
Speed1

Offense: Damage Bonus

Cold+20%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)1 (30%)
Defense16.35
Ranged Defense18.35
Fatigue1
Physical Save18.35
Spell Save19.25
Mental Save23.35

Defense: Resistances

All 0%( 70%)
Blight+ 20%( 70%)
Fire+ 5%( 70%)
Cold+ 55%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Punishments1.30
0/5
0/5
0/5
0/5
Cursed / Shadows1.30
4/5
1/5
0/5
0/5
Cursed / Darkness1.30
0/5
0/5
0/5
0/5
Cursed / Force of will1.30
5/5
2/5
0/5
0/5

Generic Talents

Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Cursed / Dark sustenance1.30
5/5
5/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Cursed / Gestures1.30
1/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done
done
done
active
done

Equipment

On feet
Light source
On head
Tool
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

The Arena Unlocked Arena mode.
By ZatchCube the Higher Doomed level 7
5th Mirth 122nd year of Ascendancy at 10:10
see stats

Log

You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Shadow casts Phase Door.

Shadow casts Phase Door.

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Shadow casts Phase Door.

Shadow casts Phase Door.

Shadow casts Phase Door.

Shadow casts Phase Door.

Shadow casts Phase Door.

Shadow casts Phase Door.

Shadow casts Phase Door.

Shadow casts Phase Door.

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


Saving done.