Ivan Sinclair the level 4 Cornac Sun Paladin by oobleck

Character

GameTales of Maj'Eyal: Age of Ascendancy 0.9.44
AddonsItems Vault 0.9.44
Stone Wardens DLC Class 0.9.44
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassSun Paladin
Level / Exp4 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 18)
Dexterity10 (base 10)
Constitution13 (base 13)
Magic20 (base 20)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life164/164
Positive12/59
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage12
Accuracy15
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower20
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)19.16 (52%)
Defense6
Ranged Defense10
Fatigue20
Physical Save10.85
Spell Save10.5
Mental Save7

Defense: Resistances

Acid+ 15%( 70%)
All 0%( 70%)

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Celestial / Combat1.30
2/5
1/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Celestial / Sun1.00
4/5
0/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
0/5
0/5
0/5
0/5
Celestial / Light1.30
3/5
1/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

On feet
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

Ivan Sinclair hits skeleton warrior for 10 physical damage.
Skeleton warrior hits Ivan Sinclair for 12 physical, 6 acid damage (total 17.10).
Skeleton warrior killed Ivan Sinclair!
Ivan Sinclair the level 4 cornac sun paladin was melted to death by a skeleton warrior (yet again) on level 2 of Ruins of Kor'Pul.
You have 1 life(s) left.
Ivan Sinclair deactivates Weapon of Light.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving game...

You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.00 gold from the transmogrification of
traveler's pair of rough leather boots (0 def, 1 armour).
You gain 1.42 gold from the transmogrification of
iron waraxe of purging (6.5-9.1 power, 2 apr).
You gain 0.95 gold from the transmogrification of
flaming iron waraxe (7-9.8 power, 2 apr).
You gain 4.29 gold from the transmogrification of
thought-forged coral trident of purging (7.5-12 power, 6 apr).
You gain 2.74 gold from the transmogrification of
manaburning coral trident (7.5-12 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (8-12.8 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (7.5-12 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (6.5-10.4 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (6-9.6 power, 6 apr).
You gain 1.54 gold from the transmogrification of
elm vilestaff of projection (10-12 power, 2 apr, blight damage).
You gain 0.50 gold from the transmogrification of
cured leather sling.
You gain 1.69 gold from the transmogrification of
nature's mossy mindstar of balance (2.5-2.75 power, 12 apr, mind damage).
You gain 1.86 gold from the transmogrification of
iron greatmaul of daylight (13-19.5 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (4-5.2 power, 5 apr).
You gain 1.25 gold from the transmogrification of
wizard's phase door rune (range 6).
You enter a zero gravity zone, beware!
You feel very confident walking into this place.